Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: main.cpp
- Revision:
- 12:a8196d72a3e7
- Parent:
- 11:93da75c1849d
- Child:
- 13:09bc615e6665
diff -r 93da75c1849d -r a8196d72a3e7 main.cpp --- a/main.cpp Thu May 28 21:11:27 2020 +0000 +++ b/main.cpp Thu May 28 21:20:47 2020 +0000 @@ -10,7 +10,6 @@ Date:10/03/20 */ -// includes #include "mbed.h" #include "Gamepad.h" #include "N5110.h" @@ -26,8 +25,6 @@ Gamepad pad; N5110 lcd; Engine engine; -Swatter swatter; -Bug bug; //prototypes void first_init();