Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg
Committer:
el18rg
Date:
Thu May 28 20:56:57 2020 +0000
Revision:
10:b6e45e4acde7
Parent:
9:e7dce4de0910
Child:
11:93da75c1849d
Changing cup(s) to swatter

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el18rg 0:77899648f88b 1 /*
el18rg 2:b936aa854de2 2 ELEC2645 Embedded Systems Project
el18rg 2:b936aa854de2 3 School of Electronic & Electrical Engineering
el18rg 2:b936aa854de2 4 University of Leeds
el18rg 2:b936aa854de2 5 2019/20
el18rg 2:b936aa854de2 6
el18rg 2:b936aa854de2 7 Name: Rosemary Gillman
el18rg 2:b936aa854de2 8 Username: EL18RG
el18rg 2:b936aa854de2 9 Student ID Number: 201265952
el18rg 2:b936aa854de2 10 Date:10/03/20
el18rg 0:77899648f88b 11 */
el18rg 1:8fdb6a804c74 12
el18rg 2:b936aa854de2 13 // includes
el18rg 0:77899648f88b 14 #include "mbed.h"
el18rg 0:77899648f88b 15 #include "Gamepad.h"
el18rg 0:77899648f88b 16 #include "N5110.h"
el18rg 10:b6e45e4acde7 17 #include "Swatter.h"
el18rg 9:e7dce4de0910 18 #include "Bug.h"
el18rg 2:b936aa854de2 19 #include "Engine.h"
el18rg 0:77899648f88b 20
el18rg 2:b936aa854de2 21 #define PADDLE_WIDTH 2
el18rg 2:b936aa854de2 22 #define PADDLE_HEIGHT 8
el18rg 9:e7dce4de0910 23 #define BUG_SIZE 2
el18rg 9:e7dce4de0910 24 #define BUG_SPEED 3
el18rg 2:b936aa854de2 25
el18rg 2:b936aa854de2 26 // objects
el18rg 0:77899648f88b 27 Gamepad pad;
el18rg 0:77899648f88b 28 N5110 lcd;
el18rg 2:b936aa854de2 29 Engine engine;
el18rg 10:b6e45e4acde7 30 Swatter swatter;
el18rg 9:e7dce4de0910 31 Bug bug;
el18rg 2:b936aa854de2 32
el18rg 2:b936aa854de2 33 //prototypes
el18rg 2:b936aa854de2 34 void first_init();
el18rg 2:b936aa854de2 35 void start();
el18rg 2:b936aa854de2 36 void play_game();
el18rg 0:77899648f88b 37
el18rg 0:77899648f88b 38 int main()
el18rg 0:77899648f88b 39 {
el18rg 2:b936aa854de2 40 first_init();
el18rg 2:b936aa854de2 41 start();
el18rg 2:b936aa854de2 42 while (1) {
el18rg 2:b936aa854de2 43 engine.read_input(pad);
el18rg 7:b5ef03efe784 44 engine.update(lcd, pad);
el18rg 2:b936aa854de2 45 pad.leds_off();
el18rg 2:b936aa854de2 46 play_game();
el18rg 2:b936aa854de2 47 wait_ms(80);
el18rg 2:b936aa854de2 48 }
el18rg 2:b936aa854de2 49 }
el18rg 2:b936aa854de2 50
el18rg 2:b936aa854de2 51 void first_init()
el18rg 2:b936aa854de2 52 {
el18rg 2:b936aa854de2 53 lcd.init();
el18rg 0:77899648f88b 54 pad.init();
el18rg 9:e7dce4de0910 55 engine.init(PADDLE_WIDTH,PADDLE_HEIGHT,BUG_SIZE,BUG_SPEED);
el18rg 2:b936aa854de2 56 }
el18rg 0:77899648f88b 57
el18rg 2:b936aa854de2 58 void play_game()
el18rg 2:b936aa854de2 59 {
el18rg 2:b936aa854de2 60 lcd.clear();
el18rg 2:b936aa854de2 61 engine.draw(lcd);
el18rg 2:b936aa854de2 62 lcd.refresh();
el18rg 2:b936aa854de2 63 }
el18rg 2:b936aa854de2 64
el18rg 2:b936aa854de2 65 void start()
el18rg 2:b936aa854de2 66 {
el18rg 9:e7dce4de0910 67 lcd.printString("Bug Splat",15,2);
el18rg 0:77899648f88b 68 lcd.printString("Leeds Edition",1,3);
el18rg 0:77899648f88b 69 lcd.refresh();
el18rg 7:b5ef03efe784 70 pad.tone(500.0,0.5);
el18rg 2:b936aa854de2 71 for (int i = 0; i < 5; i++) {
el18rg 0:77899648f88b 72 pad.leds_on();
el18rg 0:77899648f88b 73 wait_ms(200);
el18rg 0:77899648f88b 74 pad.leds_off();
el18rg 0:77899648f88b 75 wait_ms(200);
el18rg 0:77899648f88b 76 }
el18rg 2:b936aa854de2 77 pad.leds_off();
el18rg 0:77899648f88b 78 lcd.clear();
el18rg 2:b936aa854de2 79 lcd.refresh();
el18rg 9:e7dce4de0910 80 lcd.printString("Splat the bug",0,0);
el18rg 9:e7dce4de0910 81 lcd.printString("as fast",0,1);
el18rg 9:e7dce4de0910 82 lcd.printString("as you can!",0,2);
el18rg 9:e7dce4de0910 83 lcd.printString("Press start",3,5);
el18rg 0:77899648f88b 84 lcd.refresh();
el18rg 2:b936aa854de2 85 while ( pad.start_pressed() == false) {
el18rg 2:b936aa854de2 86 pad.leds_on();
el18rg 0:77899648f88b 87 }
el18rg 2:b936aa854de2 88 }