
Zeyu Feng 201377605
Dependencies: mbed
On Minerva
Interface/Interface.h@11:494cc44777fe, 2020-05-11 (annotated)
- Committer:
- el19zf
- Date:
- Mon May 11 09:09:31 2020 +0000
- Revision:
- 11:494cc44777fe
- Child:
- 12:009895f6b6e4
add Interface class and build the interaction with gamer
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el19zf | 11:494cc44777fe | 1 | #ifndef INTERFACE_H |
el19zf | 11:494cc44777fe | 2 | #define INTERFACE_H |
el19zf | 11:494cc44777fe | 3 | |
el19zf | 11:494cc44777fe | 4 | #include "mbed.h" |
el19zf | 11:494cc44777fe | 5 | #include "Gamepad.h" |
el19zf | 11:494cc44777fe | 6 | #include "N5110.h" |
el19zf | 11:494cc44777fe | 7 | |
el19zf | 11:494cc44777fe | 8 | /** Interface class |
el19zf | 11:494cc44777fe | 9 | @welcome,meun,pause interface |
el19zf | 11:494cc44777fe | 10 | @author Zeyu Feng |
el19zf | 11:494cc44777fe | 11 | @10 MAY 2020 |
el19zf | 11:494cc44777fe | 12 | */ |
el19zf | 11:494cc44777fe | 13 | struct State{ |
el19zf | 11:494cc44777fe | 14 | int option; |
el19zf | 11:494cc44777fe | 15 | int next_state[2]; |
el19zf | 11:494cc44777fe | 16 | }; |
el19zf | 11:494cc44777fe | 17 | |
el19zf | 11:494cc44777fe | 18 | class Interface { |
el19zf | 11:494cc44777fe | 19 | |
el19zf | 11:494cc44777fe | 20 | public: |
el19zf | 11:494cc44777fe | 21 | |
el19zf | 11:494cc44777fe | 22 | Interface();//Constructor |
el19zf | 11:494cc44777fe | 23 | |
el19zf | 11:494cc44777fe | 24 | ~Interface();//Destructor |
el19zf | 11:494cc44777fe | 25 | |
el19zf | 11:494cc44777fe | 26 | void init(); |
el19zf | 11:494cc44777fe | 27 | |
el19zf | 11:494cc44777fe | 28 | //set a welcome interface for my game |
el19zf | 11:494cc44777fe | 29 | void Welcome(N5110 &lcd,Gamepad &pad); |
el19zf | 11:494cc44777fe | 30 | |
el19zf | 11:494cc44777fe | 31 | //set an option menu |
el19zf | 11:494cc44777fe | 32 | int menu(N5110 &lcd,Gamepad &pad,int option_flag); |
el19zf | 11:494cc44777fe | 33 | |
el19zf | 11:494cc44777fe | 34 | //if health of people is zero, game over~ |
el19zf | 11:494cc44777fe | 35 | void game_over(N5110 &lcd,Gamepad &pad); |
el19zf | 11:494cc44777fe | 36 | |
el19zf | 11:494cc44777fe | 37 | //check pause for start botton |
el19zf | 11:494cc44777fe | 38 | int check_pause(N5110 &lcd,Gamepad &pad,int paused_flag); |
el19zf | 11:494cc44777fe | 39 | |
el19zf | 11:494cc44777fe | 40 | //count down and draw in lcd |
el19zf | 11:494cc44777fe | 41 | int count_down(N5110 &lcd,int count_flag); |
el19zf | 11:494cc44777fe | 42 | |
el19zf | 11:494cc44777fe | 43 | //Exit interface |
el19zf | 11:494cc44777fe | 44 | void exit(N5110 &lcd,Gamepad &pad); |
el19zf | 11:494cc44777fe | 45 | |
el19zf | 11:494cc44777fe | 46 | //Victory interface |
el19zf | 11:494cc44777fe | 47 | void victory(N5110 &lcd,Gamepad &pad); |
el19zf | 11:494cc44777fe | 48 | |
el19zf | 11:494cc44777fe | 49 | private: |
el19zf | 11:494cc44777fe | 50 | |
el19zf | 11:494cc44777fe | 51 | Timer _timer; |
el19zf | 11:494cc44777fe | 52 | |
el19zf | 11:494cc44777fe | 53 | Direction _d; |
el19zf | 11:494cc44777fe | 54 | |
el19zf | 11:494cc44777fe | 55 | }; |
el19zf | 11:494cc44777fe | 56 | #endif |