A basic graphics package for the LPC4088 Display Module.
Dependents: lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more
Fork of DMBasicGUI by
Application/AppColorPicker.h
- Committer:
- embeddedartists
- Date:
- 2015-03-20
- Revision:
- 17:6e2abf107800
- Parent:
- 14:647b1896ed84
File content as of revision 17:6e2abf107800:
/* * Copyright 2014 Embedded Artists AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef APP_COLORPICKER_H #define APP_COLORPICKER_H #include "App.h" #include "DMBoard.h" #include "lpc_swim.h" #include "ImageButton.h" #include "Resource.h" /** * An App example letting the user pick a color from a colored area. * The hex value in RGB565 format is shown as well as a larger sample * of the selected color. * * The purpose of this example is to show let the user test the touch * panel and it can be helpful when selecting colors for e.g. backgrounds. */ class AppColorPicker : public App { public: AppColorPicker(); virtual ~AppColorPicker(); virtual bool setup(); virtual void runToCompletion(); virtual bool teardown(); enum Resources { Resource_Ok_button, }; /** Specifies the resource to use * * Adds a resource for a specific id. This allows the * user program to select e.g. which image to use and * if it should be loaded from a file or an array. * * @param id the identifier * @param res the resource */ void addResource(Resources id, Resource* res); private: Display* _disp; SWIM_WINDOW_T* _win; SWIM_WINDOW_T* _colorwin; COLOR_T* _fb; COLOR_T* _fb2; ImageButton* _btn; Resource* _resOk; int _resultX; int _resultY; int _resultW; int _resultH; void draw(); }; #endif