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Dependencies:   mbed Gamepad N5110

Committer:
694617778
Date:
Sun Apr 14 07:42:50 2019 +0000
Revision:
5:82094591b4b4
Parent:
4:323f42022d87
Child:
6:feb6351e6f8e
ff

Who changed what in which revision?

UserRevisionLine numberNew contents of line
694617778 0:b67614a0c4cf 1 ///////// pre-processor directives ////////
694617778 0:b67614a0c4cf 2 #include "mbed.h"
694617778 0:b67614a0c4cf 3 #include "Gamepad.h"
694617778 0:b67614a0c4cf 4 #include "N5110.h"
694617778 1:b49c36604125 5 #include "snake.h"
694617778 1:b49c36604125 6 #include "Engine.h"
694617778 0:b67614a0c4cf 7
694617778 0:b67614a0c4cf 8 /////////////// objects ///////////////
694617778 0:b67614a0c4cf 9 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
694617778 0:b67614a0c4cf 10 Gamepad pad;
694617778 1:b49c36604125 11 snake snake;
694617778 1:b49c36604125 12 Engine engine;
694617778 0:b67614a0c4cf 13
694617778 0:b67614a0c4cf 14 ///////////// prototypes ///////////////
694617778 0:b67614a0c4cf 15 void init();
694617778 0:b67614a0c4cf 16 void run();
694617778 4:323f42022d87 17 void over();
694617778 0:b67614a0c4cf 18 ///////////// functions ////////////////
694617778 0:b67614a0c4cf 19 int main()
694617778 0:b67614a0c4cf 20 {
694617778 0:b67614a0c4cf 21 int fps = 8; // frames per second
694617778 0:b67614a0c4cf 22
694617778 0:b67614a0c4cf 23 init();
694617778 3:1358cbb05ad3 24 engine.welcome(pad,lcd); // show welcome display, waiting for the user to start
694617778 0:b67614a0c4cf 25
694617778 4:323f42022d87 26 // game loop - read input, update the game state and render the display
694617778 2:934daa65f73d 27 while (snake.over == 0) {
694617778 1:b49c36604125 28 run();
694617778 2:934daa65f73d 29 wait(1.0f/fps); // and wait for one frame period
694617778 2:934daa65f73d 30 }
694617778 4:323f42022d87 31 over();
694617778 2:934daa65f73d 32
694617778 0:b67614a0c4cf 33 }
694617778 0:b67614a0c4cf 34
694617778 0:b67614a0c4cf 35 // this function draws each frame on the LCD
694617778 0:b67614a0c4cf 36 void run()
694617778 0:b67614a0c4cf 37 {
694617778 0:b67614a0c4cf 38 // clear screen, re-draw and refresh
694617778 0:b67614a0c4cf 39 lcd.clear();
694617778 1:b49c36604125 40 int length = snake.get_length();
694617778 2:934daa65f73d 41 snake.check_eat(pad);
694617778 1:b49c36604125 42 snake.draw(lcd,length);
694617778 1:b49c36604125 43 int direction = engine.get_direction(pad);
694617778 1:b49c36604125 44 snake.update(direction,length);
694617778 2:934daa65f73d 45 snake.check_over(lcd);
694617778 0:b67614a0c4cf 46 lcd.refresh();
694617778 0:b67614a0c4cf 47 }
694617778 0:b67614a0c4cf 48
694617778 0:b67614a0c4cf 49 // initialies all classes and libraries
694617778 0:b67614a0c4cf 50 void init()
694617778 0:b67614a0c4cf 51 {
694617778 0:b67614a0c4cf 52 // need to initialise LCD and Gamepad
694617778 0:b67614a0c4cf 53 lcd.init();
694617778 1:b49c36604125 54 pad.init();
694617778 2:934daa65f73d 55 snake.init(2,3);
694617778 0:b67614a0c4cf 56
694617778 0:b67614a0c4cf 57 }
694617778 0:b67614a0c4cf 58
694617778 4:323f42022d87 59 void over()
694617778 4:323f42022d87 60 {
694617778 4:323f42022d87 61 int s = snake.get_score();
694617778 4:323f42022d87 62 engine.gameover(pad,lcd,s);
694617778 1:b49c36604125 63
694617778 4:323f42022d87 64 }