A basic graphics package for the LPC4088 Display Module.
Dependents: lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more
Fork of DMBasicGUI by
Application/ImageButton.h
- Committer:
- embeddedartists
- Date:
- 2014-12-19
- Revision:
- 4:a73760d09423
- Parent:
- 3:3fabfe3339b8
- Child:
- 6:7917b0894655
File content as of revision 4:a73760d09423:
/* * Copyright 2014 Embedded Artists AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef IMAGEBUTTON_H #define IMAGEBUTTON_H #include "Clickable.h" #include "Image.h" /** * The ImageButton is used in the same way as the Button so see it for an example */ class ImageButton : public Clickable { public: /** Creates a new button * * This button will use a SWIM window to draw on. That window will use * part of the full size frame buffer to draw on. * * @param fb the frame buffer * @param x the upper left corner of the button * @param y the upper left corner of the button * @param width the width of the button * @param height the height of the button */ ImageButton(COLOR_T* fb, uint16_t x, uint16_t y, uint16_t width, uint16_t height); ~ImageButton(); /** Loads the mandatory "normal" state image and the optional "pressed" state image * * @param imgUp the file with the image for the normal state * @param imgDown the file with the image for the pressed state (or NULL to use the same) * * @returns * true on success * false on failure */ bool loadImages(const char* imgUp, const char* imgDown = 0); /** Loads the mandatory "normal" state image and the optional "pressed" state image * * @param imgUp the image for the normal state * @param imgDown the image for the pressed state (or NULL to use the same) * * @returns * true on success * false on failure */ bool loadImages(const unsigned char* imgUp, unsigned int imgUpSize, const unsigned char* imgDown = 0, unsigned int imgDownSize = 0); /** Draws the button */ virtual void draw(); private: Image::ImageData_t _imgUp; Image::ImageData_t _imgDown; }; #endif /* IMAGEBUTTON_H */