Check refresh speed by transfermode 4bit,3bit,1bit with MIP8F_SPI_Ver50

Dependencies:   MIP8F_SPI_Ver50 MIP8f_FRDM_LineBuffer_sample mbed

Dependents:   MIP8f_FRDM_Animation_sample

Introduction

this sample is checking the refresh display speed between 4bit,3bit and 1bit transfer mode.

  • spi-transfer to Display has 3 mode. 4bit mode is color display, this bit arrange is R,G,B,x. R,G,B = R,G,B subpixel bit. x bit is Dummy. 3bit mode is color display, this bit arrange is R,G,B. R,G,B = R,G,B subpixel bit. No bit is Dummy. 1bit mode is monocrome display,high speed refresh mode. a only Green subpixel of bitmap data is transfered.

Other information , please refer to https://os.mbed.com/teams/JapanDisplayInc/code/MIP8f_FRDM_sample/

Usage

Copy Setting File and Image to micro SD-CARD. you can NOT use same sample color images of OTHER VERSION SAMPLE.

a) Download the following file corresponding to the target panel, and rename file identifier (.bin -> .zip), and unzip the file on micro SD Card's root directory.

LPM027M128x (400x240) :/media/uploads/JDI_Mbed_Team/400x240_ver30.bin

b) Insert micro SD-CARD to FRDM-K64F. c) Upload binary file to FRDM-K64F.and push Reset Button.

Other information

refer to Usage on https://os.mbed.com/teams/JapanDisplayInc/code/MIP8f_FRDM_sample/

this Sample Code (.bin)

/media/uploads/JDI_Mbed_Team/mip8f_frdm_transfermode_sample.k64f.bin

TglSW/TglSW.cpp

Committer:
JDI_Mbed_Team
Date:
2018-11-12
Revision:
16:7c472f8a81a5
Parent:
0:33fe30a2b785

File content as of revision 16:7c472f8a81a5:

#include "TglSW.h"
#include "mbed.h"

TglSW::TglSW(PinName SWPin) : _SW(SWPin) {}

void TglSW::Enable(int NoiseCancel)  {  // _PRSCNT -- unit [times] 
    _REPEAT   = NoiseCancel;
    _PlessCounter.attach(this, &TglSW::_SeekPress, 0.05); // Ticker[s]
    _IfPless = 0;
}

bool  TglSW::State(void){
    return _IfPless;
}

void  TglSW::Clear(void){
    _IfPless = 0;
    _PressCount = 0;
}

void TglSW::_SeekPress(void)  {        // instead of InterruptIn  -- for against noise
    if(_SW != _preSW)  _PressCount++;
    else      _PressCount=0;
    if(_PressCount > _REPEAT ){
        if(_SW ==0){
            _IfPless = !_IfPless;
            _PressCount=0;
        }
        _preSW = _SW;
    }
}