![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter
2 - Start button - starts the game
3 - Reset - resets the game
4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: main.cpp
- Revision:
- 11:93da75c1849d
- Parent:
- 10:b6e45e4acde7
- Child:
- 12:a8196d72a3e7
--- a/main.cpp Thu May 28 20:56:57 2020 +0000 +++ b/main.cpp Thu May 28 21:11:27 2020 +0000 @@ -18,9 +18,8 @@ #include "Bug.h" #include "Engine.h" -#define PADDLE_WIDTH 2 -#define PADDLE_HEIGHT 8 -#define BUG_SIZE 2 +#define SWATTER_WIDTH 2 +#define SWATTER_HEIGHT 8 #define BUG_SPEED 3 // objects @@ -52,7 +51,7 @@ { lcd.init(); pad.init(); - engine.init(PADDLE_WIDTH,PADDLE_HEIGHT,BUG_SIZE,BUG_SPEED); + engine.init(SWATTER_WIDTH,SWATTER_HEIGHT,BUG_SPEED); } void play_game()