Matis Requis 201241242
Dependencies: mbed
Tempest Game
Game Screen
The board is made of 12 columns. The Hero stays at the top of the column
Game Controls
To control the hero spaceship point the joystick to the column you want the hero to go to.
Press the A button to shoot a bullet in the column you are currently in.
Diff: TempestEngine/TempestEngine.cpp
- Revision:
- 6:037dfa5064a1
- Parent:
- 4:8e3ba8d6d915
- Child:
- 7:94bc3e21d664
--- a/TempestEngine/TempestEngine.cpp Fri May 22 10:37:26 2020 +0000 +++ b/TempestEngine/TempestEngine.cpp Mon May 25 07:46:48 2020 +0000 @@ -19,18 +19,14 @@ //draw hero ship _hero.draw(lcd); - - /* - //score - print_score(lcd); - + //draw ennemies - _ennemy.draw(lcd); +// _ennemy.draw(lcd); //draw bullets - _bullet.draw(lcd); */ + draw_bullets(lcd); } void TempestEngine::read_input(Gamepad &pad) { @@ -41,5 +37,35 @@ void TempestEngine::update() { - _hero.update(_d, _mag, _a); + _hero.update(_d, _mag); + create_bullets(); +} + +void TempestEngine::create_bullets() { + if (_bullet_timer <= 0) { + if (_a == 1) { + Bullet new_bullet; + + new_bullet.init(_hero.get_column()); + + bullet_vect.push_back(new_bullet); + + _bullet_timer = 5; + } + } + _bullet_timer--; +} + +//draws all the bullets +void TempestEngine::draw_bullets(N5110 &lcd) { + //iterates through the bullet objects + for (int i = 0; i< bullet_vect.size(); i++) { + //draws current bullet + bullet_vect[i].draw(lcd); + + //checks if bullet needs to be deleted + if (bullet_vect[i].checkdelete()) { + bullet_vect.erase(bullet_vect.begin() + i); + } + } } \ No newline at end of file