![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Matis Requis 201241242
Dependencies: mbed
Tempest Game
Game Screen
The board is made of 12 columns. The Hero stays at the top of the column
Game Controls
To control the hero spaceship point the joystick to the column you want the hero to go to.
Press the A button to shoot a bullet in the column you are currently in.
TempestEngine/TempestEngine.cpp@6:037dfa5064a1, 2020-05-25 (annotated)
- Committer:
- MatisRequis
- Date:
- Mon May 25 07:46:48 2020 +0000
- Revision:
- 6:037dfa5064a1
- Parent:
- 4:8e3ba8d6d915
- Child:
- 7:94bc3e21d664
Added new bullet create and draw funtions
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
MatisRequis | 2:d59a92e65bd9 | 1 | #include "TempestEngine.h" |
MatisRequis | 2:d59a92e65bd9 | 2 | |
MatisRequis | 2:d59a92e65bd9 | 3 | TempestEngine::TempestEngine() { |
MatisRequis | 2:d59a92e65bd9 | 4 | |
MatisRequis | 2:d59a92e65bd9 | 5 | } |
MatisRequis | 2:d59a92e65bd9 | 6 | |
MatisRequis | 2:d59a92e65bd9 | 7 | TempestEngine::~TempestEngine() { |
MatisRequis | 2:d59a92e65bd9 | 8 | |
MatisRequis | 2:d59a92e65bd9 | 9 | } |
MatisRequis | 2:d59a92e65bd9 | 10 | |
MatisRequis | 2:d59a92e65bd9 | 11 | |
MatisRequis | 4:8e3ba8d6d915 | 12 | void TempestEngine::init() { |
MatisRequis | 4:8e3ba8d6d915 | 13 | _hero.init(0); |
MatisRequis | 2:d59a92e65bd9 | 14 | } |
MatisRequis | 2:d59a92e65bd9 | 15 | |
MatisRequis | 4:8e3ba8d6d915 | 16 | |
MatisRequis | 2:d59a92e65bd9 | 17 | void TempestEngine::draw(N5110 &lcd) { |
MatisRequis | 3:54132cf073d7 | 18 | _board.draw(lcd); |
MatisRequis | 4:8e3ba8d6d915 | 19 | |
MatisRequis | 4:8e3ba8d6d915 | 20 | //draw hero ship |
MatisRequis | 4:8e3ba8d6d915 | 21 | _hero.draw(lcd); |
MatisRequis | 6:037dfa5064a1 | 22 | |
MatisRequis | 4:8e3ba8d6d915 | 23 | |
MatisRequis | 2:d59a92e65bd9 | 24 | |
MatisRequis | 2:d59a92e65bd9 | 25 | //draw ennemies |
MatisRequis | 6:037dfa5064a1 | 26 | // _ennemy.draw(lcd); |
MatisRequis | 2:d59a92e65bd9 | 27 | |
MatisRequis | 2:d59a92e65bd9 | 28 | //draw bullets |
MatisRequis | 6:037dfa5064a1 | 29 | draw_bullets(lcd); |
MatisRequis | 2:d59a92e65bd9 | 30 | |
MatisRequis | 4:8e3ba8d6d915 | 31 | } |
MatisRequis | 4:8e3ba8d6d915 | 32 | void TempestEngine::read_input(Gamepad &pad) { |
MatisRequis | 4:8e3ba8d6d915 | 33 | _d = pad.get_angle(); |
MatisRequis | 4:8e3ba8d6d915 | 34 | _mag = pad.get_mag(); |
MatisRequis | 4:8e3ba8d6d915 | 35 | _a = pad.A_pressed(); |
MatisRequis | 4:8e3ba8d6d915 | 36 | } |
MatisRequis | 4:8e3ba8d6d915 | 37 | |
MatisRequis | 4:8e3ba8d6d915 | 38 | |
MatisRequis | 4:8e3ba8d6d915 | 39 | void TempestEngine::update() { |
MatisRequis | 6:037dfa5064a1 | 40 | _hero.update(_d, _mag); |
MatisRequis | 6:037dfa5064a1 | 41 | create_bullets(); |
MatisRequis | 6:037dfa5064a1 | 42 | } |
MatisRequis | 6:037dfa5064a1 | 43 | |
MatisRequis | 6:037dfa5064a1 | 44 | void TempestEngine::create_bullets() { |
MatisRequis | 6:037dfa5064a1 | 45 | if (_bullet_timer <= 0) { |
MatisRequis | 6:037dfa5064a1 | 46 | if (_a == 1) { |
MatisRequis | 6:037dfa5064a1 | 47 | Bullet new_bullet; |
MatisRequis | 6:037dfa5064a1 | 48 | |
MatisRequis | 6:037dfa5064a1 | 49 | new_bullet.init(_hero.get_column()); |
MatisRequis | 6:037dfa5064a1 | 50 | |
MatisRequis | 6:037dfa5064a1 | 51 | bullet_vect.push_back(new_bullet); |
MatisRequis | 6:037dfa5064a1 | 52 | |
MatisRequis | 6:037dfa5064a1 | 53 | _bullet_timer = 5; |
MatisRequis | 6:037dfa5064a1 | 54 | } |
MatisRequis | 6:037dfa5064a1 | 55 | } |
MatisRequis | 6:037dfa5064a1 | 56 | _bullet_timer--; |
MatisRequis | 6:037dfa5064a1 | 57 | } |
MatisRequis | 6:037dfa5064a1 | 58 | |
MatisRequis | 6:037dfa5064a1 | 59 | //draws all the bullets |
MatisRequis | 6:037dfa5064a1 | 60 | void TempestEngine::draw_bullets(N5110 &lcd) { |
MatisRequis | 6:037dfa5064a1 | 61 | //iterates through the bullet objects |
MatisRequis | 6:037dfa5064a1 | 62 | for (int i = 0; i< bullet_vect.size(); i++) { |
MatisRequis | 6:037dfa5064a1 | 63 | //draws current bullet |
MatisRequis | 6:037dfa5064a1 | 64 | bullet_vect[i].draw(lcd); |
MatisRequis | 6:037dfa5064a1 | 65 | |
MatisRequis | 6:037dfa5064a1 | 66 | //checks if bullet needs to be deleted |
MatisRequis | 6:037dfa5064a1 | 67 | if (bullet_vect[i].checkdelete()) { |
MatisRequis | 6:037dfa5064a1 | 68 | bullet_vect.erase(bullet_vect.begin() + i); |
MatisRequis | 6:037dfa5064a1 | 69 | } |
MatisRequis | 6:037dfa5064a1 | 70 | } |
MatisRequis | 4:8e3ba8d6d915 | 71 | } |