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Dependencies: mbed
Frogger/Frogger.h
- Committer:
- el19tb
- Date:
- 2020-05-17
- Revision:
- 37:65c9e5a65738
- Parent:
- 29:2151cd327a36
- Child:
- 42:04e326dcf09b
File content as of revision 37:65c9e5a65738:
#ifndef FROGGER_H #define FROGGER_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Frog.h" #include "WaterObject.h" #include "Level.h" #include <vector> struct Water { int x; int row; char c; float speed; }; struct Safety { int x; int row; char c; }; class Frogger { public: GraphicEngine *graphics; // local renderer object Level *levelptr; // local level object Frog *frog; int grid; // size of one game unit Frogger(GraphicEngine *engine, Level *levelptr, Frog *frog, int grid, int w, int h); // constructor public: int current_level; public: Gamepad gamepad; int row_number; int grid_width; // screen width in grid units int lcd_w; int lcd_h; std::vector<Background> roads; std::vector<Safety> safety_lane; std::vector<Water> water; int grid; // size of game unit grids in the screen public: void start(); void input(); void process_input(); void clear(); void game(); void refresh(); void moveChicken(int xWay, int yWay); void moveCar(Car *car, int dir, int x); void move(); void setup(); void setCollision(Car* object); void frogOnLog(Car* car); bool returnCollision(Car* log); }; #endif