Mochu Yao explorer game
Dependencies: mbed
Diff: Gameengine/Gameengine.h
- Revision:
- 14:5e73a6e34c17
- Parent:
- 13:30330d61f09c
- Child:
- 23:7be9701fc1b8
--- a/Gameengine/Gameengine.h Tue Apr 28 11:51:39 2020 +0000 +++ b/Gameengine/Gameengine.h Tue Apr 28 11:55:05 2020 +0000 @@ -1,6 +1,20 @@ #ifndef GAMEENGINE_H #define GAMEENGINE_H + +#include "N5110.h" +#include "mbed.h" +#include "Gamepad.h" +#include "item.h" +#include "explorer.h" +#include "surface.h" +#include <cstdlib> +#include <ctime> + +struct Coordinate { + Vector2D coord; /**< Vector 2D for joystick coords */ + }; + //* @the enginee file has these functions // 1 make the whole explorer game run and set the score the reset process // 2 cheak the collision and the reset or fall flag @@ -45,19 +59,6 @@ @endcode */ -#include "N5110.h" -#include "mbed.h" -#include "Gamepad.h" -#include "item.h" -#include "explorer.h" -#include "surface.h" -#include <cstdlib> -#include <ctime> - -struct Coordinate { - Vector2D coord; /**< Vector 2D for joystick coords */ - }; - class Gameengine { // Constructor and destructor. public: