Matis Requis 201241242
Dependencies: mbed
Tempest Game
Game Screen
The board is made of 12 columns. The Hero stays at the top of the column
Game Controls
To control the hero spaceship point the joystick to the column you want the hero to go to.
Press the A button to shoot a bullet in the column you are currently in.
TempestEngine/TempestEngine.cpp@2:d59a92e65bd9, 2020-05-19 (annotated)
- Committer:
- MatisRequis
- Date:
- Tue May 19 10:18:06 2020 +0000
- Revision:
- 2:d59a92e65bd9
- Child:
- 3:54132cf073d7
Add board, hero, TempestGame, and Bullet classes. Most of the draw() functions are done.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
MatisRequis | 2:d59a92e65bd9 | 1 | #include "TempestEngine.h" |
MatisRequis | 2:d59a92e65bd9 | 2 | |
MatisRequis | 2:d59a92e65bd9 | 3 | TempestEngine::TempestEngine() { |
MatisRequis | 2:d59a92e65bd9 | 4 | |
MatisRequis | 2:d59a92e65bd9 | 5 | } |
MatisRequis | 2:d59a92e65bd9 | 6 | |
MatisRequis | 2:d59a92e65bd9 | 7 | TempestEngine::~TempestEngine() { |
MatisRequis | 2:d59a92e65bd9 | 8 | |
MatisRequis | 2:d59a92e65bd9 | 9 | } |
MatisRequis | 2:d59a92e65bd9 | 10 | |
MatisRequis | 2:d59a92e65bd9 | 11 | |
MatisRequis | 2:d59a92e65bd9 | 12 | void TempestEngine::init(int column_amount, int bullet_speed) { |
MatisRequis | 2:d59a92e65bd9 | 13 | _column_amount = column_amount; |
MatisRequis | 2:d59a92e65bd9 | 14 | _bullet_speed = bullet_speed; |
MatisRequis | 2:d59a92e65bd9 | 15 | |
MatisRequis | 2:d59a92e65bd9 | 16 | |
MatisRequis | 2:d59a92e65bd9 | 17 | } |
MatisRequis | 2:d59a92e65bd9 | 18 | |
MatisRequis | 2:d59a92e65bd9 | 19 | void TempestEngine::readinput(Gamepad &pad) { |
MatisRequis | 2:d59a92e65bd9 | 20 | _d = pad.get_direction(); |
MatisRequis | 2:d59a92e65bd9 | 21 | _a = pad.A_pressed(); |
MatisRequis | 2:d59a92e65bd9 | 22 | } |
MatisRequis | 2:d59a92e65bd9 | 23 | |
MatisRequis | 2:d59a92e65bd9 | 24 | void TempestEngine::draw(N5110 &lcd) { |
MatisRequis | 2:d59a92e65bd9 | 25 | |
MatisRequis | 2:d59a92e65bd9 | 26 | /* |
MatisRequis | 2:d59a92e65bd9 | 27 | //score |
MatisRequis | 2:d59a92e65bd9 | 28 | print_score(lcd); |
MatisRequis | 2:d59a92e65bd9 | 29 | |
MatisRequis | 2:d59a92e65bd9 | 30 | //draw hero ship |
MatisRequis | 2:d59a92e65bd9 | 31 | _hero.draw(lcd); |
MatisRequis | 2:d59a92e65bd9 | 32 | |
MatisRequis | 2:d59a92e65bd9 | 33 | //draw ennemies |
MatisRequis | 2:d59a92e65bd9 | 34 | _ennemy.draw(lcd); |
MatisRequis | 2:d59a92e65bd9 | 35 | |
MatisRequis | 2:d59a92e65bd9 | 36 | //draw bullets |
MatisRequis | 2:d59a92e65bd9 | 37 | _bullet.draw(lcd); */ |
MatisRequis | 2:d59a92e65bd9 | 38 | |
MatisRequis | 2:d59a92e65bd9 | 39 | } |