Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg
Committer:
el18rg
Date:
Thu May 28 21:20:47 2020 +0000
Revision:
12:a8196d72a3e7
Parent:
11:93da75c1849d
Child:
13:09bc615e6665
Neaten 2

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el18rg 0:77899648f88b 1 /*
el18rg 2:b936aa854de2 2 ELEC2645 Embedded Systems Project
el18rg 2:b936aa854de2 3 School of Electronic & Electrical Engineering
el18rg 2:b936aa854de2 4 University of Leeds
el18rg 2:b936aa854de2 5 2019/20
el18rg 2:b936aa854de2 6
el18rg 2:b936aa854de2 7 Name: Rosemary Gillman
el18rg 2:b936aa854de2 8 Username: EL18RG
el18rg 2:b936aa854de2 9 Student ID Number: 201265952
el18rg 2:b936aa854de2 10 Date:10/03/20
el18rg 0:77899648f88b 11 */
el18rg 1:8fdb6a804c74 12
el18rg 0:77899648f88b 13 #include "mbed.h"
el18rg 0:77899648f88b 14 #include "Gamepad.h"
el18rg 0:77899648f88b 15 #include "N5110.h"
el18rg 10:b6e45e4acde7 16 #include "Swatter.h"
el18rg 9:e7dce4de0910 17 #include "Bug.h"
el18rg 2:b936aa854de2 18 #include "Engine.h"
el18rg 0:77899648f88b 19
el18rg 11:93da75c1849d 20 #define SWATTER_WIDTH 2
el18rg 11:93da75c1849d 21 #define SWATTER_HEIGHT 8
el18rg 9:e7dce4de0910 22 #define BUG_SPEED 3
el18rg 2:b936aa854de2 23
el18rg 2:b936aa854de2 24 // objects
el18rg 0:77899648f88b 25 Gamepad pad;
el18rg 0:77899648f88b 26 N5110 lcd;
el18rg 2:b936aa854de2 27 Engine engine;
el18rg 2:b936aa854de2 28
el18rg 2:b936aa854de2 29 //prototypes
el18rg 2:b936aa854de2 30 void first_init();
el18rg 2:b936aa854de2 31 void start();
el18rg 2:b936aa854de2 32 void play_game();
el18rg 0:77899648f88b 33
el18rg 0:77899648f88b 34 int main()
el18rg 0:77899648f88b 35 {
el18rg 2:b936aa854de2 36 first_init();
el18rg 2:b936aa854de2 37 start();
el18rg 2:b936aa854de2 38 while (1) {
el18rg 2:b936aa854de2 39 engine.read_input(pad);
el18rg 7:b5ef03efe784 40 engine.update(lcd, pad);
el18rg 2:b936aa854de2 41 pad.leds_off();
el18rg 2:b936aa854de2 42 play_game();
el18rg 2:b936aa854de2 43 wait_ms(80);
el18rg 2:b936aa854de2 44 }
el18rg 2:b936aa854de2 45 }
el18rg 2:b936aa854de2 46
el18rg 2:b936aa854de2 47 void first_init()
el18rg 2:b936aa854de2 48 {
el18rg 2:b936aa854de2 49 lcd.init();
el18rg 0:77899648f88b 50 pad.init();
el18rg 11:93da75c1849d 51 engine.init(SWATTER_WIDTH,SWATTER_HEIGHT,BUG_SPEED);
el18rg 2:b936aa854de2 52 }
el18rg 0:77899648f88b 53
el18rg 2:b936aa854de2 54 void play_game()
el18rg 2:b936aa854de2 55 {
el18rg 2:b936aa854de2 56 lcd.clear();
el18rg 2:b936aa854de2 57 engine.draw(lcd);
el18rg 2:b936aa854de2 58 lcd.refresh();
el18rg 2:b936aa854de2 59 }
el18rg 2:b936aa854de2 60
el18rg 2:b936aa854de2 61 void start()
el18rg 2:b936aa854de2 62 {
el18rg 9:e7dce4de0910 63 lcd.printString("Bug Splat",15,2);
el18rg 0:77899648f88b 64 lcd.printString("Leeds Edition",1,3);
el18rg 0:77899648f88b 65 lcd.refresh();
el18rg 7:b5ef03efe784 66 pad.tone(500.0,0.5);
el18rg 2:b936aa854de2 67 for (int i = 0; i < 5; i++) {
el18rg 0:77899648f88b 68 pad.leds_on();
el18rg 0:77899648f88b 69 wait_ms(200);
el18rg 0:77899648f88b 70 pad.leds_off();
el18rg 0:77899648f88b 71 wait_ms(200);
el18rg 0:77899648f88b 72 }
el18rg 2:b936aa854de2 73 pad.leds_off();
el18rg 0:77899648f88b 74 lcd.clear();
el18rg 2:b936aa854de2 75 lcd.refresh();
el18rg 9:e7dce4de0910 76 lcd.printString("Splat the bug",0,0);
el18rg 9:e7dce4de0910 77 lcd.printString("as fast",0,1);
el18rg 9:e7dce4de0910 78 lcd.printString("as you can!",0,2);
el18rg 9:e7dce4de0910 79 lcd.printString("Press start",3,5);
el18rg 0:77899648f88b 80 lcd.refresh();
el18rg 2:b936aa854de2 81 while ( pad.start_pressed() == false) {
el18rg 2:b936aa854de2 82 pad.leds_on();
el18rg 0:77899648f88b 83 }
el18rg 2:b936aa854de2 84 }