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Dependencies: mbed Gamepad N5110
main.cpp@3:1358cbb05ad3, 2019-04-14 (annotated)
- Committer:
- 694617778
- Date:
- Sun Apr 14 05:45:31 2019 +0000
- Revision:
- 3:1358cbb05ad3
- Parent:
- 2:934daa65f73d
- Child:
- 4:323f42022d87
t5
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
694617778 | 0:b67614a0c4cf | 1 | ///////// pre-processor directives //////// |
694617778 | 0:b67614a0c4cf | 2 | #include "mbed.h" |
694617778 | 0:b67614a0c4cf | 3 | #include "Gamepad.h" |
694617778 | 0:b67614a0c4cf | 4 | #include "N5110.h" |
694617778 | 1:b49c36604125 | 5 | #include "snake.h" |
694617778 | 1:b49c36604125 | 6 | #include "Engine.h" |
694617778 | 0:b67614a0c4cf | 7 | |
694617778 | 0:b67614a0c4cf | 8 | /////////////// objects /////////////// |
694617778 | 0:b67614a0c4cf | 9 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
694617778 | 0:b67614a0c4cf | 10 | Gamepad pad; |
694617778 | 1:b49c36604125 | 11 | snake snake; |
694617778 | 1:b49c36604125 | 12 | Engine engine; |
694617778 | 0:b67614a0c4cf | 13 | |
694617778 | 0:b67614a0c4cf | 14 | ///////////// prototypes /////////////// |
694617778 | 0:b67614a0c4cf | 15 | void init(); |
694617778 | 0:b67614a0c4cf | 16 | void run(); |
694617778 | 0:b67614a0c4cf | 17 | |
694617778 | 0:b67614a0c4cf | 18 | ///////////// functions //////////////// |
694617778 | 0:b67614a0c4cf | 19 | int main() |
694617778 | 0:b67614a0c4cf | 20 | { |
694617778 | 0:b67614a0c4cf | 21 | int fps = 8; // frames per second |
694617778 | 0:b67614a0c4cf | 22 | |
694617778 | 0:b67614a0c4cf | 23 | init(); |
694617778 | 3:1358cbb05ad3 | 24 | engine.welcome(pad,lcd); // show welcome display, waiting for the user to start |
694617778 | 0:b67614a0c4cf | 25 | |
694617778 | 2:934daa65f73d | 26 | // game loop - read input, update the game state and render the display |
694617778 | 2:934daa65f73d | 27 | while (snake.over == 0) { |
694617778 | 1:b49c36604125 | 28 | run(); |
694617778 | 2:934daa65f73d | 29 | wait(1.0f/fps); // and wait for one frame period |
694617778 | 2:934daa65f73d | 30 | } |
694617778 | 3:1358cbb05ad3 | 31 | engine.gameover(pad,lcd); |
694617778 | 1:b49c36604125 | 32 | |
694617778 | 2:934daa65f73d | 33 | |
694617778 | 0:b67614a0c4cf | 34 | } |
694617778 | 0:b67614a0c4cf | 35 | |
694617778 | 3:1358cbb05ad3 | 36 | |
694617778 | 0:b67614a0c4cf | 37 | |
694617778 | 0:b67614a0c4cf | 38 | // this function draws each frame on the LCD |
694617778 | 0:b67614a0c4cf | 39 | void run() |
694617778 | 0:b67614a0c4cf | 40 | { |
694617778 | 0:b67614a0c4cf | 41 | // clear screen, re-draw and refresh |
694617778 | 0:b67614a0c4cf | 42 | lcd.clear(); |
694617778 | 1:b49c36604125 | 43 | int length = snake.get_length(); |
694617778 | 2:934daa65f73d | 44 | snake.check_eat(pad); |
694617778 | 1:b49c36604125 | 45 | snake.draw(lcd,length); |
694617778 | 1:b49c36604125 | 46 | int direction = engine.get_direction(pad); |
694617778 | 1:b49c36604125 | 47 | snake.update(direction,length); |
694617778 | 2:934daa65f73d | 48 | snake.check_over(lcd); |
694617778 | 0:b67614a0c4cf | 49 | lcd.refresh(); |
694617778 | 0:b67614a0c4cf | 50 | } |
694617778 | 0:b67614a0c4cf | 51 | |
694617778 | 0:b67614a0c4cf | 52 | // initialies all classes and libraries |
694617778 | 0:b67614a0c4cf | 53 | void init() |
694617778 | 0:b67614a0c4cf | 54 | { |
694617778 | 0:b67614a0c4cf | 55 | // need to initialise LCD and Gamepad |
694617778 | 0:b67614a0c4cf | 56 | lcd.init(); |
694617778 | 1:b49c36604125 | 57 | pad.init(); |
694617778 | 2:934daa65f73d | 58 | snake.init(2,3); |
694617778 | 0:b67614a0c4cf | 59 | |
694617778 | 0:b67614a0c4cf | 60 | } |
694617778 | 0:b67614a0c4cf | 61 | |
694617778 | 1:b49c36604125 | 62 | |
694617778 | 1:b49c36604125 | 63 |