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Dependencies: mbed
Frogger/Frogger.h
- Committer:
- el19tb
- Date:
- 2020-05-18
- Revision:
- 42:04e326dcf09b
- Parent:
- 37:65c9e5a65738
- Child:
- 43:2cd1cfe07770
File content as of revision 42:04e326dcf09b:
#ifndef FROGGER_H #define FROGGER_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Frog.h" #include "WaterObject.h" #include "Level.h" #include <vector> class Frogger { public: GraphicEngine *graphics; // local renderer object Level *level; // local level object Frog *frog; int grid; // size of one game unit Frogger(GraphicEngine *engine, Level *levelptr, Frog *frog, int grid, int w, int h); // constructor public: int current_level; public: Gamepad gamepad; // actual hardware object int row_number; int grid_width; // screen width in grid units int lcd_w; int lcd_h; int current_level; public: void start(); void input(); void process_input(); void clear(); void runCurrentLevel(); void initializeLevelTwo(); void initializeParams(int w, int h, int grid); void initializeEmbeddedSystem(); void checkCurrentLevelCollision(); void checkIfFrogIsInWater(); void moveFrog(int xWay, int yWay); void game(); void refresh(); void createWaterLane(); void createMultipleLanesWater(); void drawRoadObjects(); void createRoadLane(); void createMultipleRoadLane(); void drawSafety(); void createSafetyObject(); void createMultipleSafetyLane(); void drawEndPost(); void drawWater(); void loopWater(); void moveWater(); void moveChicken(int xWay, int yWay); void moveCar(Car *car, int dir, int x); void move(); void setup(); void setCollision(Car* object); void frogOnLog(Car* car); bool returnCollision(Car* log); void createGoalPost(); }; #endif