Mochu Yao explorer game

Dependencies:   mbed

Committer:
el17my
Date:
Tue Apr 28 17:39:26 2020 +0000
Revision:
26:4d193529b447
Parent:
23:7be9701fc1b8
Child:
27:354d91d59b6d
4.29

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17my 9:e11bb7cef050 1 #ifndef GAMEENGINE_H
el17my 9:e11bb7cef050 2 #define GAMEENGINE_H
el17my 9:e11bb7cef050 3
el17my 14:5e73a6e34c17 4
el17my 14:5e73a6e34c17 5 #include "N5110.h"
el17my 14:5e73a6e34c17 6 #include "mbed.h"
el17my 14:5e73a6e34c17 7 #include "Gamepad.h"
el17my 14:5e73a6e34c17 8 #include "item.h"
el17my 14:5e73a6e34c17 9 #include "explorer.h"
el17my 14:5e73a6e34c17 10 #include "surface.h"
el17my 14:5e73a6e34c17 11 #include <cstdlib>
el17my 14:5e73a6e34c17 12 #include <ctime>
el17my 14:5e73a6e34c17 13
el17my 14:5e73a6e34c17 14 struct Coordinate {
el17my 14:5e73a6e34c17 15 Vector2D coord; /**< Vector 2D for joystick coords */
el17my 14:5e73a6e34c17 16 };
el17my 10:559487aac60e 17
el17my 9:e11bb7cef050 18 class Gameengine {
el17my 9:e11bb7cef050 19 // Constructor and destructor.
el17my 9:e11bb7cef050 20 public:
el17my 9:e11bb7cef050 21 Gameengine();
el17my 9:e11bb7cef050 22 ~Gameengine();
el17my 9:e11bb7cef050 23 //first init all the parameter
el17my 9:e11bb7cef050 24 void init();
el17my 9:e11bb7cef050 25 void reset_game_engine();
el17my 9:e11bb7cef050 26 void read_input(Gamepad &pad);
el17my 9:e11bb7cef050 27 void check_reset(N5110 &lcd, Gamepad &gamepad);
el17my 9:e11bb7cef050 28 void check_collision(Gamepad &gamepad);
el17my 9:e11bb7cef050 29 void check_start(N5110 &lcd, Gamepad &gamepad);
el17my 9:e11bb7cef050 30 void set_fall_flag();
el17my 9:e11bb7cef050 31 bool get_start_flag();
el17my 9:e11bb7cef050 32 void generate_lines();
el17my 9:e11bb7cef050 33 int get_score();
el17my 9:e11bb7cef050 34 void get_explorer_direction();
el17my 9:e11bb7cef050 35 void get_sprite();
el17my 9:e11bb7cef050 36 void get_explorer_y(Gamepad &gamepad);
el17my 9:e11bb7cef050 37 void get_explorer_x();
el17my 9:e11bb7cef050 38 void update_lcd(N5110 &lcd);
el17my 9:e11bb7cef050 39 void run_engine(N5110 &lcd, Gamepad &gamepad);
el17my 9:e11bb7cef050 40
el17my 9:e11bb7cef050 41
el17my 9:e11bb7cef050 42 private:
el17my 9:e11bb7cef050 43 Coordinate _coordinate;
el17my 9:e11bb7cef050 44 item _item;
el17my 9:e11bb7cef050 45 Explorer _player;
el17my 9:e11bb7cef050 46 Surface _surface;
el17my 23:7be9701fc1b8 47 bool X_flag;
el17my 23:7be9701fc1b8 48 int _player_x;
el17my 23:7be9701fc1b8 49 int _player_y;
el17my 23:7be9701fc1b8 50 bool _collision_flag;
el17my 23:7be9701fc1b8 51 bool _f_flag;
el17my 23:7be9701fc1b8 52 bool _r_flag;
el17my 23:7be9701fc1b8 53 bool _start_flag;
el17my 23:7be9701fc1b8 54 int _speed;
el17my 23:7be9701fc1b8 55 int _jump_height;
el17my 23:7be9701fc1b8 56 int _player_score;
el17my 9:e11bb7cef050 57 Line set_line_1;
el17my 9:e11bb7cef050 58 Line set_line_2;
el17my 9:e11bb7cef050 59 Line set_line_3;
el17my 9:e11bb7cef050 60 Line line_1_value;
el17my 9:e11bb7cef050 61 Line line_2_value;
el17my 9:e11bb7cef050 62 Line line_3_value;
el17my 9:e11bb7cef050 63 Line line_4_value;
el17my 9:e11bb7cef050 64 Line line_5_value;
el17my 9:e11bb7cef050 65 Line line_6_value;
el17my 9:e11bb7cef050 66 Player_direction _player_direction;
el17my 9:e11bb7cef050 67 Explorer_sprite _explorer_sprite;
el17my 9:e11bb7cef050 68 };
el17my 9:e11bb7cef050 69 #endif
el17my 9:e11bb7cef050 70
el17my 9:e11bb7cef050 71