A basic graphics package for the LPC4088 Display Module.
Dependents: lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more
Fork of DMBasicGUI by
SlideShow/AppSlideShow.h
- Committer:
- embeddedartists
- Date:
- 2019-11-04
- Revision:
- 22:f0d00f29bfeb
- Parent:
- 17:6e2abf107800
File content as of revision 22:f0d00f29bfeb:
/* * Copyright 2014 Embedded Artists AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef APP_SLIDESHOW_H #define APP_SLIDESHOW_H #include "App.h" #include "DMBoard.h" #include "SlideShow.h" #include "rtos.h" #include "ImageButton.h" #include "Resource.h" /** * An App example showing how to use the SlideShow engine. * * The purpose of this example is to show how the SlideShow class can be used. */ class AppSlideShow : public App { public: /** Create a new App based on the specified slideshow * * @param scriptFile path and filename of the script to run * @param pathPrefix optional path to prepend to all paths in the script file * @param x optional x coordinate to draw the slideshow at, default is 0 * @param y optional y coordinate to draw the slideshow at, default is 0 */ AppSlideShow(const char* scriptFile, const char* pathPrefix=NULL, int xoff=0, int yoff=0); virtual ~AppSlideShow(); virtual bool setup(); virtual void runToCompletion(); virtual bool teardown(); enum Resources { Resource_Ok_button, Resource_Repeat_button, }; /** Specifies the resource to use * * Adds a resource for a specific id. This allows the * user program to select e.g. which image to use and * if it should be loaded from a file or an array. * * @param id the identifier * @param res the resource */ void addResource(Resources id, Resource* res); private: void* _fb; Display* _disp; SlideShow* _show; Renderer* _rend; Mutex _fileMutex; ImageButton* _btnDone; ImageButton* _btnRepeat; char* _script; char* _path; int _xoff; int _yoff; Resource* _resOk; Resource* _resRepeat; }; #endif