Basically i glued Peter Drescher and Simon Ford libs in a GraphicsDisplay class, then derived TFT or LCD class (which inherits Protocols class), then the most derived ones (Inits), which are per-display and are the only part needed to be adapted to diff hw.

Dependents:   testUniGraphic_150217 maze_TFT_MMA8451Q TFT_test_frdm-kl25z TFT_test_NUCLEO-F411RE ... more

Revision:
0:75ec1b3cde17
Child:
2:713844a55c4e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Graphics/GraphicsDisplay.h	Thu Feb 12 22:22:47 2015 +0000
@@ -0,0 +1,312 @@
+/* mbed GraphicsDisplay Display Library Base Class
+ * Copyright (c) 2007-2009 sford
+ * Released under the MIT License: http://mbed.org/license/mit
+ *
+ * A library for providing a common base class for Graphics displays
+ * To port a new display, derive from this class and implement
+ * the constructor (setup the display), pixel (put a pixel
+ * at a location), width and height functions. Everything else
+ * (locate, printf, putc, cls, window, putp, fill, blit, blitbit) 
+ * will come for free. You can also provide a specialised implementation
+ * of window and putp to speed up the results
+ */
+
+#ifndef MBED_GRAPHICSDISPLAY_H
+#define MBED_GRAPHICSDISPLAY_H
+
+#include "TextDisplay.h"
+#include "Terminal6x8.h"
+
+/** Bitmap
+ */
+struct Bitmap_s{
+    int xSize;
+    int ySize;
+    int Byte_in_Line;
+    char* data;
+    };
+
+/** A common base class for Graphics displays
+*/
+class GraphicsDisplay : public TextDisplay {
+
+public:         
+          
+    /** Create a GraphicsDisplay interface
+    * @param name The name used by the parent class to access the interface
+    */
+    GraphicsDisplay(const char* name);
+     
+////// functions needing implementation in derived implementation class ///////////////////////////////////////
+////// ---------------------------------------------------------------- ///////////////////////////////////////
+
+    /** Draw a pixel in the specified color.
+    * @note this method must be supported in the derived class.
+    * @param x is the horizontal offset to this pixel.
+    * @param y is the vertical offset to this pixel.
+    * @param color defines the color for the pixel.
+    */
+    virtual void pixel(int x, int y, unsigned short color) = 0;
+
+    
+        
+    
+    /** Set the window, which controls where items are written to the screen.
+    * When something hits the window width, it wraps back to the left side
+    * and down a row. If the initial write is outside the window, it will
+    * be captured into the window when it crosses a boundary.
+    * @param x is the left edge in pixels.
+    * @param y is the top edge in pixels.
+    * @param w is the window width in pixels.
+    * @param h is the window height in pixels.
+    * @note this method must be overridden in a derived class.
+    */
+    virtual void window(int x, int y, int w, int h) = 0;
+
+    /** Push a single pixel into the window and increment position.
+    * You may first call window() then push pixels in loop.
+    * @param color is the pixel color.
+    * @note this method must be overridden in a derived class.
+    */
+    virtual void window_pushpixel(unsigned short color) = 0;
+  
+    /** If framebuffer is used, it needs to be sent to LCD from time to time
+    @note this method must be overridden in a derived class.
+    @note real function for LCD, dummy for TFT
+    */
+    virtual void copy_to_lcd() = 0; 
+
+/////// functions that come for free, but can be overwritten///////////////////////////////////////////////////
+/////// ----------------------------------------------------///////////////////////////////////////////////////
+
+    /** Set window to max possible size
+    * May be overridden in a derived class.
+    */
+    virtual void WindowMax(void);
+
+    /** clear the entire screen
+    * Basically it sets windomax then fill with background color
+    * May be overridden in a derived class.
+    */
+    virtual void cls();
+
+    /** draw a circle
+   *
+   * @param x0,y0 center
+   * @param r radius
+   * @param color 16 bit color                                                                 *
+   *
+   */    
+  virtual void circle(int x, int y, int r, unsigned short color); 
+  
+  /** draw a filled circle
+   *
+   * @param x0,y0 center
+   * @param r radius
+   * @param color 16 bit color                                                                 *
+   */    
+  virtual void fillcircle(int x, int y, int r, unsigned short color); 
+ 
+    
+  /** draw a 1 pixel line
+   *
+   * @param x0,y0 start point
+   * @param x1,y1 stop point
+   * @param color 16 bit color
+   *
+   */    
+  virtual void line(int x0, int y0, int x1, int y1, unsigned short color);
+    
+    /** draw a horizontal line
+   *
+   * @param x0 horizontal start
+   * @param x1 horizontal stop
+   * @param y vertical position
+   * @param color 16 bit color                                               
+   *
+   */
+  void hline(int x0, int x1, int y, unsigned short color);
+    
+  /** draw a vertical line
+   *
+   * @param x horizontal position
+   * @param y0 vertical start 
+   * @param y1 vertical stop
+   * @param color 16 bit color
+   */
+  void vline(int y0, int y1, int x, unsigned short color);
+  
+  /** draw a rect
+   *
+   * @param x0,y0 top left corner
+   * @param x1,y1 down right corner
+   * @param color 16 bit color
+   *                                                   *
+   */    
+  virtual void rect(int x0, int y0, int x1, int y1, unsigned short color);
+    
+  /** draw a filled rect
+   *
+   * @param x0,y0 top left corner
+   * @param x1,y1 down right corner
+   * @param color 16 bit color
+   *
+   */    
+  virtual void fillrect(int x0, int y0, int x1, int y1, unsigned short color);
+  
+    /** setup cursor position for text
+   *
+   * @param x x-position (top left)
+   * @param y y-position 
+   */   
+  virtual void locate(int x, int y);
+    
+    /** put a char on the screen
+   *
+   * @param value char to print
+   * @returns printed char
+   *
+   */
+  virtual int _putc(int value);
+    
+  /** draw a character on given position out of the active font to the TFT
+   *
+   * @param x x-position of char (top left) 
+   * @param y y-position
+   * @param c char to print
+   *
+   */    
+  virtual void character(int x, int y, int c);
+    
+  /** paint a bitmap on the TFT 
+   *
+   * @param x,y : upper left corner 
+   * @param w width of bitmap
+   * @param h high of bitmap
+   * @param *bitmap pointer to the bitmap data
+   *
+   *   bitmap format: 16 bit R5 G6 B5
+   * 
+   *   use Gimp to create / load , save as BMP, option 16 bit R5 G6 B5            
+   *   use winhex to load this file and mark data stating at offset 0x46 to end
+   *   use edit -> copy block -> C Source to export C array
+   *   paste this array into your program
+   * 
+   *   define the array as static const unsigned char to put it into flash memory
+   *   cast the pointer to (unsigned char *) :
+   *   tft.Bitmap(10,40,309,50,(unsigned char *)scala);
+   */    
+  void Bitmap(int x, int y, int w, int h,unsigned char *bitmap);
+    
+    /** paint monochrome bitmap to screen
+      *
+      * @param bm Bitmap in flash
+      * @param x  x start
+      * @param y  y start 
+      *
+      */
+    void Bitmap_BW(Bitmap_s bm, int x, int y);
+    
+   /** paint a 16 bit BMP from filesytem on the TFT (slow) 
+   *
+   * @param x,y : position of upper left corner 
+   * @param *Name_BMP name of the BMP file with drive: "/local/test.bmp"
+   *
+   * @returns 1 if bmp file was found and painted
+   * @returns  0 if bmp file was found not found
+   * @returns -1 if file is no bmp
+   * @returns -2 if bmp file is no 16 bit bmp
+   * @returns -3 if bmp file is to big for screen 
+   * @returns -4 if buffer malloc go wrong
+   *
+   *   bitmap format: 16 bit R5 G6 B5
+   * 
+   *   use Gimp to create / load , save as BMP, option 16 bit R5 G6 B5
+   *   copy to internal file system or SD card           
+   */      
+  int BMP_16(int x, int y, const char *Name_BMP);  
+    
+    
+    
+  /** select the font to use
+   *
+   * @param f pointer to font array 
+   * @param firstascii first ascii code present in font array, default 32 (space)
+   * @param lastascii last ascii code present in font array, default 127 (DEL)
+   *                                                                              
+   *   font array can created with GLCD Font Creator from http://www.mikroe.com
+   *   you have to add 4 parameter at the beginning of the font array to use: 
+   *   - the number of byte / char (not used in this revision, set to whatever)
+   *   - the vertial size in pixel
+   *   - the horizontal size in pixel
+   *   - the number of byte per vertical line (not used in this revision, set to whatever)
+   *   you also have to change the array to cont unsigned char[] and __align(2)
+   *
+   */  
+  void set_font(unsigned char* f, unsigned char firstascii=32, unsigned char lastascii=127);
+
+    /** Get the number of columns based on the currently active font.
+    * @returns number of columns.
+    * @note this method may be overridden in a derived class.
+    */
+    virtual int columns();
+
+    /** Get the number of rows based on the currently active font.
+    * @returns number of rows.
+    * @note this method may be overridden in a derived class.
+    */
+    virtual int rows();
+    
+    /** get the current oriented screen width in pixels
+    * @returns screen width in pixels.
+    */
+    int width();
+
+    /** get the current oriented screen height in pixels
+    * @returns screen height in pixels.
+    */
+    int height();
+    
+    /** set the current oriented screen width in pixels
+    * @param width screen width in pixels.
+    */
+    void set_width(int width);
+
+    /** set the current oriented screen height in pixels
+    * @param height screen height in pixels.
+    */
+    void set_height(int height);
+    
+    
+protected:
+
+    
+    
+    bool auto_up;  // autoupdate flag for LCD
+    
+    
+    
+private:
+
+    unsigned char* font;
+    // display width and height related to current orientation
+    int oriented_width;
+    int oriented_height;
+    
+    // text char location
+    int char_x;
+    int char_y;
+    
+    int  fontoffset;// bytes / char (short)
+    int  fonthor;   // hor size of font (char)
+    int  fontvert;  // ver size of font (char)
+    int fontbpl;   // bytes per line (char)
+    unsigned char firstch;  // first ascii code present in font array (usually 32)
+    unsigned char lastch;   // last ascii code present in font array (usually 127)
+    
+    
+    
+
+};
+
+#endif