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Dependencies: mbed Gamepad N5110
main.cpp
- Committer:
- 694617778
- Date:
- 2019-04-14
- Revision:
- 5:82094591b4b4
- Parent:
- 4:323f42022d87
- Child:
- 6:feb6351e6f8e
File content as of revision 5:82094591b4b4:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "snake.h" #include "Engine.h" /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; snake snake; Engine engine; ///////////// prototypes /////////////// void init(); void run(); void over(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second init(); engine.welcome(pad,lcd); // show welcome display, waiting for the user to start // game loop - read input, update the game state and render the display while (snake.over == 0) { run(); wait(1.0f/fps); // and wait for one frame period } over(); } // this function draws each frame on the LCD void run() { // clear screen, re-draw and refresh lcd.clear(); int length = snake.get_length(); snake.check_eat(pad); snake.draw(lcd,length); int direction = engine.get_direction(pad); snake.update(direction,length); snake.check_over(lcd); lcd.refresh(); } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); snake.init(2,3); } void over() { int s = snake.get_score(); engine.gameover(pad,lcd,s); }