pp
Dependencies: mbed
Game.cpp
- Committer:
- NamSom
- Date:
- 2015-12-05
- Revision:
- 1:ba7154d2d7ca
- Child:
- 4:a61cdd4e7afa
File content as of revision 1:ba7154d2d7ca:
#include"Game.h" const char hex[16] = {'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'}; const bool bcd[16][4] = {{0,0,0,0},{0,0,0,1},{0,0,1,0},{0,0,1,1},{0,1,0,0},{0,1,0,1},{0,1,1,0},{0,1,1,1}, {1,0,0,0},{1,0,0,1},{1,0,1,0},{1,0,1,1},{1,1,0,0},{1,1,0,1},{1,1,1,0},{1,1,1,1}}; char Game::gethex(int dec) { return hex[dec]; } void Game::random() { for(int i=0;i<n;i++) { //hexRandom[i] = random } } void Game::hextobcd() { for(int i=0;i<n;i++) { mybcd[i][0] = bcd[hexRandom[i]][0]; mybcd[i][1] = bcd[hexRandom[i]][1]; mybcd[i][2] = bcd[hexRandom[i]][2]; mybcd[i][3] = bcd[hexRandom[i]][3]; } }