This is the first version of this code, pre threading

Dependencies:   mbed TextLCD

Revision:
0:fa46f9c77bd5
Child:
1:bc8670cca9f1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue Feb 05 13:42:06 2019 +0000
@@ -0,0 +1,95 @@
+#include "mbed.h"
+#include "TextLCD.h"
+#include "SETUP.hpp"
+
+InterruptIn button_up(PE_15);      //
+InterruptIn button_down(PE_14);    // These setup the button interupts
+InterruptIn button_start(PE_12);   //
+InterruptIn button_funct(PE_13);// Random pin  CHANGE
+InterruptIn button_select(PE_11);// Random pin CHANGE
+
+PwmOut Tendon_Power(PE_8); 
+
+int No_Of_Rotations;
+int Select;
+int Function;
+int Counter;
+int Twist_Go;
+int Anneal_Go;
+int Test_Go;
+ 
+void up() { //Action if the up button is pressed
+            No_Of_Rotations = No_Of_Rotations + 1;
+}
+void down() { //Action if the down button is pressed
+            No_Of_Rotations = No_Of_Rotations - 1;
+}
+
+void start_stop() { //Action if the Start/Stop button is pressed
+                    if (Select == 0){ //Twist selected
+                                    Twist_Go = Twist_Go * -1;
+                     }
+                    else if (Select == 1){ //Annealing selected 
+                                    Anneal_Go = Anneal_Go * -1;
+                     }
+                    else if (Select == 2){ //Testing selected 
+                                    Test_Go = Test_Go * -1;
+                     }
+}
+
+void Function_Selection() { //Action if the Function button is pressed
+                    if (Function < 2){
+                                    Function = Function + 1;
+                                    }
+                    else {
+                        Function == 0;
+                        }
+}
+void Selection() { //Action if the Select button is pressed
+                    Select = Select * -1;
+}
+ 
+int main() {
+    button_up.rise(&up);                        //Sets up Up button
+    button_down.rise(&down);                    //Sets up Down Button
+    button_start.rise(&start_stop);             //Sets up Start/Stop Button
+    button_funct.rise(&Function_Selection);     //Sets up Function Button
+    button_select.rise(&Selection);             //Sets up Select Button
+   
+    No_Of_Rotations = 20;
+    
+    Twist_Go = -1;  //
+    Anneal_Go = -1; // The Values for the start/ stop button on each select setting
+    Test_Go = -1;   //
+    
+    Function = 0;   //These values are used to navigate the differing modes
+    Select = -1;    //
+    Counter = 0;
+    
+    while(1) {           // Main code
+                if (Function == 0){       //Turn Code
+                                    if (Twist_Go = 1){
+                                    STEPPER_MOTOR_1.Rotate_Steps(No_Of_Rotations);
+                                    }
+                }
+                else if (Function == 1){  //Annealing Code
+                                        for ( ; counter < 6; counter++) { //Loop value
+                                        Tendon_Power.period(0.01); // set PWM period to 10 ms don't use pwm have this just to declare
+                                        Tendon_Power=1; // set duty cycle to 100%
+                                        wait(6);//Variable
+                                        Tendon_Power=0; // set duty cycle to 0%
+                                        wait(6);//Fixed off time
+                                        }
+
+                }
+                else if (Function == 2){  //Testing Code
+                                        Tendon_Power.period(0.01); // set PWM period to 10 ms don't use pwm have this just to declare
+                                        Tendon_Power=X; // set duty cycle to variable input from buttons between 0-1 (on lcd this is a percentage) also increment by values of 10
+                                        wait(6);//Variable on time for power on
+                                        Tendon_Power=0; // set duty cycle to 0% and power off
+                                        /*
+            
+                */
+                }
+    }
+}
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