pp

Dependencies:   mbed

Revision:
1:ba7154d2d7ca
Child:
4:a61cdd4e7afa
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Game.cpp	Sat Dec 05 14:01:16 2015 +0000
@@ -0,0 +1,27 @@
+#include"Game.h"
+
+const char hex[16] = {'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'};
+const bool bcd[16][4] = {{0,0,0,0},{0,0,0,1},{0,0,1,0},{0,0,1,1},{0,1,0,0},{0,1,0,1},{0,1,1,0},{0,1,1,1},
+                         {1,0,0,0},{1,0,0,1},{1,0,1,0},{1,0,1,1},{1,1,0,0},{1,1,0,1},{1,1,1,0},{1,1,1,1}};
+
+char Game::gethex(int dec)
+{
+    return hex[dec];
+}
+void Game::random()
+{
+    for(int i=0;i<n;i++)
+    {
+        //hexRandom[i] = random
+    }
+}
+void Game::hextobcd()
+{
+    for(int i=0;i<n;i++)
+    {
+        mybcd[i][0] = bcd[hexRandom[i]][0];
+        mybcd[i][1] = bcd[hexRandom[i]][1];
+        mybcd[i][2] = bcd[hexRandom[i]][2];
+        mybcd[i][3] = bcd[hexRandom[i]][3];
+    }
+}