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Dependencies: mbed
Frogger/Frogger.h
- Committer:
- el19tb
- Date:
- 2020-05-16
- Revision:
- 29:2151cd327a36
- Parent:
- CrossyChicken/CrossyChicken.h@ 19:6d9721ffc078
- Child:
- 37:65c9e5a65738
File content as of revision 29:2151cd327a36:
#ifndef FROGGER_H #define FROGGER_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Frog.h" #include "WaterObject.h" #include "Level.h" #include "Vehicle.h" #include <vector> struct Water { int x; int row; char c; float speed; }; struct Safety { int x; int row; char c; }; class Frogger { public: GraphicEngine *graphics; // local renderer object Level *level; // local level object Frog *frog; CrossyChicken(GraphicEngine *engine, Level *level, Frog *frog); // constructor public: Gamepad gamepad; int row_number; int grid_width; // screen width in grid units int screenW; int screenH; std::vector<Background> roads; std::vector<Safety> safety_lane; std::vector<Water> water; int grid; // size of game unit grids in the screen public: void start(); void input(); void process_input(); void clear(); void game(); void refresh(); void moveChicken(int xWay, int yWay); void moveCar(Car *car, int dir, int x); void move(); void setup(); void setCollision(Car* object); void frogOnLog(Car* car); bool returnCollision(Car* log); private: }; #endif