pp
Dependencies: mbed
Diff: Game.cpp
- Revision:
- 4:a61cdd4e7afa
- Parent:
- 1:ba7154d2d7ca
--- a/Game.cpp Sat Dec 05 16:43:40 2015 +0000 +++ b/Game.cpp Sat Dec 05 19:01:26 2015 +0000 @@ -1,27 +1,8 @@ #include"Game.h" - -const char hex[16] = {'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'}; -const bool bcd[16][4] = {{0,0,0,0},{0,0,0,1},{0,0,1,0},{0,0,1,1},{0,1,0,0},{0,1,0,1},{0,1,1,0},{0,1,1,1}, - {1,0,0,0},{1,0,0,1},{1,0,1,0},{1,0,1,1},{1,1,0,0},{1,1,0,1},{1,1,1,0},{1,1,1,1}}; - -char Game::gethex(int dec) -{ - return hex[dec]; -} -void Game::random() -{ - for(int i=0;i<n;i++) - { - //hexRandom[i] = random - } -} -void Game::hextobcd() -{ - for(int i=0;i<n;i++) - { - mybcd[i][0] = bcd[hexRandom[i]][0]; - mybcd[i][1] = bcd[hexRandom[i]][1]; - mybcd[i][2] = bcd[hexRandom[i]][2]; - mybcd[i][3] = bcd[hexRandom[i]][3]; - } -} + +Game::Game(){level=1;} +int Game::randomHex(float x) {return (int)(x*1000)%16;} +int checkButton(int x) {return x;} +int Game::getlevel() {return level;} +void Game::resetlevel() {level = 0;} +void Game::pluslevel() {if(level<4)level++;}