Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
main.cpp@12:a8196d72a3e7, 2020-05-28 (annotated)
- Committer:
- el18rg
- Date:
- Thu May 28 21:20:47 2020 +0000
- Revision:
- 12:a8196d72a3e7
- Parent:
- 11:93da75c1849d
- Child:
- 13:09bc615e6665
Neaten 2
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el18rg | 0:77899648f88b | 1 | /* |
el18rg | 2:b936aa854de2 | 2 | ELEC2645 Embedded Systems Project |
el18rg | 2:b936aa854de2 | 3 | School of Electronic & Electrical Engineering |
el18rg | 2:b936aa854de2 | 4 | University of Leeds |
el18rg | 2:b936aa854de2 | 5 | 2019/20 |
el18rg | 2:b936aa854de2 | 6 | |
el18rg | 2:b936aa854de2 | 7 | Name: Rosemary Gillman |
el18rg | 2:b936aa854de2 | 8 | Username: EL18RG |
el18rg | 2:b936aa854de2 | 9 | Student ID Number: 201265952 |
el18rg | 2:b936aa854de2 | 10 | Date:10/03/20 |
el18rg | 0:77899648f88b | 11 | */ |
el18rg | 1:8fdb6a804c74 | 12 | |
el18rg | 0:77899648f88b | 13 | #include "mbed.h" |
el18rg | 0:77899648f88b | 14 | #include "Gamepad.h" |
el18rg | 0:77899648f88b | 15 | #include "N5110.h" |
el18rg | 10:b6e45e4acde7 | 16 | #include "Swatter.h" |
el18rg | 9:e7dce4de0910 | 17 | #include "Bug.h" |
el18rg | 2:b936aa854de2 | 18 | #include "Engine.h" |
el18rg | 0:77899648f88b | 19 | |
el18rg | 11:93da75c1849d | 20 | #define SWATTER_WIDTH 2 |
el18rg | 11:93da75c1849d | 21 | #define SWATTER_HEIGHT 8 |
el18rg | 9:e7dce4de0910 | 22 | #define BUG_SPEED 3 |
el18rg | 2:b936aa854de2 | 23 | |
el18rg | 2:b936aa854de2 | 24 | // objects |
el18rg | 0:77899648f88b | 25 | Gamepad pad; |
el18rg | 0:77899648f88b | 26 | N5110 lcd; |
el18rg | 2:b936aa854de2 | 27 | Engine engine; |
el18rg | 2:b936aa854de2 | 28 | |
el18rg | 2:b936aa854de2 | 29 | //prototypes |
el18rg | 2:b936aa854de2 | 30 | void first_init(); |
el18rg | 2:b936aa854de2 | 31 | void start(); |
el18rg | 2:b936aa854de2 | 32 | void play_game(); |
el18rg | 0:77899648f88b | 33 | |
el18rg | 0:77899648f88b | 34 | int main() |
el18rg | 0:77899648f88b | 35 | { |
el18rg | 2:b936aa854de2 | 36 | first_init(); |
el18rg | 2:b936aa854de2 | 37 | start(); |
el18rg | 2:b936aa854de2 | 38 | while (1) { |
el18rg | 2:b936aa854de2 | 39 | engine.read_input(pad); |
el18rg | 7:b5ef03efe784 | 40 | engine.update(lcd, pad); |
el18rg | 2:b936aa854de2 | 41 | pad.leds_off(); |
el18rg | 2:b936aa854de2 | 42 | play_game(); |
el18rg | 2:b936aa854de2 | 43 | wait_ms(80); |
el18rg | 2:b936aa854de2 | 44 | } |
el18rg | 2:b936aa854de2 | 45 | } |
el18rg | 2:b936aa854de2 | 46 | |
el18rg | 2:b936aa854de2 | 47 | void first_init() |
el18rg | 2:b936aa854de2 | 48 | { |
el18rg | 2:b936aa854de2 | 49 | lcd.init(); |
el18rg | 0:77899648f88b | 50 | pad.init(); |
el18rg | 11:93da75c1849d | 51 | engine.init(SWATTER_WIDTH,SWATTER_HEIGHT,BUG_SPEED); |
el18rg | 2:b936aa854de2 | 52 | } |
el18rg | 0:77899648f88b | 53 | |
el18rg | 2:b936aa854de2 | 54 | void play_game() |
el18rg | 2:b936aa854de2 | 55 | { |
el18rg | 2:b936aa854de2 | 56 | lcd.clear(); |
el18rg | 2:b936aa854de2 | 57 | engine.draw(lcd); |
el18rg | 2:b936aa854de2 | 58 | lcd.refresh(); |
el18rg | 2:b936aa854de2 | 59 | } |
el18rg | 2:b936aa854de2 | 60 | |
el18rg | 2:b936aa854de2 | 61 | void start() |
el18rg | 2:b936aa854de2 | 62 | { |
el18rg | 9:e7dce4de0910 | 63 | lcd.printString("Bug Splat",15,2); |
el18rg | 0:77899648f88b | 64 | lcd.printString("Leeds Edition",1,3); |
el18rg | 0:77899648f88b | 65 | lcd.refresh(); |
el18rg | 7:b5ef03efe784 | 66 | pad.tone(500.0,0.5); |
el18rg | 2:b936aa854de2 | 67 | for (int i = 0; i < 5; i++) { |
el18rg | 0:77899648f88b | 68 | pad.leds_on(); |
el18rg | 0:77899648f88b | 69 | wait_ms(200); |
el18rg | 0:77899648f88b | 70 | pad.leds_off(); |
el18rg | 0:77899648f88b | 71 | wait_ms(200); |
el18rg | 0:77899648f88b | 72 | } |
el18rg | 2:b936aa854de2 | 73 | pad.leds_off(); |
el18rg | 0:77899648f88b | 74 | lcd.clear(); |
el18rg | 2:b936aa854de2 | 75 | lcd.refresh(); |
el18rg | 9:e7dce4de0910 | 76 | lcd.printString("Splat the bug",0,0); |
el18rg | 9:e7dce4de0910 | 77 | lcd.printString("as fast",0,1); |
el18rg | 9:e7dce4de0910 | 78 | lcd.printString("as you can!",0,2); |
el18rg | 9:e7dce4de0910 | 79 | lcd.printString("Press start",3,5); |
el18rg | 0:77899648f88b | 80 | lcd.refresh(); |
el18rg | 2:b936aa854de2 | 81 | while ( pad.start_pressed() == false) { |
el18rg | 2:b936aa854de2 | 82 | pad.leds_on(); |
el18rg | 0:77899648f88b | 83 | } |
el18rg | 2:b936aa854de2 | 84 | } |