A basic graphics package for the LPC4088 Display Module.
Dependents: lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more
Fork of DMBasicGUI by
Application/AppLauncher.h
- Committer:
- embeddedartists
- Date:
- 2015-01-17
- Revision:
- 8:19a6b70d42b1
- Parent:
- 5:f4de114c31c3
- Child:
- 10:651861441108
File content as of revision 8:19a6b70d42b1:
/* * Copyright 2014 Embedded Artists AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef APP_LAUNCHER_H #define APP_LAUNCHER_H #include "App.h" #include "DMBoard.h" #include "lpc_swim.h" #include "Clickable.h" /** * An App example. This uses a number of buttons to launch different Apps. * * The purpose of this example is to demonstrate how to manage a set of * Apps and launch them either as a result of clicked buttons or (in the * case of the TouchCalibrationApp) after an extended press of the USER * button on the back of the display module. */ class AppLauncher : public App { public: AppLauncher(); ~AppLauncher(); enum CommonApplicationIDs { CalibrationApp = 0xffff, }; virtual bool setup(); virtual void runToCompletion(); virtual bool teardown(); void setAppCreatorFunc(App*(*callback)(uint32_t buttonID)); bool addButton(uint32_t buttonID, const char* caption); bool addImageButton(uint32_t buttonID, const char* imgUp, const char* imgDown = 0); bool addImageButton(uint32_t buttonID, const unsigned char* imgUp, unsigned int imgUpSize, const unsigned char* imgDown = 0, unsigned int imgDownSize = 0); private: enum Constants { TitleHeight = 20, ButtonWidth = 75, ButtonHeight = 75, ButtonRows = 2, ButtonColumns = 5, NumberOfButtons = ButtonRows*ButtonColumns, }; Display* _disp; SWIM_WINDOW_T* _win; void* _fb; Clickable* _buttons[NumberOfButtons]; int _usedButtons; App*(*_callback)(uint32_t buttonID); bool _supportsCalibration; bool _newTouchEvent; bool _newButtonEvent; void draw(); void onTouchEvent(); void onButtonEvent(); }; #endif