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Dependencies: mbed Gamepad N5110
main.cpp@6:feb6351e6f8e, 2019-04-14 (annotated)
- Committer:
- 694617778
- Date:
- Sun Apr 14 16:34:17 2019 +0000
- Revision:
- 6:feb6351e6f8e
- Parent:
- 5:82094591b4b4
- Child:
- 8:b6ddc8e10da6
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Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
694617778 | 0:b67614a0c4cf | 1 | ///////// pre-processor directives //////// |
694617778 | 0:b67614a0c4cf | 2 | #include "mbed.h" |
694617778 | 0:b67614a0c4cf | 3 | #include "Gamepad.h" |
694617778 | 0:b67614a0c4cf | 4 | #include "N5110.h" |
694617778 | 1:b49c36604125 | 5 | #include "snake.h" |
694617778 | 1:b49c36604125 | 6 | #include "Engine.h" |
694617778 | 0:b67614a0c4cf | 7 | |
694617778 | 0:b67614a0c4cf | 8 | /////////////// objects /////////////// |
694617778 | 0:b67614a0c4cf | 9 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
694617778 | 0:b67614a0c4cf | 10 | Gamepad pad; |
694617778 | 1:b49c36604125 | 11 | snake snake; |
694617778 | 1:b49c36604125 | 12 | Engine engine; |
694617778 | 0:b67614a0c4cf | 13 | |
694617778 | 0:b67614a0c4cf | 14 | ///////////// prototypes /////////////// |
694617778 | 0:b67614a0c4cf | 15 | void init(); |
694617778 | 0:b67614a0c4cf | 16 | void run(); |
694617778 | 4:323f42022d87 | 17 | void over(); |
694617778 | 0:b67614a0c4cf | 18 | ///////////// functions //////////////// |
694617778 | 0:b67614a0c4cf | 19 | int main() |
694617778 | 0:b67614a0c4cf | 20 | { |
694617778 | 6:feb6351e6f8e | 21 | |
694617778 | 0:b67614a0c4cf | 22 | int fps = 8; // frames per second |
694617778 | 6:feb6351e6f8e | 23 | while(1){ |
694617778 | 0:b67614a0c4cf | 24 | init(); |
694617778 | 3:1358cbb05ad3 | 25 | engine.welcome(pad,lcd); // show welcome display, waiting for the user to start |
694617778 | 0:b67614a0c4cf | 26 | |
694617778 | 4:323f42022d87 | 27 | // game loop - read input, update the game state and render the display |
694617778 | 2:934daa65f73d | 28 | while (snake.over == 0) { |
694617778 | 1:b49c36604125 | 29 | run(); |
694617778 | 2:934daa65f73d | 30 | wait(1.0f/fps); // and wait for one frame period |
694617778 | 2:934daa65f73d | 31 | } |
694617778 | 4:323f42022d87 | 32 | over(); |
694617778 | 6:feb6351e6f8e | 33 | } |
694617778 | 0:b67614a0c4cf | 34 | } |
694617778 | 0:b67614a0c4cf | 35 | |
694617778 | 0:b67614a0c4cf | 36 | // this function draws each frame on the LCD |
694617778 | 0:b67614a0c4cf | 37 | void run() |
694617778 | 0:b67614a0c4cf | 38 | { |
694617778 | 0:b67614a0c4cf | 39 | // clear screen, re-draw and refresh |
694617778 | 0:b67614a0c4cf | 40 | lcd.clear(); |
694617778 | 1:b49c36604125 | 41 | int length = snake.get_length(); |
694617778 | 6:feb6351e6f8e | 42 | int direction = engine.get_direction(pad); |
694617778 | 2:934daa65f73d | 43 | snake.check_eat(pad); |
694617778 | 1:b49c36604125 | 44 | snake.draw(lcd,length); |
694617778 | 6:feb6351e6f8e | 45 | // int direction = engine.get_direction(pad); |
694617778 | 1:b49c36604125 | 46 | snake.update(direction,length); |
694617778 | 2:934daa65f73d | 47 | snake.check_over(lcd); |
694617778 | 0:b67614a0c4cf | 48 | lcd.refresh(); |
694617778 | 0:b67614a0c4cf | 49 | } |
694617778 | 0:b67614a0c4cf | 50 | |
694617778 | 0:b67614a0c4cf | 51 | // initialies all classes and libraries |
694617778 | 0:b67614a0c4cf | 52 | void init() |
694617778 | 0:b67614a0c4cf | 53 | { |
694617778 | 0:b67614a0c4cf | 54 | // need to initialise LCD and Gamepad |
694617778 | 0:b67614a0c4cf | 55 | lcd.init(); |
694617778 | 1:b49c36604125 | 56 | pad.init(); |
694617778 | 2:934daa65f73d | 57 | snake.init(2,3); |
694617778 | 6:feb6351e6f8e | 58 | engine.init(); |
694617778 | 6:feb6351e6f8e | 59 | |
694617778 | 0:b67614a0c4cf | 60 | } |
694617778 | 0:b67614a0c4cf | 61 | |
694617778 | 4:323f42022d87 | 62 | void over() |
694617778 | 4:323f42022d87 | 63 | { |
694617778 | 4:323f42022d87 | 64 | int s = snake.get_score(); |
694617778 | 4:323f42022d87 | 65 | engine.gameover(pad,lcd,s); |
694617778 | 1:b49c36604125 | 66 | |
694617778 | 4:323f42022d87 | 67 | } |