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Dependencies: mbed
Diff: Frogger/Frogger.h
- Revision:
- 42:04e326dcf09b
- Parent:
- 37:65c9e5a65738
- Child:
- 43:2cd1cfe07770
--- a/Frogger/Frogger.h Mon May 18 03:12:30 2020 +0000 +++ b/Frogger/Frogger.h Mon May 18 04:39:06 2020 +0000 @@ -10,31 +10,15 @@ #include <vector> -struct Water -{ - int x; - int row; - char c; - float speed; -}; - -struct Safety -{ - int x; - int row; - char c; -}; - class Frogger { public: GraphicEngine *graphics; // local renderer object - Level *levelptr; // local level object + Level *level; // local level object Frog *frog; int grid; // size of one game unit - Frogger(GraphicEngine *engine, Level *levelptr, Frog *frog, int grid, int w, int h); // constructor public: @@ -42,25 +26,43 @@ public: - Gamepad gamepad; + Gamepad gamepad; // actual hardware object + int row_number; int grid_width; // screen width in grid units int lcd_w; int lcd_h; + int current_level; - std::vector<Background> roads; - std::vector<Safety> safety_lane; - std::vector<Water> water; - int grid; // size of game unit grids in the screen public: void start(); void input(); void process_input(); void clear(); - + + void runCurrentLevel(); + void initializeLevelTwo(); + void initializeParams(int w, int h, int grid); + void initializeEmbeddedSystem(); + void checkCurrentLevelCollision(); + void checkIfFrogIsInWater(); + void moveFrog(int xWay, int yWay); void game(); void refresh(); + void createWaterLane(); + void createMultipleLanesWater(); + void drawRoadObjects(); + void createRoadLane(); + void createMultipleRoadLane(); + void drawSafety(); + void createSafetyObject(); + void createMultipleSafetyLane(); + + void drawEndPost(); + void drawWater(); + void loopWater(); + void moveWater(); void moveChicken(int xWay, int yWay); @@ -70,7 +72,8 @@ void setup(); void setCollision(Car* object); void frogOnLog(Car* car); - bool returnCollision(Car* log); + bool returnCollision(Car* log); + void createGoalPost(); };