Albert Tan Mulligan Submission
Dependencies: mbed
main.cpp@11:e60b40963095, 2020-05-24 (annotated)
- Committer:
- Albutt
- Date:
- Sun May 24 21:21:26 2020 +0000
- Revision:
- 11:e60b40963095
- Parent:
- 10:71ced616a64f
- Child:
- 12:c557b6c9b17a
Dead Screen with Reset
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
eencae | 0:b7f1f47bb26a | 1 | /* |
eencae | 0:b7f1f47bb26a | 2 | ELEC2645 Embedded Systems Project |
eencae | 0:b7f1f47bb26a | 3 | School of Electronic & Electrical Engineering |
eencae | 0:b7f1f47bb26a | 4 | University of Leeds |
eencae | 0:b7f1f47bb26a | 5 | 2019/20 |
eencae | 0:b7f1f47bb26a | 6 | |
Albutt | 1:a52187d01a78 | 7 | Name: Albert Tan Mulligan |
Albutt | 1:a52187d01a78 | 8 | Username: el18ajst |
Albutt | 1:a52187d01a78 | 9 | Student ID Number:201241153 |
Albutt | 1:a52187d01a78 | 10 | Date:10/4/2020 |
eencae | 0:b7f1f47bb26a | 11 | */ |
eencae | 0:b7f1f47bb26a | 12 | |
eencae | 0:b7f1f47bb26a | 13 | // includes |
eencae | 0:b7f1f47bb26a | 14 | #include "mbed.h" |
eencae | 0:b7f1f47bb26a | 15 | #include "Gamepad.h" |
eencae | 0:b7f1f47bb26a | 16 | #include "N5110.h" |
Albutt | 2:c25ec0da7636 | 17 | #include "Character.h" |
Albutt | 4:b16b6078a432 | 18 | #include "Bullets.h" |
Albutt | 5:51fd6635141f | 19 | #include "Enemy.h" |
Albutt | 6:546eba371942 | 20 | #include <vector> |
Albutt | 2:c25ec0da7636 | 21 | Serial pc(USBTX, USBRX); |
Albutt | 3:fcc9cf213a61 | 22 | //STRUCTS |
Albutt | 3:fcc9cf213a61 | 23 | struct State { |
Albutt | 3:fcc9cf213a61 | 24 | int number; |
Albutt | 3:fcc9cf213a61 | 25 | int next_state[2]; |
Albutt | 3:fcc9cf213a61 | 26 | }; |
Albutt | 3:fcc9cf213a61 | 27 | |
Albutt | 3:fcc9cf213a61 | 28 | //OBJECTS |
eencae | 0:b7f1f47bb26a | 29 | Gamepad pad; |
eencae | 0:b7f1f47bb26a | 30 | N5110 lcd; |
Albutt | 2:c25ec0da7636 | 31 | Character p1; |
Albutt | 7:0434857199cf | 32 | vector<Bullets> shots; |
Albutt | 6:546eba371942 | 33 | vector<Enemy> enemies; |
Albutt | 10:71ced616a64f | 34 | Direction holder; |
Albutt | 10:71ced616a64f | 35 | int melody[46] = {277, 330, 311, 277, 330, 311, 330, 311, 370, 330, 415, 330, 277, 330, 311, 277, 330, 311, 330, 311, 370, 330, 311, 247, 277, 330, 311, 277, 330, 311, 330, 311, 370, 330, 415, 440, 330, 415, 440, 494, 554, 415, 440, 494, 622, 659}; // #c = 277, d# =311, f# = 370, g# = 415 |
Albutt | 10:71ced616a64f | 36 | int durations[46] = {4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4}; |
Albutt | 3:fcc9cf213a61 | 37 | //Variables |
Albutt | 10:71ced616a64f | 38 | State fsm[4] = { |
Albutt | 3:fcc9cf213a61 | 39 | {0,{1,1}}, |
Albutt | 10:71ced616a64f | 40 | {1,{2,3}}, |
Albutt | 10:71ced616a64f | 41 | {2,{1,0}}, |
Albutt | 10:71ced616a64f | 42 | {3,{0,0}} |
Albutt | 3:fcc9cf213a61 | 43 | }; |
Albutt | 3:fcc9cf213a61 | 44 | volatile int Current_State = 0; |
Albutt | 6:546eba371942 | 45 | volatile int timer = 0; |
Albutt | 10:71ced616a64f | 46 | volatile int score = 0; |
Albutt | 3:fcc9cf213a61 | 47 | //PROTOTYPES |
Albutt | 3:fcc9cf213a61 | 48 | void menu(); |
Albutt | 3:fcc9cf213a61 | 49 | void GameRun(); |
Albutt | 3:fcc9cf213a61 | 50 | void Pause(); |
Albutt | 10:71ced616a64f | 51 | void AddEnemy(); |
Albutt | 10:71ced616a64f | 52 | void PlayerDead(); |
Albutt | 10:71ced616a64f | 53 | void animation(); |
Albutt | 10:71ced616a64f | 54 | void reset(); |
Albutt | 3:fcc9cf213a61 | 55 | //FUNCTIONS |
eencae | 0:b7f1f47bb26a | 56 | int main() |
Albutt | 3:fcc9cf213a61 | 57 | { |
Albutt | 3:fcc9cf213a61 | 58 | //pc.printf("Main Open"); |
Albutt | 3:fcc9cf213a61 | 59 | //SETUPS |
Albutt | 3:fcc9cf213a61 | 60 | pad.init(); |
Albutt | 2:c25ec0da7636 | 61 | lcd.init(); |
Albutt | 10:71ced616a64f | 62 | lcd.setContrast(0.4+(pad.read_pot1()/2.0)); |
Albutt | 3:fcc9cf213a61 | 63 | lcd.clear(); |
Albutt | 10:71ced616a64f | 64 | lcd.refresh(); |
Albutt | 3:fcc9cf213a61 | 65 | //testing CoolTerm |
Albutt | 3:fcc9cf213a61 | 66 | //pc.printf("CoolTerm is Connected\n"); |
Albutt | 3:fcc9cf213a61 | 67 | //pc.printf("CurrentState = %d\n", Current_State); |
Albutt | 2:c25ec0da7636 | 68 | |
Albutt | 3:fcc9cf213a61 | 69 | while(1){ |
Albutt | 3:fcc9cf213a61 | 70 | if(Current_State == 0){ |
Albutt | 3:fcc9cf213a61 | 71 | menu(); |
Albutt | 3:fcc9cf213a61 | 72 | } |
Albutt | 3:fcc9cf213a61 | 73 | else if (Current_State == 1){ |
Albutt | 3:fcc9cf213a61 | 74 | GameRun(); |
Albutt | 3:fcc9cf213a61 | 75 | } |
Albutt | 10:71ced616a64f | 76 | else if (Current_State == 2){ |
Albutt | 3:fcc9cf213a61 | 77 | Pause(); |
Albutt | 3:fcc9cf213a61 | 78 | } |
Albutt | 10:71ced616a64f | 79 | else if (Current_State == 3){ |
Albutt | 10:71ced616a64f | 80 | PlayerDead(); |
Albutt | 10:71ced616a64f | 81 | } |
Albutt | 3:fcc9cf213a61 | 82 | } |
Albutt | 3:fcc9cf213a61 | 83 | } |
Albutt | 3:fcc9cf213a61 | 84 | |
Albutt | 3:fcc9cf213a61 | 85 | void menu(){ |
Albutt | 3:fcc9cf213a61 | 86 | //pc.printf("Menu Open"); |
Albutt | 10:71ced616a64f | 87 | lcd.clear(); |
Albutt | 10:71ced616a64f | 88 | lcd.printString("BoxHead",21,1); |
Albutt | 10:71ced616a64f | 89 | lcd.printString(" Press A to ",0,3); |
Albutt | 10:71ced616a64f | 90 | lcd.printString("Start",27,4); |
Albutt | 3:fcc9cf213a61 | 91 | lcd.refresh(); |
Albutt | 3:fcc9cf213a61 | 92 | while (1) { |
Albutt | 3:fcc9cf213a61 | 93 | //pc.printf("While Loop + %d", g_pad.Button_A_flag); |
Albutt | 3:fcc9cf213a61 | 94 | if (pad.A_pressed()) { |
Albutt | 3:fcc9cf213a61 | 95 | //pc.printf("Button_A"); |
Albutt | 10:71ced616a64f | 96 | animation(); |
Albutt | 3:fcc9cf213a61 | 97 | Current_State = fsm[0].next_state[0]; |
Albutt | 6:546eba371942 | 98 | enemies.push_back(Enemy(timer)); |
Albutt | 3:fcc9cf213a61 | 99 | p1.init(40,22); |
Albutt | 3:fcc9cf213a61 | 100 | return; |
Albutt | 3:fcc9cf213a61 | 101 | } |
Albutt | 4:b16b6078a432 | 102 | sleep(); |
Albutt | 3:fcc9cf213a61 | 103 | } |
Albutt | 3:fcc9cf213a61 | 104 | } |
Albutt | 3:fcc9cf213a61 | 105 | |
Albutt | 3:fcc9cf213a61 | 106 | void GameRun(){ |
Albutt | 3:fcc9cf213a61 | 107 | //pc.printf("Game Open"); |
Albutt | 2:c25ec0da7636 | 108 | Direction dir = pad.get_direction(); |
Albutt | 2:c25ec0da7636 | 109 | float mag = pad.get_mag(); |
Albutt | 10:71ced616a64f | 110 | pad.play_melody(46, melody,durations,180.0,true); |
Albutt | 2:c25ec0da7636 | 111 | while(1){ |
Albutt | 6:546eba371942 | 112 | timer++; |
Albutt | 10:71ced616a64f | 113 | if(timer%100==0){ |
Albutt | 10:71ced616a64f | 114 | AddEnemy(); |
Albutt | 10:71ced616a64f | 115 | } |
Albutt | 3:fcc9cf213a61 | 116 | //movement code |
Albutt | 2:c25ec0da7636 | 117 | dir = pad.get_direction(); |
Albutt | 2:c25ec0da7636 | 118 | mag = pad.get_mag(); |
Albutt | 10:71ced616a64f | 119 | if(dir == N){ |
Albutt | 10:71ced616a64f | 120 | holder = dir; |
Albutt | 10:71ced616a64f | 121 | } |
Albutt | 10:71ced616a64f | 122 | else if(dir == S){ |
Albutt | 10:71ced616a64f | 123 | holder = dir; |
Albutt | 10:71ced616a64f | 124 | } |
Albutt | 10:71ced616a64f | 125 | else if(dir == E){ |
Albutt | 10:71ced616a64f | 126 | holder = dir; |
Albutt | 10:71ced616a64f | 127 | } |
Albutt | 10:71ced616a64f | 128 | else if(dir == W){ |
Albutt | 10:71ced616a64f | 129 | holder = dir; |
Albutt | 10:71ced616a64f | 130 | } |
Albutt | 4:b16b6078a432 | 131 | if (pad.A_pressed()) { |
Albutt | 10:71ced616a64f | 132 | shots.push_back(Bullets(p1.get_x()+2, p1.get_y()+2, holder)); |
Albutt | 4:b16b6078a432 | 133 | } |
Albutt | 2:c25ec0da7636 | 134 | p1.update(dir, mag); |
Albutt | 8:0c6d6ed55851 | 135 | for(int i = 0; i<shots.size(); i++){ |
Albutt | 8:0c6d6ed55851 | 136 | shots.at(i).update(); |
Albutt | 6:546eba371942 | 137 | } |
Albutt | 8:0c6d6ed55851 | 138 | for(int i = 1; i<shots.size(); i++){ |
Albutt | 8:0c6d6ed55851 | 139 | if(shots.at(i).get_x()>84|shots.at(i).get_x()<1|shots.at(i).get_y()>48|shots.at(i).get_y()<1){ |
Albutt | 7:0434857199cf | 140 | shots.erase(shots.begin()+i); |
Albutt | 7:0434857199cf | 141 | } |
Albutt | 8:0c6d6ed55851 | 142 | } |
Albutt | 8:0c6d6ed55851 | 143 | for(int i = 0; i<enemies.size(); i++){ |
Albutt | 8:0c6d6ed55851 | 144 | enemies.at(i).update(p1.get_x()+1, p1.get_y()+1); |
Albutt | 10:71ced616a64f | 145 | if(enemies.at(i).get_x()>= p1.get_x()-1 & enemies.at(i).get_x()<= p1.get_x()+3&enemies.at(i).get_y()>= p1.get_y()-1 & enemies.at(i).get_y()<= p1.get_y()+3){ |
Albutt | 10:71ced616a64f | 146 | Current_State = fsm[Current_State].next_state[1]; |
Albutt | 10:71ced616a64f | 147 | return; |
Albutt | 10:71ced616a64f | 148 | } |
Albutt | 9:62fe47a1374f | 149 | for(int j = 0; j<shots.size(); j++){ |
Albutt | 9:62fe47a1374f | 150 | if(shots.at(j).get_x() >= enemies.at(i).get_x() & shots.at(j).get_x()<= enemies.at(i).get_x()+3 & shots.at(j).get_y() >= enemies.at(i).get_y() & shots.at(j).get_y()<= enemies.at(i).get_y()+3){ |
Albutt | 9:62fe47a1374f | 151 | shots.at(j).dead(); |
Albutt | 10:71ced616a64f | 152 | enemies.at(i).reset(timer); |
Albutt | 10:71ced616a64f | 153 | score++; |
Albutt | 8:0c6d6ed55851 | 154 | } |
Albutt | 8:0c6d6ed55851 | 155 | } |
Albutt | 7:0434857199cf | 156 | } |
Albutt | 9:62fe47a1374f | 157 | |
Albutt | 4:b16b6078a432 | 158 | lcd.clear(); |
Albutt | 6:546eba371942 | 159 | for(int i = 0; i<enemies.size(); i++){ |
Albutt | 6:546eba371942 | 160 | enemies.at(i).draw(lcd); |
Albutt | 6:546eba371942 | 161 | } |
Albutt | 7:0434857199cf | 162 | for(int i = 0; i<shots.size(); i++){ |
Albutt | 7:0434857199cf | 163 | shots.at(i).draw(lcd); |
Albutt | 7:0434857199cf | 164 | } |
Albutt | 2:c25ec0da7636 | 165 | p1.draw(lcd); |
Albutt | 2:c25ec0da7636 | 166 | lcd.refresh(); |
Albutt | 4:b16b6078a432 | 167 | wait(1.0f/10.0f); |
Albutt | 3:fcc9cf213a61 | 168 | if (pad.start_pressed()) { |
Albutt | 3:fcc9cf213a61 | 169 | Current_State = fsm[Current_State].next_state[0]; |
Albutt | 3:fcc9cf213a61 | 170 | return; |
Albutt | 3:fcc9cf213a61 | 171 | |
Albutt | 3:fcc9cf213a61 | 172 | } |
Albutt | 2:c25ec0da7636 | 173 | } |
eencae | 0:b7f1f47bb26a | 174 | } |
Albutt | 3:fcc9cf213a61 | 175 | void Pause(){ |
Albutt | 10:71ced616a64f | 176 | lcd.printString(" PAUSED",0,1); |
Albutt | 3:fcc9cf213a61 | 177 | lcd.refresh(); |
Albutt | 3:fcc9cf213a61 | 178 | // put the MCU to sleep until an interrupt wakes it up |
Albutt | 3:fcc9cf213a61 | 179 | if (pad.start_pressed()) { |
Albutt | 3:fcc9cf213a61 | 180 | Current_State = fsm[Current_State].next_state[0]; |
Albutt | 3:fcc9cf213a61 | 181 | return; |
eencae | 0:b7f1f47bb26a | 182 | |
Albutt | 3:fcc9cf213a61 | 183 | } |
Albutt | 3:fcc9cf213a61 | 184 | if (pad.B_pressed()) { |
Albutt | 3:fcc9cf213a61 | 185 | Current_State = fsm[Current_State].next_state[1]; |
Albutt | 3:fcc9cf213a61 | 186 | lcd.clear(); |
Albutt | 3:fcc9cf213a61 | 187 | return; |
Albutt | 3:fcc9cf213a61 | 188 | |
Albutt | 3:fcc9cf213a61 | 189 | } |
Albutt | 3:fcc9cf213a61 | 190 | sleep(); |
Albutt | 3:fcc9cf213a61 | 191 | } |
Albutt | 10:71ced616a64f | 192 | void AddEnemy(){ |
Albutt | 10:71ced616a64f | 193 | enemies.push_back(Enemy(timer)); |
Albutt | 3:fcc9cf213a61 | 194 | return; |
Albutt | 3:fcc9cf213a61 | 195 | } |
Albutt | 10:71ced616a64f | 196 | void PlayerDead(){ |
Albutt | 10:71ced616a64f | 197 | lcd.clear(); |
Albutt | 10:71ced616a64f | 198 | lcd.printString("YOU DIED",18,1); |
Albutt | 10:71ced616a64f | 199 | char buffer[14]; |
Albutt | 10:71ced616a64f | 200 | if(score>10){ |
Albutt | 10:71ced616a64f | 201 | sprintf(buffer, " Score:%d", score); |
Albutt | 10:71ced616a64f | 202 | lcd.printString(buffer,0,2); |
Albutt | 10:71ced616a64f | 203 | }else{ |
Albutt | 10:71ced616a64f | 204 | sprintf(buffer, "Score:0%d", score); |
Albutt | 10:71ced616a64f | 205 | lcd.printString(buffer,18,2); |
Albutt | 10:71ced616a64f | 206 | } |
Albutt | 10:71ced616a64f | 207 | lcd.printString(" Press A to ",0,4); |
Albutt | 10:71ced616a64f | 208 | lcd.printString("Restart",21,5); |
Albutt | 10:71ced616a64f | 209 | lcd.refresh(); |
Albutt | 10:71ced616a64f | 210 | while(1){ |
Albutt | 10:71ced616a64f | 211 | if(pad.A_pressed()){ |
Albutt | 10:71ced616a64f | 212 | Current_State =fsm[Current_State].next_state[1]; |
Albutt | 10:71ced616a64f | 213 | return; |
Albutt | 10:71ced616a64f | 214 | } |
Albutt | 10:71ced616a64f | 215 | sleep(); |
Albutt | 10:71ced616a64f | 216 | } |
Albutt | 10:71ced616a64f | 217 | } |
Albutt | 10:71ced616a64f | 218 | |
Albutt | 10:71ced616a64f | 219 | void animation(){ |
Albutt | 10:71ced616a64f | 220 | for(int i = 1; i<=42; i++){ |
Albutt | 10:71ced616a64f | 221 | lcd.drawRect(0,0,i,48,FILL_BLACK); |
Albutt | 10:71ced616a64f | 222 | lcd.drawRect(84-i,0,i,48,FILL_BLACK); |
Albutt | 10:71ced616a64f | 223 | lcd.refresh(); |
Albutt | 10:71ced616a64f | 224 | wait(0.005); |
Albutt | 10:71ced616a64f | 225 | } |
Albutt | 10:71ced616a64f | 226 | for(int i = 1; i<=42; i++){ |
Albutt | 10:71ced616a64f | 227 | lcd.drawRect(0,0,i,48,FILL_WHITE); |
Albutt | 10:71ced616a64f | 228 | lcd.drawRect(84-i,0,i,48,FILL_WHITE); |
Albutt | 10:71ced616a64f | 229 | lcd.refresh(); |
Albutt | 10:71ced616a64f | 230 | wait(0.005); |
Albutt | 10:71ced616a64f | 231 | } |
Albutt | 10:71ced616a64f | 232 | |
Albutt | 10:71ced616a64f | 233 | return; |
Albutt | 10:71ced616a64f | 234 | } |
Albutt | 11:e60b40963095 | 235 | void reset(){ |
Albutt | 11:e60b40963095 | 236 | score = 0; |
Albutt | 11:e60b40963095 | 237 | while(enemies.size()>=1){ |
Albutt | 11:e60b40963095 | 238 | enemies.pop_back(); |
Albutt | 11:e60b40963095 | 239 | } |
Albutt | 11:e60b40963095 | 240 | while(shots.size()>=1){ |
Albutt | 11:e60b40963095 | 241 | shots.pop_back(); |
Albutt | 11:e60b40963095 | 242 | } |
Albutt | 11:e60b40963095 | 243 | p1.reset(); |
Albutt | 11:e60b40963095 | 244 | return; |
Albutt | 11:e60b40963095 | 245 | } |