Dependencies: mbed
On Minerva
Interface/Interface.h
- Committer:
- el19zf
- Date:
- 2020-05-11
- Revision:
- 11:494cc44777fe
- Child:
- 12:009895f6b6e4
File content as of revision 11:494cc44777fe:
#ifndef INTERFACE_H #define INTERFACE_H #include "mbed.h" #include "Gamepad.h" #include "N5110.h" /** Interface class @welcome,meun,pause interface @author Zeyu Feng @10 MAY 2020 */ struct State{ int option; int next_state[2]; }; class Interface { public: Interface();//Constructor ~Interface();//Destructor void init(); //set a welcome interface for my game void Welcome(N5110 &lcd,Gamepad &pad); //set an option menu int menu(N5110 &lcd,Gamepad &pad,int option_flag); //if health of people is zero, game over~ void game_over(N5110 &lcd,Gamepad &pad); //check pause for start botton int check_pause(N5110 &lcd,Gamepad &pad,int paused_flag); //count down and draw in lcd int count_down(N5110 &lcd,int count_flag); //Exit interface void exit(N5110 &lcd,Gamepad &pad); //Victory interface void victory(N5110 &lcd,Gamepad &pad); private: Timer _timer; Direction _d; }; #endif