Mochu Yao explorer game

Dependencies:   mbed

Revision:
26:4d193529b447
Parent:
23:7be9701fc1b8
Child:
27:354d91d59b6d
--- a/Gameengine/Gameengine.h	Tue Apr 28 17:30:29 2020 +0000
+++ b/Gameengine/Gameengine.h	Tue Apr 28 17:39:26 2020 +0000
@@ -14,46 +14,6 @@
 struct Coordinate {
   Vector2D coord; /**< Vector 2D for joystick coords */ 
   };
-/** Gameengine Class
-* @1 make the whole explorer game run and set the score the reset process
-* @2 cheak the collision and the reset or fall flag
-* @3 draw on the lcd screen and load the gamepad controll
-* @date April 24th 2020
-* @author Yaomochu
-* @code
-
-#include "mbed.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "Gameengine.h"
-
-N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
-Gamepad gamepad;
-Gameengine _game_engine;
-
-bool _start_flag;
-int _player_score;
-
-int main() {
-    _game_engine.init();
-    while(1) {
-        _game_engine.check_reset(lcd, gamepad);
-        _start_flag = _game_engine.get_start_flag();
-        _game_engine.read_input(gamepad);
-        _game_engine.get_sprite();
-        _game_engine.get_explorer_direction();
-        _game_engine.get_explorer_y(gamepad);
-        _game_engine.get_explorer_x();
-        _game_engine.generate_lines();
-        _game_engine.check_collision(gamepad);
-        _game_engine.update_lcd(lcd);
-        _player_score = _game_engine.get_score();
-        _game_engine.run_engine(lcd, gamepad); 
-        }
-}
-
-* @endcode
-*/
 
 class Gameengine {
  // Constructor and destructor.