Mit TaskWait ;-)

Files at this revision

API Documentation at this revision

Comitter:
wannesim
Date:
Fri Mar 23 15:44:15 2018 +0000
Commit message:
Mit TaskWait ;-)

Changed in this revision

Controller.cpp Show annotated file Show diff for this revision Revisions of this file
Controller.h Show annotated file Show diff for this revision Revisions of this file
EncoderCounter.cpp Show annotated file Show diff for this revision Revisions of this file
EncoderCounter.h Show annotated file Show diff for this revision Revisions of this file
IRSensor.cpp Show annotated file Show diff for this revision Revisions of this file
IRSensor.h Show annotated file Show diff for this revision Revisions of this file
LowpassFilter.cpp Show annotated file Show diff for this revision Revisions of this file
LowpassFilter.h Show annotated file Show diff for this revision Revisions of this file
Motion.cpp Show annotated file Show diff for this revision Revisions of this file
Motion.h Show annotated file Show diff for this revision Revisions of this file
StateMachine.cpp Show annotated file Show diff for this revision Revisions of this file
StateMachine.h Show annotated file Show diff for this revision Revisions of this file
Task.cpp Show annotated file Show diff for this revision Revisions of this file
Task.h Show annotated file Show diff for this revision Revisions of this file
TaskMoveTo.cpp Show annotated file Show diff for this revision Revisions of this file
TaskMoveTo.h Show annotated file Show diff for this revision Revisions of this file
TaskWait.cpp Show annotated file Show diff for this revision Revisions of this file
TaskWait.h Show annotated file Show diff for this revision Revisions of this file
diff -r 000000000000 -r 92d57d5d9305 Controller.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Controller.cpp	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,243 @@
+/*
+ * Controller.cpp
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#include <cmath>
+#include "Controller.h"
+
+using namespace std;
+
+const float Controller::PERIOD = 0.001f;                    // period of control task, given in [s]
+const float Controller::PI = 3.14159265f;                   // the constant PI
+const float Controller::WHEEL_DISTANCE = 0.170f;            // distance between wheels, given in [m]
+const float Controller::WHEEL_RADIUS = 0.0375f;             // radius of wheels, given in [m]
+const float Controller::COUNTS_PER_TURN = 1200.0f;          // resolution of encoder counter
+const float Controller::LOWPASS_FILTER_FREQUENCY = 300.0f;  // frequency of lowpass filter for actual speed values, given in [rad/s]
+const float Controller::KN = 40.0f;                         // speed constant of motor, given in [rpm/V]
+const float Controller::KP = 0.2f;                          // speed controller gain, given in [V/rpm]
+const float Controller::MAX_VOLTAGE = 12.0f;                // supply voltage for power stage in [V]
+const float Controller::MIN_DUTY_CYCLE = 0.02f;             // minimum allowed value for duty cycle (2%)
+const float Controller::MAX_DUTY_CYCLE = 0.98f;             // maximum allowed value for duty cycle (98%)
+
+/**
+ * Creates and initializes a Controller object.
+ * @param pwmLeft a pwm output object to set the duty cycle for the left motor.
+ * @param pwmRight a pwm output object to set the duty cycle for the right motor.
+ * @param counterLeft an encoder counter object to read the position of the left motor.
+ * @param counterRight an encoder counter object to read the position of the right motor.
+ */
+Controller::Controller(PwmOut& pwmLeft, PwmOut& pwmRight, EncoderCounter& counterLeft, EncoderCounter& counterRight) : pwmLeft(pwmLeft), pwmRight(pwmRight), counterLeft(counterLeft), counterRight(counterRight) {
+    
+    // initialize periphery drivers
+    
+    pwmLeft.period(0.00005f);
+    pwmLeft.write(0.5f);
+    
+    pwmRight.period(0.00005f);
+    pwmRight.write(0.5f);
+    
+    // initialize local variables
+    
+    translationalMotion.setProfileVelocity(1.5f);
+    translationalMotion.setProfileAcceleration(1.5f);
+    translationalMotion.setProfileDeceleration(3.0f);
+    
+    rotationalMotion.setProfileVelocity(3.0f);
+    rotationalMotion.setProfileAcceleration(15.0f);
+    rotationalMotion.setProfileDeceleration(15.0f);
+    
+    translationalVelocity = 0.0f;
+    rotationalVelocity = 0.0f;
+    actualTranslationalVelocity = 0.0f;
+    actualRotationalVelocity = 0.0f;
+    
+    previousValueCounterLeft = counterLeft.read();
+    previousValueCounterRight = counterRight.read();
+    
+    speedLeftFilter.setPeriod(PERIOD);
+    speedLeftFilter.setFrequency(LOWPASS_FILTER_FREQUENCY);
+    
+    speedRightFilter.setPeriod(PERIOD);
+    speedRightFilter.setFrequency(LOWPASS_FILTER_FREQUENCY);
+    
+    desiredSpeedLeft = 0.0f;
+    desiredSpeedRight = 0.0f;
+    
+    actualSpeedLeft = 0.0f;
+    actualSpeedRight = 0.0f;
+    
+    x = 0.0f;
+    y = 0.0f;
+    alpha = 0.0f;
+    
+    // start periodic task
+    
+    ticker.attach(callback(this, &Controller::run), PERIOD);
+}
+
+/**
+ * Deletes the Controller object and releases all allocated resources.
+ */
+Controller::~Controller() {
+    
+    ticker.detach();
+}
+
+/**
+ * Sets the desired translational velocity of the robot.
+ * @param velocity the desired translational velocity, given in [m/s].
+ */
+void Controller::setTranslationalVelocity(float velocity) {
+    
+    this->translationalVelocity = velocity;
+}
+
+/**
+ * Sets the desired rotational velocity of the robot.
+ * @param velocity the desired rotational velocity, given in [rad/s].
+ */
+void Controller::setRotationalVelocity(float velocity) {
+    
+    this->rotationalVelocity = velocity;
+}
+
+/**
+ * Gets the actual translational velocity of the robot.
+ * @return the actual translational velocity, given in [m/s].
+ */
+float Controller::getActualTranslationalVelocity() {
+    
+    return actualTranslationalVelocity;
+}
+
+/**
+ * Gets the actual rotational velocity of the robot.
+ * @return the actual rotational velocity, given in [rad/s].
+ */
+float Controller::getActualRotationalVelocity() {
+    
+    return actualRotationalVelocity;
+}
+
+/**
+ * Sets the actual x coordinate of the robots position.
+ * @param x the x coordinate of the position, given in [m].
+ */
+void Controller::setX(float x) {
+    
+    this->x = x;
+}
+
+/**
+ * Gets the actual x coordinate of the robots position.
+ * @return the x coordinate of the position, given in [m].
+ */
+float Controller::getX() {
+    
+    return x;
+}
+
+/**
+ * Sets the actual y coordinate of the robots position.
+ * @param y the y coordinate of the position, given in [m].
+ */
+void Controller::setY(float y) {
+    
+    this->y = y;
+}
+
+/**
+ * Gets the actual y coordinate of the robots position.
+ * @return the y coordinate of the position, given in [m].
+ */
+float Controller::getY() {
+    
+    return y;
+}
+
+/**
+ * Sets the actual orientation of the robot.
+ * @param alpha the orientation, given in [rad].
+ */
+void Controller::setAlpha(float alpha) {
+    
+    this->alpha = alpha;
+}
+
+/**
+ * Gets the actual orientation of the robot.
+ * @return the orientation, given in [rad].
+ */
+float Controller::getAlpha() {
+    
+    return alpha;
+}
+
+/**
+ * This method is called periodically by the ticker object and contains the
+ * algorithm of the speed controller.
+ */
+void Controller::run() {
+    
+    // calculate the planned velocities using the motion planner
+    
+    translationalMotion.incrementToVelocity(translationalVelocity, PERIOD);
+    rotationalMotion.incrementToVelocity(rotationalVelocity, PERIOD);
+    
+    // calculate the values 'desiredSpeedLeft' and 'desiredSpeedRight' using the kinematic model
+    
+    desiredSpeedLeft = (translationalMotion.velocity-WHEEL_DISTANCE/2.0f*rotationalMotion.velocity)/WHEEL_RADIUS*60.0f/2.0f/PI;
+    desiredSpeedRight = -(translationalMotion.velocity+WHEEL_DISTANCE/2.0f*rotationalMotion.velocity)/WHEEL_RADIUS*60.0f/2.0f/PI;
+    
+    // calculate actual speed of motors in [rpm]
+    
+    short valueCounterLeft = counterLeft.read();
+    short valueCounterRight = counterRight.read();
+    
+    short countsInPastPeriodLeft = valueCounterLeft-previousValueCounterLeft;
+    short countsInPastPeriodRight = valueCounterRight-previousValueCounterRight;
+    
+    previousValueCounterLeft = valueCounterLeft;
+    previousValueCounterRight = valueCounterRight;
+    
+    actualSpeedLeft = speedLeftFilter.filter((float)countsInPastPeriodLeft/COUNTS_PER_TURN/PERIOD*60.0f);
+    actualSpeedRight = speedRightFilter.filter((float)countsInPastPeriodRight/COUNTS_PER_TURN/PERIOD*60.0f);
+    
+    // calculate motor phase voltages
+    
+    float voltageLeft = KP*(desiredSpeedLeft-actualSpeedLeft)+desiredSpeedLeft/KN;
+    float voltageRight = KP*(desiredSpeedRight-actualSpeedRight)+desiredSpeedRight/KN;
+    
+    // calculate, limit and set duty cycles
+    
+    float dutyCycleLeft = 0.5f+0.5f*voltageLeft/MAX_VOLTAGE;
+    if (dutyCycleLeft < MIN_DUTY_CYCLE) dutyCycleLeft = MIN_DUTY_CYCLE;
+    else if (dutyCycleLeft > MAX_DUTY_CYCLE) dutyCycleLeft = MAX_DUTY_CYCLE;
+    pwmLeft.write(dutyCycleLeft);
+    
+    float dutyCycleRight = 0.5f+0.5f*voltageRight/MAX_VOLTAGE;
+    if (dutyCycleRight < MIN_DUTY_CYCLE) dutyCycleRight = MIN_DUTY_CYCLE;
+    else if (dutyCycleRight > MAX_DUTY_CYCLE) dutyCycleRight = MAX_DUTY_CYCLE;
+    pwmRight.write(dutyCycleRight);
+    
+    // calculate the values 'actualTranslationalVelocity' and 'actualRotationalVelocity' using the kinematic model
+    
+    actualTranslationalVelocity = (actualSpeedLeft-actualSpeedRight)*2.0f*PI/60.0f*WHEEL_RADIUS/2.0f;
+    actualRotationalVelocity = (-actualSpeedRight-actualSpeedLeft)*2.0f*PI/60.0f*WHEEL_RADIUS/WHEEL_DISTANCE;
+    
+    // calculate the actual robot pose
+    
+    float deltaTranslation = actualTranslationalVelocity*PERIOD;
+    float deltaOrientation = actualRotationalVelocity*PERIOD;
+    
+    x += cos(alpha+deltaOrientation)*deltaTranslation;
+    y += sin(alpha+deltaOrientation)*deltaTranslation;
+    float alpha = this->alpha+deltaOrientation;
+    
+    while (alpha > PI) alpha -= 2.0f*PI;
+    while (alpha < -PI) alpha += 2.0f*PI;
+    
+    this->alpha = alpha;
+}
diff -r 000000000000 -r 92d57d5d9305 Controller.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Controller.h	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,78 @@
+/*
+ * Controller.h
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#ifndef CONTROLLER_H_
+#define CONTROLLER_H_
+
+#include <cstdlib>
+#include <mbed.h>
+#include "EncoderCounter.h"
+#include "Motion.h"
+#include "LowpassFilter.h"
+
+/**
+ * This class implements the coordinate transformation, speed control and
+ * the position estimation of a mobile robot with differential drive.
+ */
+class Controller {
+
+    public:
+    
+                    Controller(PwmOut& pwmLeft, PwmOut& pwmRight, EncoderCounter& counterLeft, EncoderCounter& counterRight);
+        virtual     ~Controller();
+        void        setTranslationalVelocity(float velocity);
+        void        setRotationalVelocity(float velocity);
+        float       getActualTranslationalVelocity();
+        float       getActualRotationalVelocity();
+        void        setX(float x);
+        float       getX();
+        void        setY(float y);
+        float       getY();
+        void        setAlpha(float alpha);
+        float       getAlpha();
+        
+    private:
+        
+        static const float  PERIOD;
+        static const float  PI;
+        static const float  WHEEL_DISTANCE;
+        static const float  WHEEL_RADIUS;
+        static const float  COUNTS_PER_TURN;
+        static const float  LOWPASS_FILTER_FREQUENCY;
+        static const float  KN;
+        static const float  KP;
+        static const float  MAX_VOLTAGE;
+        static const float  MIN_DUTY_CYCLE;
+        static const float  MAX_DUTY_CYCLE;
+        
+        PwmOut&             pwmLeft;
+        PwmOut&             pwmRight;
+        EncoderCounter&     counterLeft;
+        EncoderCounter&     counterRight;
+        Motion              translationalMotion;
+        Motion              rotationalMotion;
+        float               translationalVelocity;
+        float               rotationalVelocity;
+        float               actualTranslationalVelocity;
+        float               actualRotationalVelocity;
+        short               previousValueCounterLeft;
+        short               previousValueCounterRight;
+        LowpassFilter       speedLeftFilter;
+        LowpassFilter       speedRightFilter;
+        float               desiredSpeedLeft;
+        float               desiredSpeedRight;
+        float               actualSpeedLeft;
+        float               actualSpeedRight;
+        float               x;
+        float               y;
+        float               alpha;
+        Ticker              ticker;
+        
+        void                run();
+};
+
+#endif /* CONTROLLER_H_ */
+
diff -r 000000000000 -r 92d57d5d9305 EncoderCounter.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/EncoderCounter.cpp	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,169 @@
+/*
+ * EncoderCounter.cpp
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#include "EncoderCounter.h"
+
+using namespace std;
+
+/**
+ * Creates and initializes the driver to read the quadrature
+ * encoder counter of the STM32 microcontroller.
+ * @param a the input pin for the channel A.
+ * @param b the input pin for the channel B.
+ */
+EncoderCounter::EncoderCounter(PinName a, PinName b) {
+    
+    // check pins
+    
+    if ((a == PA_0) && (b == PA_1)) {
+        
+        // pinmap OK for TIM2 CH1 and CH2
+        
+        TIM = TIM2;
+        
+        // configure general purpose I/O registers
+        
+        GPIOA->MODER &= ~GPIO_MODER_MODER0;     // reset port A0
+        GPIOA->MODER |= GPIO_MODER_MODER0_1;    // set alternate mode of port A0
+        GPIOA->PUPDR &= ~GPIO_PUPDR_PUPDR0;     // reset pull-up/pull-down on port A0
+        GPIOA->PUPDR |= GPIO_PUPDR_PUPDR0_1;    // set input as pull-down
+        GPIOA->AFR[0] &= ~(0xF << 4*0);         // reset alternate function of port A0
+        GPIOA->AFR[0] |= 1 << 4*0;              // set alternate funtion 1 of port A0
+        
+        GPIOA->MODER &= ~GPIO_MODER_MODER1;     // reset port A1
+        GPIOA->MODER |= GPIO_MODER_MODER1_1;    // set alternate mode of port A1
+        GPIOA->PUPDR &= ~GPIO_PUPDR_PUPDR1;     // reset pull-up/pull-down on port A1
+        GPIOA->PUPDR |= GPIO_PUPDR_PUPDR1_1;    // set input as pull-down
+        GPIOA->AFR[0] &= ~(0xF << 4*1);         // reset alternate function of port A1
+        GPIOA->AFR[0] |= 1 << 4*1;              // set alternate funtion 1 of port A1
+        
+        // configure reset and clock control registers
+        
+        RCC->APB1RSTR |= RCC_APB1RSTR_TIM2RST;  //reset TIM2 controller
+        RCC->APB1RSTR &= ~RCC_APB1RSTR_TIM2RST;
+        
+        RCC->APB1ENR |= RCC_APB1ENR_TIM2EN;     // TIM2 clock enable
+        
+    } else if ((a == PA_6) && (b == PC_7)) {
+        
+        // pinmap OK for TIM3 CH1 and CH2
+        
+        TIM = TIM3;
+        
+        // configure reset and clock control registers
+        
+        RCC->AHB1ENR |= RCC_AHB1ENR_GPIOCEN;    // manually enable port C (port A enabled by mbed library)
+        
+        // configure general purpose I/O registers
+        
+        GPIOA->MODER &= ~GPIO_MODER_MODER6;     // reset port A6
+        GPIOA->MODER |= GPIO_MODER_MODER6_1;    // set alternate mode of port A6
+        GPIOA->PUPDR &= ~GPIO_PUPDR_PUPDR6;     // reset pull-up/pull-down on port A6
+        GPIOA->PUPDR |= GPIO_PUPDR_PUPDR6_1;    // set input as pull-down
+        GPIOA->AFR[0] &= ~(0xF << 4*6);         // reset alternate function of port A6
+        GPIOA->AFR[0] |= 2 << 4*6;              // set alternate funtion 2 of port A6
+        
+        GPIOC->MODER &= ~GPIO_MODER_MODER7;     // reset port C7
+        GPIOC->MODER |= GPIO_MODER_MODER7_1;    // set alternate mode of port C7
+        GPIOC->PUPDR &= ~GPIO_PUPDR_PUPDR7;     // reset pull-up/pull-down on port C7
+        GPIOC->PUPDR |= GPIO_PUPDR_PUPDR7_1;    // set input as pull-down
+        GPIOC->AFR[0] &= ~0xF0000000;           // reset alternate function of port C7
+        GPIOC->AFR[0] |= 2 << 4*7;              // set alternate funtion 2 of port C7
+        
+        // configure reset and clock control registers
+        
+        RCC->APB1RSTR |= RCC_APB1RSTR_TIM3RST;  //reset TIM3 controller
+        RCC->APB1RSTR &= ~RCC_APB1RSTR_TIM3RST;
+        
+        RCC->APB1ENR |= RCC_APB1ENR_TIM3EN;     // TIM3 clock enable
+        
+    } else if ((a == PB_6) && (b == PB_7)) {
+        
+        // pinmap OK for TIM4 CH1 and CH2
+        
+        TIM = TIM4;
+        
+        // configure reset and clock control registers
+        
+        RCC->AHB1ENR |= RCC_AHB1ENR_GPIOBEN;    // manually enable port B (port A enabled by mbed library)
+        
+        // configure general purpose I/O registers
+        
+        GPIOB->MODER &= ~GPIO_MODER_MODER6;     // reset port B6
+        GPIOB->MODER |= GPIO_MODER_MODER6_1;    // set alternate mode of port B6
+        GPIOB->PUPDR &= ~GPIO_PUPDR_PUPDR6;     // reset pull-up/pull-down on port B6
+        GPIOB->PUPDR |= GPIO_PUPDR_PUPDR6_1;    // set input as pull-down
+        GPIOB->AFR[0] &= ~(0xF << 4*6);         // reset alternate function of port B6
+        GPIOB->AFR[0] |= 2 << 4*6;              // set alternate funtion 2 of port B6
+        
+        GPIOB->MODER &= ~GPIO_MODER_MODER7;     // reset port B7
+        GPIOB->MODER |= GPIO_MODER_MODER7_1;    // set alternate mode of port B7
+        GPIOB->PUPDR &= ~GPIO_PUPDR_PUPDR7;     // reset pull-up/pull-down on port B7
+        GPIOB->PUPDR |= GPIO_PUPDR_PUPDR7_1;    // set input as pull-down
+        GPIOB->AFR[0] &= ~0xF0000000;           // reset alternate function of port B7
+        GPIOB->AFR[0] |= 2 << 4*7;              // set alternate funtion 2 of port B7
+        
+        // configure reset and clock control registers
+        
+        RCC->APB1RSTR |= RCC_APB1RSTR_TIM4RST;  //reset TIM4 controller
+        RCC->APB1RSTR &= ~RCC_APB1RSTR_TIM4RST;
+        
+        RCC->APB1ENR |= RCC_APB1ENR_TIM4EN;     // TIM4 clock enable
+        
+    } else {
+        
+        printf("pinmap not found for peripheral\n");
+    }
+    
+    // configure general purpose timer 3 or 4
+    
+    TIM->CR1 = 0x0000;          // counter disable
+    TIM->CR2 = 0x0000;          // reset master mode selection
+    TIM->SMCR = TIM_SMCR_SMS_1 | TIM_SMCR_SMS_0; // counting on both TI1 & TI2 edges
+    TIM->CCMR1 = TIM_CCMR1_CC2S_0 | TIM_CCMR1_CC1S_0;
+    TIM->CCMR2 = 0x0000;        // reset capture mode register 2
+    TIM->CCER = TIM_CCER_CC2E | TIM_CCER_CC1E;
+    TIM->CNT = 0x0000;          // reset counter value
+    TIM->ARR = 0xFFFF;          // auto reload register
+    TIM->CR1 = TIM_CR1_CEN;     // counter enable
+}
+
+EncoderCounter::~EncoderCounter() {}
+
+/**
+ * Resets the counter value to zero.
+ */
+void EncoderCounter::reset() {
+    
+    TIM->CNT = 0x0000;
+}
+
+/**
+ * Resets the counter value to a given offset value.
+ * @param offset the offset value to reset the counter to.
+ */
+void EncoderCounter::reset(short offset) {
+    
+    TIM->CNT = -offset;
+}
+
+/**
+ * Reads the quadrature encoder counter value.
+ * @return the quadrature encoder counter as a signed 16-bit integer value.
+ */
+short EncoderCounter::read() {
+    
+    return (short)(-TIM->CNT);
+}
+
+/**
+ * The empty operator is a shorthand notation of the <code>read()</code> method.
+ */
+EncoderCounter::operator short() {
+    
+    return read();
+}
+
diff -r 000000000000 -r 92d57d5d9305 EncoderCounter.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/EncoderCounter.h	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,34 @@
+/*
+ * EncoderCounter.h
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#ifndef ENCODER_COUNTER_H_
+#define ENCODER_COUNTER_H_
+
+#include <cstdlib>
+#include <mbed.h>
+
+/**
+ * This class implements a driver to read the quadrature
+ * encoder counter of the STM32 microcontroller.
+ */
+class EncoderCounter {
+    
+    public:
+        
+                    EncoderCounter(PinName a, PinName b);
+        virtual     ~EncoderCounter();
+        void        reset();
+        void        reset(short offset);
+        short       read();
+                    operator short();
+        
+    private:
+        
+        TIM_TypeDef*    TIM;
+};
+
+#endif /* ENCODER_COUNTER_H_ */
+
diff -r 000000000000 -r 92d57d5d9305 IRSensor.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/IRSensor.cpp	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,54 @@
+/*
+ * IRSensor.cpp
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#include <cmath>
+#include "IRSensor.h"
+
+using namespace std;
+
+/**
+ * Creates an IRSensor object.
+ * @param distance an analog input object to read the voltage of the sensor.
+ * @param bit0 a digital output to set the first bit of the multiplexer.
+ * @param bit1 a digital output to set the second bit of the multiplexer.
+ * @param bit2 a digital output to set the third bit of the multiplexer.
+ * @param number the number of the sensor, either 0, 1, 2, 3, 4 or 5.
+ */
+IRSensor::IRSensor(AnalogIn& distance, DigitalOut& bit0, DigitalOut& bit1, DigitalOut& bit2, int number) : distance(distance), bit0(bit0), bit1(bit1), bit2(bit2) {
+    
+    // set local references to objects
+    
+    this->number = number;
+}
+
+/**
+ * Deletes the IRSensor object.
+ */
+IRSensor::~IRSensor() {}
+
+/**
+ * Gets the distance measured with the IR sensor in [m].
+ * @return the distance, given in [m].
+ */
+float IRSensor::read() {
+    
+    bit0 = (number >> 0) & 1;
+    bit1 = (number >> 1) & 1;
+    bit2 = (number >> 2) & 1;
+    
+    float d = -0.58f*sqrt(distance)+0.58f;  // calculate the distance in [m]
+    
+    return d;
+}
+
+/**
+ * The empty operator is a shorthand notation of the <code>read()</code> method.
+ */
+IRSensor::operator float() {
+    
+    return read();
+}
+
diff -r 000000000000 -r 92d57d5d9305 IRSensor.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/IRSensor.h	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,36 @@
+/*
+ * IRSensor.h
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#ifndef IR_SENSOR_H_
+#define IR_SENSOR_H_
+
+#include <cstdlib>
+#include <mbed.h>
+
+/**
+ * This is a device driver class to read the distance measured with a Sharp IR sensor.
+ */
+class IRSensor {
+    
+    public:
+        
+                    IRSensor(AnalogIn& distance, DigitalOut& bit0, DigitalOut& bit1, DigitalOut& bit2, int number);
+        virtual     ~IRSensor();
+        float       read();
+                    operator float();
+        
+    private:
+        
+        AnalogIn&       distance;
+        DigitalOut&     bit0;
+        DigitalOut&     bit1;
+        DigitalOut&     bit2;
+        
+        int             number;
+};
+
+#endif /* IR_SENSOR_H_ */
+
diff -r 000000000000 -r 92d57d5d9305 LowpassFilter.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LowpassFilter.cpp	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,112 @@
+/*
+ * LowpassFilter.cpp
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#include <cmath>
+#include "LowpassFilter.h"
+
+using namespace std;
+
+/**
+ * Creates a LowpassFilter object with a default cutoff frequency of 1000 [rad/s].
+ */
+LowpassFilter::LowpassFilter() {
+    
+    period = 1.0f;
+    frequency = 1000.0f;
+    
+    a11 = (1.0f+frequency*period)*exp(-frequency*period);
+    a12 = period*exp(-frequency*period);
+    a21 = -frequency*frequency*period*exp(-frequency*period);
+    a22 = (1.0f-frequency*period)*exp(-frequency*period);
+    b1 = (1.0f-(1.0f+frequency*period)*exp(-frequency*period))/frequency/frequency;
+    b2 = period*exp(-frequency*period);
+    
+    x1 = 0.0f;
+    x2 = 0.0f;
+}
+
+/**
+ * Deletes the LowpassFilter object.
+ */
+LowpassFilter::~LowpassFilter() {}
+
+/**
+ * Resets the filtered value to zero.
+ */
+void LowpassFilter::reset() {
+    
+    x1 = 0.0f;
+    x2 = 0.0f;
+}
+
+/**
+ * Resets the filtered value to a given value.
+ * @param value the value to reset the filter to.
+ */
+void LowpassFilter::reset(float value) {
+    
+    x1 = value/frequency/frequency;
+    x2 = (x1-a11*x1-b1*value)/a12;
+}
+
+/**
+ * Sets the sampling period of the filter.
+ * This is typically the sampling period of the periodic task of a controller that uses this filter.
+ * @param the sampling period, given in [s].
+ */
+void LowpassFilter::setPeriod(float period) {
+    
+    this->period = period;
+    
+    a11 = (1.0f+frequency*period)*exp(-frequency*period);
+    a12 = period*exp(-frequency*period);
+    a21 = -frequency*frequency*period*exp(-frequency*period);
+    a22 = (1.0f-frequency*period)*exp(-frequency*period);
+    b1 = (1.0f-(1.0f+frequency*period)*exp(-frequency*period))/frequency/frequency;
+    b2 = period*exp(-frequency*period);
+}
+
+/**
+ * Sets the cutoff frequency of this filter.
+ * @param frequency the cutoff frequency of the filter in [rad/s].
+ */
+void LowpassFilter::setFrequency(float frequency) {
+    
+    this->frequency = frequency;
+    
+    a11 = (1.0f+frequency*period)*exp(-frequency*period);
+    a12 = period*exp(-frequency*period);
+    a21 = -frequency*frequency*period*exp(-frequency*period);
+    a22 = (1.0f-frequency*period)*exp(-frequency*period);
+    b1 = (1.0f-(1.0f+frequency*period)*exp(-frequency*period))/frequency/frequency;
+    b2 = period*exp(-frequency*period);
+}
+
+/**
+ * Gets the current cutoff frequency of this filter.
+ * @return the current cutoff frequency in [rad/s].
+ */
+float LowpassFilter::getFrequency() {
+    
+    return frequency;
+}
+
+/**
+ * Filters a value.
+ * @param value the original unfiltered value.
+ * @return the filtered value.
+ */
+float LowpassFilter::filter(float value) {
+
+    float x1old = x1;
+    float x2old = x2;
+    
+    x1 = a11*x1old+a12*x2old+b1*value;
+    x2 = a21*x1old+a22*x2old+b2*value;
+    
+    return frequency*frequency*x1;
+}
+
diff -r 000000000000 -r 92d57d5d9305 LowpassFilter.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LowpassFilter.h	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,39 @@
+/*
+ * LowpassFilter.h
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#ifndef LOWPASS_FILTER_H_
+#define LOWPASS_FILTER_H_
+
+#include <cstdlib>
+
+/**
+ * This class implements a time-discrete 2nd order lowpass filter for a series of data values.
+ * This filter can typically be used within a periodic task that takes measurements that need
+ * to be filtered, like speed or position values.
+ */
+class LowpassFilter {
+    
+    public:
+    
+                LowpassFilter();
+        virtual ~LowpassFilter();
+        void    reset();
+        void    reset(float value);
+        void    setPeriod(float period);
+        void    setFrequency(float frequency);
+        float   getFrequency();
+        float   filter(float value);
+        
+    private:
+        
+        float   period;
+        float   frequency;
+        float   a11, a12, a21, a22, b1, b2;
+        float   x1, x2;
+};
+
+#endif /* LOWPASS_FILTER_H_ */
+
diff -r 000000000000 -r 92d57d5d9305 Motion.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Motion.cpp	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,602 @@
+/*
+ * Motion.cpp
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#include <cmath>
+#include <algorithm>
+#include "Motion.h"
+
+using namespace std;
+
+const float Motion::DEFAULT_LIMIT = 1.0f;       // default value for limits
+const float Motion::MINIMUM_LIMIT = 1.0e-9f;    // smallest value allowed for limits
+
+/**
+ * Creates a <code>Motion</code> object.
+ * The values for position, velocity and acceleration are set to 0.
+ */
+Motion::Motion() {
+    
+    position = 0.0;
+    velocity = 0.0f;
+    
+    profileVelocity = DEFAULT_LIMIT;
+    profileAcceleration = DEFAULT_LIMIT;
+    profileDeceleration = DEFAULT_LIMIT;
+}
+
+/**
+ * Creates a <code>Motion</code> object with given values for position and velocity.
+ * @param position the initial position value of this motion, given in [m] or [rad].
+ * @param velocity the initial velocity value of this motion, given in [m/s] or [rad/s].
+ */
+Motion::Motion(double position, float velocity) {
+    
+    this->position = position;
+    this->velocity = velocity;
+    
+    profileVelocity = DEFAULT_LIMIT;
+    profileAcceleration = DEFAULT_LIMIT;
+    profileDeceleration = DEFAULT_LIMIT;
+}
+
+/**
+ * Creates a <code>Motion</code> object with given values for position and velocity.
+ * @param motion another <code>Motion</code> object to copy the values from.
+ */
+Motion::Motion(const Motion& motion) {
+    
+    position = motion.position;
+    velocity = motion.velocity;
+    
+    profileVelocity = motion.profileVelocity;
+    profileAcceleration = motion.profileAcceleration;
+    profileDeceleration = motion.profileDeceleration;
+}
+
+/**
+ * Deletes the Motion object.
+ */
+Motion::~Motion() {}
+
+/**
+ * Sets the values for position and velocity.
+ * @param position the desired position value of this motion, given in [m] or [rad].
+ * @param velocity the desired velocity value of this motion, given in [m/s] or [rad/s].
+ */
+void Motion::set(double position, float velocity) {
+    
+    this->position = position;
+    this->velocity = velocity;
+}
+
+/**
+ * Sets the values for position and velocity.
+ * @param motion another <code>Motion</code> object to copy the values from.
+ */
+void Motion::set(const Motion& motion) {
+    
+    position = motion.position;
+    velocity = motion.velocity;
+}
+
+/**
+ * Sets the position value.
+ * @param position the desired position value of this motion, given in [m] or [rad].
+ */
+void Motion::setPosition(double position) {
+    
+    this->position = position;
+}
+
+/**
+ * Gets the position value.
+ * @return the position value of this motion, given in [m] or [rad].
+ */
+double Motion::getPosition() {
+    
+    return position;
+}
+
+/**
+ * Sets the velocity value.
+ * @param velocity the desired velocity value of this motion, given in [m/s] or [rad/s].
+ */
+void Motion::setVelocity(float velocity) {
+    
+    this->velocity = velocity;
+}
+
+/**
+ * Gets the velocity value.
+ * @return the velocity value of this motion, given in [m/s] or [rad/s].
+ */
+float Motion::getVelocity() {
+    
+    return velocity;
+}
+
+/**
+ * Sets the limit for the velocity value.
+ * @param profileVelocity the limit of the velocity.
+ */
+void Motion::setProfileVelocity(float profileVelocity) {
+    
+    if (profileVelocity > MINIMUM_LIMIT) this->profileVelocity = profileVelocity; else this->profileVelocity = MINIMUM_LIMIT;
+}
+
+/**
+ * Sets the limit for the acceleration value.
+ * @param profileAcceleration the limit of the acceleration.
+ */
+void Motion::setProfileAcceleration(float profileAcceleration) {
+    
+    if (profileAcceleration > MINIMUM_LIMIT) this->profileAcceleration = profileAcceleration; else this->profileAcceleration = MINIMUM_LIMIT;
+}
+
+/**
+ * Sets the limit for the deceleration value.
+ * @param profileDeceleration the limit of the deceleration.
+ */
+void Motion::setProfileDeceleration(float profileDeceleration) {
+    
+    if (profileDeceleration > MINIMUM_LIMIT) this->profileDeceleration = profileDeceleration; else this->profileDeceleration = MINIMUM_LIMIT;
+}
+
+/**
+ * Sets the limits for velocity, acceleration and deceleration values.
+ * @param profileVelocity the limit of the velocity.
+ * @param profileAcceleration the limit of the acceleration.
+ * @param profileDeceleration the limit of the deceleration.
+ */
+void Motion::setLimits(float profileVelocity, float profileAcceleration, float profileDeceleration) {
+    
+    if (profileVelocity > MINIMUM_LIMIT) this->profileVelocity = profileVelocity; else this->profileVelocity = MINIMUM_LIMIT;
+    if (profileAcceleration > MINIMUM_LIMIT) this->profileAcceleration = profileAcceleration; else this->profileAcceleration = MINIMUM_LIMIT;
+    if (profileDeceleration > MINIMUM_LIMIT) this->profileDeceleration = profileDeceleration; else this->profileDeceleration = MINIMUM_LIMIT;
+}
+
+/**
+ * Gets the time needed to move to a given target position.
+ * @param targetPosition the desired target position given in [m] or [rad].
+ * @return the time to move to the target position, given in [s].
+ */
+float Motion::getTimeToPosition(double targetPosition) {
+    
+    // calculate position, when velocity is reduced to zero
+    
+    double stopPosition = (velocity > 0.0f) ? position+(double)(velocity*velocity/profileDeceleration*0.5f) : position-(double)(velocity*velocity/profileDeceleration*0.5f);
+    
+    if (targetPosition > stopPosition) { // positive velocity required
+        
+        if (velocity > profileVelocity) { // slow down to profile velocity first
+            
+            float t1 = (velocity-profileVelocity)/profileDeceleration;
+            float t2 = (float)(targetPosition-stopPosition)/profileVelocity;
+            float t3 = profileVelocity/profileDeceleration;
+            
+            return t1+t2+t3;
+            
+        } else if (velocity > 0.0f) { // speed up to profile velocity
+            
+            float t1 = (profileVelocity-velocity)/profileAcceleration;
+            float t3 = profileVelocity/profileDeceleration;
+            float t2 = ((float)(targetPosition-position)-(velocity+profileVelocity)*0.5f*t1)/profileVelocity-0.5f*t3;
+            
+            if (t2 < 0.0f) {
+                float maxVelocity = sqrt((2.0f*(float)(targetPosition-position)*profileAcceleration+velocity*velocity)*profileDeceleration/(profileAcceleration+profileDeceleration));
+                t1 = (maxVelocity-velocity)/profileAcceleration;
+                t2 = 0.0f;
+                t3 = maxVelocity/profileDeceleration;
+            }
+            
+            return t1+t2+t3;
+            
+        } else { // slow down to zero first, and then speed up to profile velocity
+            
+            float t1 = -velocity/profileDeceleration;
+            float t2 = profileVelocity/profileAcceleration;
+            float t4 = profileVelocity/profileDeceleration;
+            float t3 = ((float)(targetPosition-position)-velocity*0.5f*t1)/profileVelocity-0.5f*(t2+t4);
+            
+            if (t3 < 0.0f) {
+                float maxVelocity = sqrt((2.0f*(float)(targetPosition-position)*profileDeceleration+velocity*velocity)*profileAcceleration/(profileAcceleration+profileDeceleration));
+                t2 = maxVelocity/profileAcceleration;
+                t3 = 0.0f;
+                t4 = maxVelocity/profileDeceleration;
+            }
+            
+            return t1+t2+t3+t4;
+        }
+        
+    } else { // negative velocity required
+        
+        if (velocity < -profileVelocity) { // slow down to (negative) profile velocity first
+            
+            float t1 = (-profileVelocity-velocity)/profileDeceleration;
+            float t2 = (float)(stopPosition-targetPosition)/profileVelocity;
+            float t3 = profileVelocity/profileDeceleration;
+            
+            return t1+t2+t3;
+            
+        } else if (velocity < 0.0f) { // speed up to (negative) profile velocity
+            
+            float t1 = (velocity+profileVelocity)/profileAcceleration;
+            float t3 = profileVelocity/profileDeceleration;
+            float t2 = ((float)(position-targetPosition)+(velocity-profileVelocity)*0.5f*t1)/profileVelocity-0.5f*t3;
+            
+            if (t2 < 0.0f) {
+                float minVelocity = -sqrt((-2.0f*(float)(targetPosition-position)*profileAcceleration+velocity*velocity)*profileDeceleration/(profileAcceleration+profileDeceleration));
+                t1 = (velocity-minVelocity)/profileAcceleration;
+                t2 = 0.0f;
+                t3 = -minVelocity/profileDeceleration;
+            }
+            
+            return t1+t2+t3;
+            
+        } else { // slow down to zero first, and then speed up to (negative) profile velocity
+            
+            float t1 = velocity/profileDeceleration;
+            float t2 = profileVelocity/profileAcceleration;
+            float t4 = profileVelocity/profileDeceleration;
+            float t3 = (-(float)(targetPosition-position)+velocity*0.5f*t1)/profileVelocity-0.5f*(t2+t4);
+            
+            if (t3 < 0.0f) {
+                float minVelocity = -sqrt((-2.0f*(float)(targetPosition-position)*profileDeceleration+velocity*velocity)*profileAcceleration/(profileAcceleration+profileDeceleration));
+                t2 = -minVelocity/profileAcceleration;
+                t3 = 0.0f;
+                t4 = -minVelocity/profileDeceleration;
+            }
+            
+            return t1+t2+t3+t4;
+        }
+    }
+}
+
+/**
+ * Increments the current motion towards a given target velocity.
+ * @param targetVelocity the desired target velocity given in [m/s] or [rad/s].
+ * @param period the time period to increment the motion values for, given in [s].
+ */
+void Motion::incrementToVelocity(float targetVelocity, float period) {
+    
+    if (targetVelocity < -profileVelocity) targetVelocity = -profileVelocity;
+    else if (targetVelocity > profileVelocity) targetVelocity = profileVelocity;
+    
+    if (targetVelocity > 0.0f) {
+        
+        if (velocity > targetVelocity) { // slow down to target velocity
+            
+            float t1 = (velocity-targetVelocity)/profileDeceleration;
+            
+            if (t1 > period) {
+                position += (double)((velocity-profileDeceleration*0.5f*period)*period);
+                velocity += -profileDeceleration*period;
+            } else {
+                position += (double)((velocity-profileDeceleration*0.5f*t1)*t1);
+                velocity += -profileDeceleration*t1;
+                position += (double)(velocity*(period-t1));
+            }
+            
+        } else if (velocity > 0.0f) { // speed up to target velocity
+            
+            float t1 = (targetVelocity-velocity)/profileAcceleration;
+            
+            if (t1 > period) {
+                position += (double)((velocity+profileAcceleration*0.5f*period)*period);
+                velocity += profileAcceleration*period;
+            } else {
+                position += (double)((velocity+profileAcceleration*0.5f*t1)*t1);
+                velocity += profileAcceleration*t1;
+                position += (double)(velocity*(period-t1));
+            }
+            
+        } else { // slow down to zero first, and then speed up to target velocity
+            
+            float t1 = -velocity/profileDeceleration;
+            float t2 = targetVelocity/profileAcceleration;
+            
+            if (t1 > period) {
+                position += (double)((velocity+profileDeceleration*0.5f*period)*period);
+                velocity += profileDeceleration*period;
+            } else if (t1+t2 > period) {
+                position += (double)((velocity+profileDeceleration*0.5f*t1)*t1);
+                velocity += profileDeceleration*t1;
+                position += (double)((velocity+profileAcceleration*0.5f*(period-t1))*(period-t1));
+                velocity += profileAcceleration*(period-t1);
+            } else {
+                position += (double)((velocity+profileDeceleration*0.5f*t1)*t1);
+                velocity += profileDeceleration*t1;
+                position += (double)((velocity+profileAcceleration*0.5f*t2)*t2);
+                velocity += profileAcceleration*t2;
+                position += (double)(velocity*(period-t1-t2));
+            }
+        }
+        
+    } else {
+        
+        if (velocity < targetVelocity) { // slow down to (negative) target velocity
+            
+            float t1 = (targetVelocity-velocity)/profileDeceleration;
+            
+            if (t1 > period) {
+                position += (double)((velocity+profileDeceleration*0.5f*period)*period);
+                velocity += profileDeceleration*period;
+            } else {
+                position += (double)((velocity+profileDeceleration*0.5f*t1)*t1);
+                velocity += profileDeceleration*t1;
+                position += (double)(velocity*(period-t1));
+            }
+            
+        } else if (velocity < 0.0f) { // speed up to (negative) target velocity
+            
+            float t1 = (velocity-targetVelocity)/profileAcceleration;
+            
+            if (t1 > period) {
+                position += (double)((velocity-profileAcceleration*0.5f*period)*period);
+                velocity += -profileAcceleration*period;
+            } else {
+                position += (double)((velocity-profileAcceleration*0.5f*t1)*t1);
+                velocity += -profileAcceleration*t1;
+                position += (double)(velocity*(period-t1));
+            }
+            
+        } else { // slow down to zero first, and then speed up to (negative) target velocity
+            
+            float t1 = velocity/profileDeceleration;
+            float t2 = -targetVelocity/profileAcceleration;
+            
+            if (t1 > period) {
+                position += (double)((velocity-profileDeceleration*0.5f*period)*period);
+                velocity += -profileDeceleration*period;
+            } else if (t1+t2 > period) {
+                position += (double)((velocity-profileDeceleration*0.5f*t1)*t1);
+                velocity += -profileDeceleration*t1;
+                position += (double)((velocity-profileAcceleration*0.5f*(period-t1))*(period-t1));
+                velocity += -profileAcceleration*(period-t1);
+            } else {
+                position += (double)((velocity-profileDeceleration*0.5f*t1)*t1);
+                velocity += -profileDeceleration*t1;
+                position += (double)((velocity-profileAcceleration*0.5f*t2)*t2);
+                velocity += -profileAcceleration*t2;
+                position += (double)(velocity*(period-t1-t2));
+            }
+        }
+    }
+}
+
+/**
+ * Increments the current motion towards a given target position.
+ * @param targetPosition the desired target position given in [m] or [rad].
+ * @param period the time period to increment the motion values for, given in [s].
+ */
+void Motion::incrementToPosition(double targetPosition, float period) {
+    
+    // calculate position, when velocity is reduced to zero
+    
+    double stopPosition = (velocity > 0.0f) ? position+(double)(velocity*velocity/profileDeceleration*0.5f) : position-(double)(velocity*velocity/profileDeceleration*0.5f);
+    
+    if (targetPosition > stopPosition) { // positive velocity required
+        
+        if (velocity > profileVelocity) { // slow down to profile velocity first
+            
+            float t1 = (velocity-profileVelocity)/profileDeceleration;
+            float t2 = (float)(targetPosition-stopPosition)/profileVelocity;
+            float t3 = profileVelocity/profileDeceleration;
+            
+            if (t1 > period) {
+                position += (double)((velocity-profileDeceleration*0.5f*period)*period);
+                velocity += -profileDeceleration*period;
+            } else if (t1+t2 > period) {
+                position += (double)((velocity-profileDeceleration*0.5f*t1)*t1);
+                velocity += -profileDeceleration*t1;
+                position += (double)(velocity*(period-t1));
+            } else if (t1+t2+t3 > period) {
+                position += (double)((velocity-profileDeceleration*0.5f*t1)*t1);
+                velocity += -profileDeceleration*t1;
+                position += (double)(velocity*t2);
+                position += (double)((velocity-profileDeceleration*0.5f*(period-t1-t2))*(period-t1-t2));
+                velocity += -profileDeceleration*(period-t1-t2);
+            } else {
+                position += (double)((velocity-profileDeceleration*0.5f*t1)*t1);
+                velocity += -profileDeceleration*t1;
+                position += (double)(velocity*t2);
+                position += (double)((velocity-profileDeceleration*0.5f*t3)*t3);
+                velocity += -profileDeceleration*t3;
+            }
+            
+        } else if (velocity > 0.0f) { // speed up to profile velocity
+            
+            float t1 = (profileVelocity-velocity)/profileAcceleration;
+            float t3 = profileVelocity/profileDeceleration;
+            float t2 = ((float)(targetPosition-position)-(velocity+profileVelocity)*0.5f*t1)/profileVelocity-0.5f*t3;
+            
+            if (t2 < 0.0f) {
+                float maxVelocity = sqrt((2.0f*(float)(targetPosition-position)*profileAcceleration+velocity*velocity)*profileDeceleration/(profileAcceleration+profileDeceleration));
+                t1 = (maxVelocity-velocity)/profileAcceleration;
+                t2 = 0.0f;
+                t3 = maxVelocity/profileDeceleration;
+            }
+            
+            if (t1 > period) {
+                position += (double)((velocity+profileAcceleration*0.5f*period)*period);
+                velocity += profileAcceleration*period;
+            } else if (t1+t2 > period) {
+                position += (double)((velocity+profileAcceleration*0.5f*t1)*t1);
+                velocity += profileAcceleration*t1;
+                position += (double)(velocity*(period-t1));
+            } else if (t1+t2+t3 > period) {
+                position += (double)((velocity+profileAcceleration*0.5f*t1)*t1);
+                velocity += profileAcceleration*t1;
+                position += (double)(velocity*t2);
+                position += (double)((velocity-profileDeceleration*0.5f*(period-t1-t2))*(period-t1-t2));
+                velocity += -profileDeceleration*(period-t1-t2);
+            } else {
+                position += (double)((velocity+profileAcceleration*0.5f*t1)*t1);
+                velocity += profileAcceleration*t1;
+                position += (double)(velocity*t2);
+                position += (double)((velocity-profileDeceleration*0.5f*t3)*t3);
+                velocity += -profileDeceleration*t3;
+            }
+            
+        } else { // slow down to zero first, and then speed up to profile velocity
+            
+            float t1 = -velocity/profileDeceleration;
+            float t2 = profileVelocity/profileAcceleration;
+            float t4 = profileVelocity/profileDeceleration;
+            float t3 = ((float)(targetPosition-position)-velocity*0.5f*t1)/profileVelocity-0.5f*(t2+t4);
+            
+            if (t3 < 0.0f) {
+                float maxVelocity = sqrt((2.0f*(float)(targetPosition-position)*profileDeceleration+velocity*velocity)*profileAcceleration/(profileAcceleration+profileDeceleration));
+                t2 = maxVelocity/profileAcceleration;
+                t3 = 0.0f;
+                t4 = maxVelocity/profileDeceleration;
+            }
+            
+            if (t1 > period) {
+                position += (double)((velocity+profileDeceleration*0.5f*period)*period);
+                velocity += profileDeceleration*period;
+            } else if (t1+t2 > period) {
+                position += (double)((velocity+profileDeceleration*0.5f*t1)*t1);
+                velocity += profileDeceleration*t1;
+                position += (double)((velocity+profileAcceleration*0.5f*(period-t1))*(period-t1));
+                velocity += profileAcceleration*(period-t1);
+            } else if (t1+t2+t3 > period) {
+                position += (double)((velocity+profileDeceleration*0.5f*t1)*t1);
+                velocity += profileDeceleration*t1;
+                position += (double)((velocity+profileAcceleration*0.5f*t2)*t2);
+                velocity += profileAcceleration*t2;
+                position += (double)(velocity*(period-t1-t2));
+            } else if (t1+t2+t3+t4 > period) {
+                position += (double)((velocity+profileDeceleration*0.5f*t1)*t1);
+                velocity += profileDeceleration*t1;
+                position += (double)((velocity+profileAcceleration*0.5f*t2)*t2);
+                velocity += profileAcceleration*t2;
+                position += (double)(velocity*t3);
+                position += (double)((velocity-profileDeceleration*0.5f*(period-t1-t2-t3))*(period-t1-t2-t3));
+                velocity += -profileDeceleration*(period-t1-t2-t3);
+            } else {
+                position += (double)((velocity+profileDeceleration*0.5f*t1)*t1);
+                velocity += profileDeceleration*t1;
+                position += (double)((velocity+profileAcceleration*0.5f*t2)*t2);
+                velocity += profileAcceleration*t2;
+                position += (double)(velocity*t3);
+                position += (double)((velocity-profileDeceleration*0.5f*t4)*t4);
+                velocity += -profileDeceleration*t4;
+            }
+        }
+        
+    } else { // negative velocity required
+        
+        if (velocity < -profileVelocity) { // slow down to (negative) profile velocity first
+            
+            float t1 = (-profileVelocity-velocity)/profileDeceleration;
+            float t2 = (float)(stopPosition-targetPosition)/profileVelocity;
+            float t3 = profileVelocity/profileDeceleration;
+            
+            if (t1 > period) {
+                position += (double)((velocity+profileDeceleration*0.5f*period)*period);
+                velocity += profileDeceleration*period;
+            } else if (t1+t2 > period) {
+                position += (double)((velocity+profileDeceleration*0.5f*t1)*t1);
+                velocity += profileDeceleration*t1;
+                position += (double)(velocity*(period-t1));
+            } else if (t1+t2+t3 > period) {
+                position += (double)((velocity+profileDeceleration*0.5f*t1)*t1);
+                velocity += profileDeceleration*t1;
+                position += (double)(velocity*t2);
+                position += (double)((velocity+profileDeceleration*0.5f*(period-t1-t2))*(period-t1-t2));
+                velocity += profileDeceleration*(period-t1-t2);
+            } else {
+                position += (double)((velocity+profileDeceleration*0.5f*t1)*t1);
+                velocity += profileDeceleration*t1;
+                position += (double)(velocity*t2);
+                position += (double)((velocity+profileDeceleration*0.5f*t3)*t3);
+                velocity += profileDeceleration*t3;
+            }
+            
+        } else if (velocity < 0.0f) { // speed up to (negative) profile velocity
+            
+            float t1 = (velocity+profileVelocity)/profileAcceleration;
+            float t3 = profileVelocity/profileDeceleration;
+            float t2 = ((float)(position-targetPosition)+(velocity-profileVelocity)*0.5f*t1)/profileVelocity-0.5f*t3;
+            
+            if (t2 < 0.0f) {
+                float minVelocity = -sqrt((-2.0f*(float)(targetPosition-position)*profileAcceleration+velocity*velocity)*profileDeceleration/(profileAcceleration+profileDeceleration));
+                t1 = (velocity-minVelocity)/profileAcceleration;
+                t2 = 0.0f;
+                t3 = -minVelocity/profileDeceleration;
+            }
+            
+            if (t1 > period) {
+                position += (double)((velocity-profileAcceleration*0.5f*period)*period);
+                velocity += -profileAcceleration*period;
+            } else if (t1+t2 > period) {
+                position += (double)((velocity-profileAcceleration*0.5f*t1)*t1);
+                velocity += -profileAcceleration*t1;
+                position += (double)(velocity*(period-t1));
+            } else if (t1+t2+t3 > period) {
+                position += (double)((velocity-profileAcceleration*0.5f*t1)*t1);
+                velocity += -profileAcceleration*t1;
+                position += (double)(velocity*t2);
+                position += (double)((velocity+profileDeceleration*0.5f*(period-t1-t2))*(period-t1-t2));
+                velocity += profileDeceleration*(period-t1-t2);
+            } else {
+                position += (double)((velocity-profileAcceleration*0.5f*t1)*t1);
+                velocity += -profileAcceleration*t1;
+                position += (double)(velocity*t2);
+                position += (double)((velocity+profileDeceleration*0.5f*t3)*t3);
+                velocity += profileDeceleration*t3;
+            }
+            
+        } else { // slow down to zero first, and then speed up to (negative) profile velocity
+            
+            float t1 = velocity/profileDeceleration;
+            float t2 = profileVelocity/profileAcceleration;
+            float t4 = profileVelocity/profileDeceleration;
+            float t3 = (-(float)(targetPosition-position)+velocity*0.5f*t1)/profileVelocity-0.5f*(t2+t4);
+            
+            if (t3 < 0.0f) {
+                float minVelocity = -sqrt((-2.0f*(float)(targetPosition-position)*profileDeceleration+velocity*velocity)*profileAcceleration/(profileAcceleration+profileDeceleration));
+                t2 = -minVelocity/profileAcceleration;
+                t3 = 0.0f;
+                t4 = -minVelocity/profileDeceleration;
+            }
+            
+            if (t1 > period) {
+                position += (double)((velocity-profileDeceleration*0.5f*period)*period);
+                velocity += -profileDeceleration*period;
+            } else if (t1+t2 > period) {
+                position += (double)((velocity-profileDeceleration*0.5f*t1)*t1);
+                velocity += -profileDeceleration*t1;
+                position += (double)((velocity-profileAcceleration*0.5f*(period-t1))*(period-t1));
+                velocity += -profileAcceleration*(period-t1);
+            } else if (t1+t2+t3 > period) {
+                position += (double)((velocity-profileDeceleration*0.5f*t1)*t1);
+                velocity += -profileDeceleration*t1;
+                position += (double)((velocity-profileAcceleration*0.5f*t2)*t2);
+                velocity += -profileAcceleration*t2;
+                position += (double)(velocity*(period-t1-t2));
+            } else if (t1+t2+t3+t4 > period) {
+                position += (double)((velocity-profileDeceleration*0.5f*t1)*t1);
+                velocity += -profileDeceleration*t1;
+                position += (double)((velocity-profileAcceleration*0.5f*t2)*t2);
+                velocity += -profileAcceleration*t2;
+                position += (double)(velocity*t3);
+                position += (double)((velocity+profileDeceleration*0.5f*(period-t1-t2-t3))*(period-t1-t2-t3));
+                velocity += profileDeceleration*(period-t1-t2-t3);
+            } else {
+                position += (double)((velocity-profileDeceleration*0.5f*t1)*t1);
+                velocity += -profileDeceleration*t1;
+                position += (double)((velocity-profileAcceleration*0.5f*t2)*t2);
+                velocity += -profileAcceleration*t2;
+                position += (double)(velocity*t3);
+                position += (double)((velocity+profileDeceleration*0.5f*t4)*t4);
+                velocity += profileDeceleration*t4;
+            }
+        }
+    }
+}
+
diff -r 000000000000 -r 92d57d5d9305 Motion.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Motion.h	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,60 @@
+/*
+ * Motion.h
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#ifndef MOTION_H_
+#define MOTION_H_
+
+#include <cstdlib>
+
+/**
+ * This class keeps the motion values <code>position</code> and <code>velocity</code>, and
+ * offers methods to increment these values towards a desired target position or velocity.
+ * <br/>
+ * To increment the current motion values, this class uses a simple 2nd order motion planner.
+ * This planner calculates the motion to the target position or velocity with the various motion
+ * phases, based on given limits for the profile velocity, acceleration and deceleration.
+ * <br/>
+ * Note that the trajectory is calculated every time the motion state is incremented.
+ * This allows to change the target position or velocity, as well as the limits for profile
+ * velocity, acceleration and deceleration at any time.
+ */
+class Motion {
+    
+    public:
+        
+        double      position;       /**< The position value of this motion, given in [m] or [rad]. */
+        float       velocity;       /**< The velocity value of this motion, given in [m/s] or [rad/s]. */
+        
+                    Motion();
+                    Motion(double position, float velocity);
+                    Motion(const Motion& motion);
+        virtual     ~Motion();
+        void        set(double position, float velocity);
+        void        set(const Motion& motion);
+        void        setPosition(double position);
+        double      getPosition();
+        void        setVelocity(float velocity);
+        float       getVelocity();
+        void        setProfileVelocity(float profileVelocity);
+        void        setProfileAcceleration(float profileAcceleration);
+        void        setProfileDeceleration(float profileDeceleration);
+        void        setLimits(float profileVelocity, float profileAcceleration, float profileDeceleration);
+        float       getTimeToPosition(double targetPosition);
+        void        incrementToVelocity(float targetVelocity, float period);
+        void        incrementToPosition(double targetPosition, float period);
+        
+    private:
+        
+        static const float  DEFAULT_LIMIT;  // default value for limits
+        static const float  MINIMUM_LIMIT;  // smallest value allowed for limits
+        
+        float       profileVelocity;
+        float       profileAcceleration;
+        float       profileDeceleration;
+};
+
+#endif /* MOTION_H_ */
+
diff -r 000000000000 -r 92d57d5d9305 StateMachine.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/StateMachine.cpp	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,203 @@
+/*
+ * StateMachine.cpp
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#include <cmath>
+#include "StateMachine.h"
+
+using namespace std;
+
+const float StateMachine::PERIOD = 0.01f;                   // period of task in [s]
+const float StateMachine::DISTANCE_THRESHOLD = 0.2f;        // minimum allowed distance to obstacle in [m]
+const float StateMachine::TRANSLATIONAL_VELOCITY = 0.3f;    // translational velocity in [m/s]
+const float StateMachine::ROTATIONAL_VELOCITY = 1.0f;       // rotational velocity in [rad/s]
+
+/**
+ * Creates and initializes a state machine object.
+ */
+StateMachine::StateMachine(Controller& controller, DigitalOut& enableMotorDriver, DigitalOut& led0, DigitalOut& led1, DigitalOut& led2, DigitalOut& led3, DigitalOut& led4, DigitalOut& led5, DigitalIn& button, IRSensor& irSensor0, IRSensor& irSensor1, IRSensor& irSensor2, IRSensor& irSensor3, IRSensor& irSensor4, IRSensor& irSensor5) : controller(controller), enableMotorDriver(enableMotorDriver), led0(led0), led1(led1), led2(led2), led3(led3), led4(led4), led5(led5), button(button), irSensor0(irSensor0), irSensor1(irSensor1), irSensor2(irSensor2), irSensor3(irSensor3), irSensor4(irSensor4), irSensor5(irSensor5) {
+    
+    enableMotorDriver = 0;
+    state = ROBOT_OFF;
+    buttonNow = button;
+    buttonBefore = buttonNow;
+    
+    ticker.attach(callback(this, &StateMachine::run), PERIOD);
+}
+
+/**
+ * Deletes the state machine object and releases all allocated resources.
+ */
+StateMachine::~StateMachine() {
+    
+    ticker.detach();
+}
+
+/**
+ * Gets the actual state of this state machine.
+ * @return the actual state as an int constant.
+ */
+int StateMachine::getState() {
+    
+    return state;
+}
+
+/**
+ * This method is called periodically by the ticker object and implements the
+ * logic of the state machine.
+ */
+void StateMachine::run() {
+    
+    // set the leds based on distance measurements
+    
+    led0 = irSensor0 < DISTANCE_THRESHOLD;
+    led1 = irSensor1 < DISTANCE_THRESHOLD;
+    led2 = irSensor2 < DISTANCE_THRESHOLD;
+    led3 = irSensor3 < DISTANCE_THRESHOLD;
+    led4 = irSensor4 < DISTANCE_THRESHOLD;
+    led5 = irSensor5 < DISTANCE_THRESHOLD;
+    
+    // implementation of the state machine
+    
+    switch (state) {
+        
+        case ROBOT_OFF:
+            
+            buttonNow = button;
+            
+            if (buttonNow && !buttonBefore) {   // detect button rising edge
+                
+                enableMotorDriver = 1;
+                
+                taskList.push_back(new TaskMoveTo(controller, 1.0f, 0.0f, 0.0f));
+                taskList.push_back(new TaskWait(controller, 2.0f));
+                taskList.push_back(new TaskMoveTo(controller, 1.0f, 1.0f, 0.0f));
+                taskList.push_back(new TaskWait(controller, 2.0f));
+                taskList.push_back(new TaskMoveTo(controller, 0.0f, 1.0f, 0.0f));
+                taskList.push_back(new TaskWait(controller, 2.0f));
+                taskList.push_back(new TaskMoveTo(controller, 0.0f, 0.0f, 0.0f));
+                
+                state = MOVE_FORWARD;
+            }
+            
+            buttonBefore = buttonNow;
+            
+            break;
+            
+        case MOVE_FORWARD:
+            
+            buttonNow = button;
+            
+            if (buttonNow && !buttonBefore) {   // detect button rising edge
+                
+                controller.setTranslationalVelocity(0.0f);
+                controller.setRotationalVelocity(0.0f);
+                
+                state = SLOWING_DOWN;
+                
+            } else if ((irSensor0 < DISTANCE_THRESHOLD) || (irSensor1 < DISTANCE_THRESHOLD)) {
+                
+                controller.setTranslationalVelocity(0.0f);
+                controller.setRotationalVelocity(ROTATIONAL_VELOCITY);
+                
+                state = TURN_LEFT;
+                
+            } else if (irSensor5 < DISTANCE_THRESHOLD) {
+                
+                controller.setTranslationalVelocity(0.0f);
+                controller.setRotationalVelocity(-ROTATIONAL_VELOCITY);
+                
+                state = TURN_RIGHT;
+                
+            } else if (taskList.size() > 0) {
+                
+                Task* task = taskList.front();
+                int result = task->run(PERIOD);
+                
+                if (result == Task::DONE){
+                    taskList.pop_front();
+                    delete task;
+                }                
+                
+            } else if (taskList.size() == 0) {
+                
+                controller.setTranslationalVelocity(0.0f);
+                controller.setRotationalVelocity(0.0f);
+                
+                state = SLOWING_DOWN;
+           
+            }
+                
+                       
+            
+            buttonBefore = buttonNow;
+            
+            break;
+            
+        case TURN_LEFT:
+            
+            buttonNow = button;
+            
+            if (buttonNow && !buttonBefore) {   // detect button rising edge
+                
+                controller.setRotationalVelocity(0.0f);
+                
+                state = SLOWING_DOWN;
+                
+            } else if ((irSensor0 > DISTANCE_THRESHOLD) && (irSensor1 > DISTANCE_THRESHOLD) && (irSensor5 > DISTANCE_THRESHOLD)) {
+                
+                controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY);
+                controller.setRotationalVelocity(0.0f);
+                
+                state = MOVE_FORWARD;
+            }
+            
+            buttonBefore = buttonNow;
+            
+            break;
+            
+        case TURN_RIGHT:
+            
+            buttonNow = button;
+            
+            if (buttonNow && !buttonBefore) {   // detect button rising edge
+                
+                controller.setRotationalVelocity(0.0f);
+                
+                state = SLOWING_DOWN;
+                
+            } else if ((irSensor0 > DISTANCE_THRESHOLD) && (irSensor1 > DISTANCE_THRESHOLD) && (irSensor5 > DISTANCE_THRESHOLD)) {
+                
+                controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY);
+                controller.setRotationalVelocity(0.0f);
+                
+                state = MOVE_FORWARD;
+            }
+            
+            buttonBefore = buttonNow;
+            
+            break;
+            
+        case SLOWING_DOWN:
+                       
+            if ((fabs(controller.getActualTranslationalVelocity()) < 0.01f) && (fabs(controller.getActualRotationalVelocity()) < 0.01f)) {
+                
+                enableMotorDriver = 0;
+                
+                while (taskList.size() > 0) {
+                    delete taskList.front();
+                    taskList.pop_front();
+                }
+                
+                state = ROBOT_OFF;
+            }
+            
+            break;
+            
+        default:
+            
+            state = ROBOT_OFF;
+    }
+}
diff -r 000000000000 -r 92d57d5d9305 StateMachine.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/StateMachine.h	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,70 @@
+/*
+ * StateMachine.h
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#ifndef STATE_MACHINE_H_
+#define STATE_MACHINE_H_
+
+#include <cstdlib>
+#include <mbed.h>
+#include "Controller.h"
+#include "IRSensor.h"
+#include <deque>
+#include "Task.h"
+#include "TaskWait.h"
+#include "TaskMoveTo.h"
+
+/**
+ * This class implements a simple state machine for a mobile robot.
+ * It allows to move the robot forward, and to turn left or right,
+ * depending on distance measurements, to avoid collisions with
+ * obstacles.
+ */
+class StateMachine {
+    
+    public:
+        
+        static const int    ROBOT_OFF = 0;      // discrete states of this state machine
+        static const int    MOVE_FORWARD = 1;
+        static const int    TURN_LEFT = 2;
+        static const int    TURN_RIGHT = 3;
+        static const int    SLOWING_DOWN = 4;
+        
+                    StateMachine(Controller& controller, DigitalOut& enableMotorDriver, DigitalOut& led0, DigitalOut& led1, DigitalOut& led2, DigitalOut& led3, DigitalOut& led4, DigitalOut& led5, DigitalIn& button, IRSensor& irSensor0, IRSensor& irSensor1, IRSensor& irSensor2, IRSensor& irSensor3, IRSensor& irSensor4, IRSensor& irSensor5);
+        virtual     ~StateMachine();
+        int         getState();
+        
+    private:
+        
+        static const float  PERIOD;                 // period of task in [s]
+        static const float  DISTANCE_THRESHOLD;     // minimum allowed distance to obstacle in [m]
+        static const float  TRANSLATIONAL_VELOCITY; // translational velocity in [m/s]
+        static const float  ROTATIONAL_VELOCITY;    // rotational velocity in [rad/s]
+        
+        Controller&     controller;
+        DigitalOut&     enableMotorDriver;
+        DigitalOut&     led0;
+        DigitalOut&     led1;
+        DigitalOut&     led2;
+        DigitalOut&     led3;
+        DigitalOut&     led4;
+        DigitalOut&     led5;
+        DigitalIn&      button;
+        IRSensor&       irSensor0;
+        IRSensor&       irSensor1;
+        IRSensor&       irSensor2;
+        IRSensor&       irSensor3;
+        IRSensor&       irSensor4;
+        IRSensor&       irSensor5;
+        int             state;
+        int             buttonNow;
+        int             buttonBefore;
+        Ticker          ticker;
+        deque<Task*>    taskList;
+        
+        void            run();
+};
+
+#endif /* STATE_MACHINE_H_ */
diff -r 000000000000 -r 92d57d5d9305 Task.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Task.cpp	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,30 @@
+/*
+ * Task.cpp
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#include "Task.h"
+
+using namespace std;
+
+/**
+ * Creates an abstract task object.
+ */
+Task::Task() {}
+
+/**
+ * Deletes the task object.
+ */
+Task::~Task() {}
+
+/**
+ * This method is called periodically by a task sequencer.
+ * It contains the code this task has to work on.
+ * @param period the period of the task sequencer, given in [s].
+ * @return the status of this task, i.e. RUNNING or DONE.
+ */
+int Task::run(float period) {
+    
+    return DONE;
+}
diff -r 000000000000 -r 92d57d5d9305 Task.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Task.h	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,29 @@
+/*
+ * Task.h
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#ifndef TASK_H_
+#define TASK_H_
+
+#include <cstdlib>
+
+/**
+ * This is an abstract task class with a method that
+ * is called periodically by a task sequencer.
+ */
+class Task {
+    
+    public:
+        
+        static const int    FAULT = -1;     /**< Task return value. */
+        static const int    RUNNING = 0;    /**< Task return value. */
+        static const int    DONE = 1;       /**< Task return value. */
+        
+                        Task();
+        virtual         ~Task();
+        virtual int     run(float period);
+};
+
+#endif /* TASK_H_ */
diff -r 000000000000 -r 92d57d5d9305 TaskMoveTo.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TaskMoveTo.cpp	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,107 @@
+/*
+ * TaskMoveTo.cpp
+ * Copyright (c) 2017, ZHAW
+ * All rights reserved.
+ */
+
+#include <cmath>
+#include "TaskMoveTo.h"
+
+using namespace std;
+
+const float TaskMoveTo::DEFAULT_VELOCITY = 0.2f;    // default velocity value, given in [m/s]
+const float TaskMoveTo::DEFAULT_ZONE = 0.05f;       // default zone value, given in [m]
+const float TaskMoveTo::PI = 3.14159265f;           // the constant PI
+const float TaskMoveTo::K1 = 2.0f;                  // position controller gain parameter
+const float TaskMoveTo::K2 = 0.5f;                  // position controller gain parameter
+const float TaskMoveTo::K3 = 0.5f;                  // position controller gain parameter
+
+/**
+ * Creates a task object that moves the robot to a given pose.
+ * @param conroller a reference to the controller object of the robot.
+ * @param x the x coordinate of the target position, given in [m].
+ * @param y the y coordinate of the target position, given in [m].
+ * @param alpha the target orientation, given in [rad].
+ */
+TaskMoveTo::TaskMoveTo(Controller& controller, float x, float y, float alpha) : controller(controller) {
+    
+    this->x = x;
+    this->y = y;
+    this->alpha = alpha;
+    this->velocity = DEFAULT_VELOCITY;
+    this->zone = DEFAULT_ZONE;
+}
+
+/**
+ * Creates a task object that moves the robot to a given pose.
+ * @param conroller a reference to the controller object of the robot.
+ * @param x the x coordinate of the target position, given in [m].
+ * @param y the y coordinate of the target position, given in [m].
+ * @param alpha the target orientation, given in [rad].
+ * @param velocity the maximum translational velocity, given in [m/s].
+ */
+TaskMoveTo::TaskMoveTo(Controller& controller, float x, float y, float alpha, float velocity) : controller(controller) {
+    
+    this->x = x;
+    this->y = y;
+    this->alpha = alpha;
+    this->velocity = velocity;
+    this->zone = DEFAULT_ZONE;
+}
+
+/**
+ * Creates a task object that moves the robot to a given pose.
+ * @param conroller a reference to the controller object of the robot.
+ * @param x the x coordinate of the target position, given in [m].
+ * @param y the y coordinate of the target position, given in [m].
+ * @param alpha the target orientation, given in [rad].
+ * @param velocity the maximum translational velocity, given in [m/s].
+ * @param zone the zone threshold around the target position, given in [m].
+ */
+TaskMoveTo::TaskMoveTo(Controller& controller, float x, float y, float alpha, float velocity, float zone) : controller(controller) {
+    
+    this->x = x;
+    this->y = y;
+    this->alpha = alpha;
+    this->velocity = velocity;
+    this->zone = zone;
+}
+
+/**
+ * Deletes the task object.
+ */
+TaskMoveTo::~TaskMoveTo() {}
+
+/**
+ * This method is called periodically by a task sequencer.
+ * @param period the period of the task sequencer, given in [s].
+ * @return the status of this task, i.e. RUNNING or DONE.
+ */
+int TaskMoveTo::run(float period) {
+    
+    // Abstand und Winkel zum Ziel    
+    float roh = sqrt(pow((x - controller.getX()),2) + pow((y - controller.getY()),2));
+    float gamma = atan2(y - controller.getY(), x - controller.getX()) - controller.getAlpha();
+    if (gamma > PI) {
+        gamma = gamma - 2.0f*PI;
+    } else if (gamma < -PI) {
+        gamma = gamma + 2.0f*PI;
+    }
+    float delta = gamma + controller.getAlpha() - alpha;
+    if (delta > PI) {
+        delta = delta - 2.0f*PI;
+    } else if (delta < -PI) {
+        delta = delta + 2.0f*PI;
+    }
+    
+    // Positionsregelung
+    controller.setTranslationalVelocity(K1 * roh * cos(gamma));
+    controller.setRotationalVelocity(K2 * gamma + K1 * sin(gamma) * cos(gamma) * ((gamma + K3 * delta)/gamma));
+    
+    if (abs(x - controller.getX()) <= zone && abs(y - controller.getY()) <= zone && abs(x - controller.getAlpha()) <= zone) {
+        return DONE;
+    }
+    else {    
+        return RUNNING;
+    }
+}
diff -r 000000000000 -r 92d57d5d9305 TaskMoveTo.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TaskMoveTo.h	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,45 @@
+/*
+ * TaskMoveTo.h
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#ifndef TASK_MOVE_TO_H_
+#define TASK_MOVE_TO_H_
+
+#include <cstdlib>
+#include "Controller.h"
+#include "Task.h"
+
+/**
+ * This is a specific implementation of a task class that moves the robot to a given pose.
+ */
+class TaskMoveTo : public Task {
+    
+    public:
+        
+        static const float  DEFAULT_VELOCITY;   /**< Default velocity value, given in [m/s]. */
+        static const float  DEFAULT_ZONE;       /**< Default zone value, given in [m]. */
+        
+                    TaskMoveTo(Controller& controller, float x, float y, float alpha);
+                    TaskMoveTo(Controller& controller, float x, float y, float alpha, float velocity);
+                    TaskMoveTo(Controller& controller, float x, float y, float alpha, float velocity, float zone);
+        virtual     ~TaskMoveTo();
+        virtual int run(float period);
+        
+    private:
+        
+        static const float  PI;
+        static const float  K1;
+        static const float  K2;
+        static const float  K3;
+        
+        Controller& controller; // reference to the controller object to use
+        float       x;          // x coordinate of target position, given in [m]
+        float       y;          // y coordinate of target position, given in [m]
+        float       alpha;      // target orientation, given in [rad]
+        float       velocity;   // maximum translational velocity, given in [m/s]
+        float       zone;       // zone threshold around target position, given in [m]
+};
+
+#endif /* TASK_MOVE_TO_H_ */
diff -r 000000000000 -r 92d57d5d9305 TaskWait.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TaskWait.cpp	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,46 @@
+/*
+ * TaskWait.cpp
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#include "TaskWait.h"
+
+using namespace std;
+
+/**
+ * Creates a task object that waits for a given duration.
+ */
+TaskWait::TaskWait(Controller& controller, float duration) : controller(controller) {
+    
+    this->duration = duration;
+    
+    time = 0.0f;
+}
+
+/**
+ * Deletes the task object.
+ */
+TaskWait::~TaskWait() {}
+
+/**
+ * This method is called periodically by a task sequencer.
+ * @param period the period of the task sequencer, given in [s].
+ * @return the status of this task, i.e. RUNNING or DONE.
+ */
+int TaskWait::run(float period) {
+    
+    controller.setTranslationalVelocity(0.0f);
+    controller.setRotationalVelocity(0.0f);
+    
+    time += period;
+    
+    if (time < duration) {
+        
+        return RUNNING;
+        
+    } else {
+        
+        return DONE;
+    }
+}
diff -r 000000000000 -r 92d57d5d9305 TaskWait.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TaskWait.h	Fri Mar 23 15:44:15 2018 +0000
@@ -0,0 +1,32 @@
+/*
+ * TaskWait.h
+ * Copyright (c) 2018, ZHAW
+ * All rights reserved.
+ */
+
+#ifndef TASK_WAIT_H_
+#define TASK_WAIT_H_
+
+#include <cstdlib>
+#include "Controller.h"
+#include "Task.h"
+
+/**
+ * This is a specific implementation of a task class that waits for a given duration.
+ */
+class TaskWait : public Task {
+    
+    public:
+        
+                    TaskWait(Controller& controller, float duration);
+        virtual     ~TaskWait();
+        virtual int run(float period);
+        
+    private:
+        
+        Controller& controller;
+        float       duration;
+        float       time;
+};
+
+#endif /* TASK_WAIT_H_ */