A basic graphics package for the LPC4088 Display Module.

Dependents:   lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more

Fork of DMBasicGUI by EmbeddedArtists AB

Revision:
2:efae611de184
Child:
3:3fabfe3339b8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Application/ImageButton.h	Fri Dec 19 07:37:24 2014 +0000
@@ -0,0 +1,54 @@
+/*
+ *  Copyright 2014 Embedded Artists AB
+ *
+ *  Licensed under the Apache License, Version 2.0 (the "License");
+ *  you may not use this file except in compliance with the License.
+ *  You may obtain a copy of the License at
+ *
+ *    http://www.apache.org/licenses/LICENSE-2.0
+ *
+ *  Unless required by applicable law or agreed to in writing, software
+ *  distributed under the License is distributed on an "AS IS" BASIS,
+ *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ *  See the License for the specific language governing permissions and
+ *  limitations under the License.
+ */
+ 
+#ifndef BUTTON_H
+#define BUTTON_H
+
+#include "Clickable.h"
+#include "Image.h"
+
+/**
+ * The ImageButton is used in the same way as the Button so see it for an example
+ */
+class ImageButton : public Clickable {
+public:
+
+    /** Creates a new button
+     *
+     *  This button will use a SWIM window to draw on. That window will use
+     *  part of the full size frame buffer to draw on.
+     *
+     *  @param fb      the frame buffer
+     *  @param x       the upper left corner of the button
+     *  @param y       the upper left corner of the button
+     *  @param width   the width of the button
+     *  @param height  the height of the button
+     *  @param imgUp   the image for the normal state
+     *  @param imgDown the image for the pressed state (or NULL to use the same)
+     */
+  ImageButton(COLOR_T* fb, uint16_t x, uint16_t y, uint16_t width, uint16_t height, const char* imgUp, const char* imgDown = 0);
+  ~ImageButton();
+  
+    /** Draws the button
+     */
+  virtual void draw();
+
+private:
+  Image::ImageData_t _imgUp;
+  Image::ImageData_t _imgDown;
+};
+
+#endif /* BUTTON_H */