Albert Tan Mulligan Submission
Dependencies: mbed
main.cpp@7:0434857199cf, 2020-05-22 (annotated)
- Committer:
- Albutt
- Date:
- Fri May 22 15:46:14 2020 +0000
- Revision:
- 7:0434857199cf
- Parent:
- 6:546eba371942
- Child:
- 8:0c6d6ed55851
Bullets in Vectors for infinite Vectors;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
eencae | 0:b7f1f47bb26a | 1 | /* |
eencae | 0:b7f1f47bb26a | 2 | ELEC2645 Embedded Systems Project |
eencae | 0:b7f1f47bb26a | 3 | School of Electronic & Electrical Engineering |
eencae | 0:b7f1f47bb26a | 4 | University of Leeds |
eencae | 0:b7f1f47bb26a | 5 | 2019/20 |
eencae | 0:b7f1f47bb26a | 6 | |
Albutt | 1:a52187d01a78 | 7 | Name: Albert Tan Mulligan |
Albutt | 1:a52187d01a78 | 8 | Username: el18ajst |
Albutt | 1:a52187d01a78 | 9 | Student ID Number:201241153 |
Albutt | 1:a52187d01a78 | 10 | Date:10/4/2020 |
eencae | 0:b7f1f47bb26a | 11 | */ |
eencae | 0:b7f1f47bb26a | 12 | |
eencae | 0:b7f1f47bb26a | 13 | // includes |
eencae | 0:b7f1f47bb26a | 14 | #include "mbed.h" |
eencae | 0:b7f1f47bb26a | 15 | #include "Gamepad.h" |
eencae | 0:b7f1f47bb26a | 16 | #include "N5110.h" |
Albutt | 2:c25ec0da7636 | 17 | #include "Character.h" |
Albutt | 4:b16b6078a432 | 18 | #include "Bullets.h" |
Albutt | 5:51fd6635141f | 19 | #include "Enemy.h" |
Albutt | 6:546eba371942 | 20 | #include <vector> |
Albutt | 2:c25ec0da7636 | 21 | Serial pc(USBTX, USBRX); |
Albutt | 3:fcc9cf213a61 | 22 | //STRUCTS |
Albutt | 3:fcc9cf213a61 | 23 | struct State { |
Albutt | 3:fcc9cf213a61 | 24 | int number; |
Albutt | 3:fcc9cf213a61 | 25 | int next_state[2]; |
Albutt | 3:fcc9cf213a61 | 26 | }; |
Albutt | 3:fcc9cf213a61 | 27 | |
Albutt | 3:fcc9cf213a61 | 28 | //OBJECTS |
eencae | 0:b7f1f47bb26a | 29 | Gamepad pad; |
eencae | 0:b7f1f47bb26a | 30 | N5110 lcd; |
Albutt | 2:c25ec0da7636 | 31 | Character p1; |
Albutt | 7:0434857199cf | 32 | vector<Bullets> shots; |
Albutt | 6:546eba371942 | 33 | volatile int enemy_number = 1; |
Albutt | 6:546eba371942 | 34 | vector<Enemy> enemies; |
Albutt | 3:fcc9cf213a61 | 35 | //Variables |
Albutt | 3:fcc9cf213a61 | 36 | State fsm[3] = { |
Albutt | 3:fcc9cf213a61 | 37 | {0,{1,1}}, |
Albutt | 3:fcc9cf213a61 | 38 | {1,{2,2}}, |
Albutt | 3:fcc9cf213a61 | 39 | {2,{1,0}} |
Albutt | 3:fcc9cf213a61 | 40 | }; |
Albutt | 3:fcc9cf213a61 | 41 | volatile int Current_State = 0; |
Albutt | 6:546eba371942 | 42 | volatile int timer = 0; |
Albutt | 3:fcc9cf213a61 | 43 | //PROTOTYPES |
Albutt | 3:fcc9cf213a61 | 44 | void menu(); |
Albutt | 3:fcc9cf213a61 | 45 | void GameRun(); |
Albutt | 3:fcc9cf213a61 | 46 | void Pause(); |
Albutt | 3:fcc9cf213a61 | 47 | void LevelUp(); |
Albutt | 3:fcc9cf213a61 | 48 | //FUNCTIONS |
eencae | 0:b7f1f47bb26a | 49 | int main() |
Albutt | 3:fcc9cf213a61 | 50 | { |
Albutt | 3:fcc9cf213a61 | 51 | //pc.printf("Main Open"); |
Albutt | 3:fcc9cf213a61 | 52 | //SETUPS |
Albutt | 3:fcc9cf213a61 | 53 | pad.init(); |
Albutt | 2:c25ec0da7636 | 54 | lcd.init(); |
Albutt | 3:fcc9cf213a61 | 55 | lcd.clear(); |
Albutt | 3:fcc9cf213a61 | 56 | //testing CoolTerm |
Albutt | 3:fcc9cf213a61 | 57 | //pc.printf("CoolTerm is Connected\n"); |
Albutt | 3:fcc9cf213a61 | 58 | //pc.printf("CurrentState = %d\n", Current_State); |
Albutt | 2:c25ec0da7636 | 59 | |
Albutt | 3:fcc9cf213a61 | 60 | while(1){ |
Albutt | 3:fcc9cf213a61 | 61 | if(Current_State == 0){ |
Albutt | 3:fcc9cf213a61 | 62 | menu(); |
Albutt | 3:fcc9cf213a61 | 63 | } |
Albutt | 3:fcc9cf213a61 | 64 | else if (Current_State == 1){ |
Albutt | 3:fcc9cf213a61 | 65 | GameRun(); |
Albutt | 3:fcc9cf213a61 | 66 | } |
Albutt | 3:fcc9cf213a61 | 67 | else if (Current_State ==2){ |
Albutt | 3:fcc9cf213a61 | 68 | Pause(); |
Albutt | 3:fcc9cf213a61 | 69 | } |
Albutt | 3:fcc9cf213a61 | 70 | } |
Albutt | 3:fcc9cf213a61 | 71 | } |
Albutt | 3:fcc9cf213a61 | 72 | |
Albutt | 3:fcc9cf213a61 | 73 | void menu(){ |
Albutt | 3:fcc9cf213a61 | 74 | //pc.printf("Menu Open"); |
Albutt | 3:fcc9cf213a61 | 75 | lcd.printString(" BoxHead ",0,1); |
Albutt | 4:b16b6078a432 | 76 | lcd.printString(" Choose your",0,3); |
Albutt | 4:b16b6078a432 | 77 | lcd.printString(" Weapon",0,4); |
Albutt | 3:fcc9cf213a61 | 78 | lcd.refresh(); |
Albutt | 3:fcc9cf213a61 | 79 | while (1) { |
Albutt | 3:fcc9cf213a61 | 80 | //pc.printf("While Loop + %d", g_pad.Button_A_flag); |
Albutt | 3:fcc9cf213a61 | 81 | if (pad.A_pressed()) { |
Albutt | 3:fcc9cf213a61 | 82 | //pc.printf("Button_A"); |
Albutt | 3:fcc9cf213a61 | 83 | Current_State = fsm[0].next_state[0]; |
Albutt | 6:546eba371942 | 84 | enemies.push_back(Enemy(timer)); |
Albutt | 3:fcc9cf213a61 | 85 | p1.init(40,22); |
Albutt | 3:fcc9cf213a61 | 86 | return; |
Albutt | 3:fcc9cf213a61 | 87 | } |
Albutt | 3:fcc9cf213a61 | 88 | if (pad.X_pressed()) { |
Albutt | 3:fcc9cf213a61 | 89 | //pc.printf("Button_X"); |
Albutt | 3:fcc9cf213a61 | 90 | Current_State = fsm[0].next_state[0]; |
Albutt | 6:546eba371942 | 91 | enemies.push_back(Enemy(timer)); |
Albutt | 3:fcc9cf213a61 | 92 | p1.init(40,22); |
Albutt | 3:fcc9cf213a61 | 93 | return; |
Albutt | 3:fcc9cf213a61 | 94 | } |
Albutt | 3:fcc9cf213a61 | 95 | if (pad.Y_pressed()) { |
Albutt | 3:fcc9cf213a61 | 96 | //pc.printf("Button_Y"); |
Albutt | 3:fcc9cf213a61 | 97 | Current_State = fsm[0].next_state[0]; |
Albutt | 6:546eba371942 | 98 | enemies.push_back(Enemy(timer)); |
Albutt | 3:fcc9cf213a61 | 99 | p1.init(40,22); |
Albutt | 3:fcc9cf213a61 | 100 | return; |
Albutt | 3:fcc9cf213a61 | 101 | } |
Albutt | 4:b16b6078a432 | 102 | sleep(); |
Albutt | 3:fcc9cf213a61 | 103 | } |
Albutt | 3:fcc9cf213a61 | 104 | } |
Albutt | 3:fcc9cf213a61 | 105 | |
Albutt | 3:fcc9cf213a61 | 106 | void GameRun(){ |
Albutt | 3:fcc9cf213a61 | 107 | //pc.printf("Game Open"); |
Albutt | 2:c25ec0da7636 | 108 | Direction dir = pad.get_direction(); |
Albutt | 2:c25ec0da7636 | 109 | float mag = pad.get_mag(); |
Albutt | 2:c25ec0da7636 | 110 | while(1){ |
Albutt | 6:546eba371942 | 111 | timer++; |
Albutt | 3:fcc9cf213a61 | 112 | //movement code |
Albutt | 2:c25ec0da7636 | 113 | dir = pad.get_direction(); |
Albutt | 2:c25ec0da7636 | 114 | mag = pad.get_mag(); |
Albutt | 4:b16b6078a432 | 115 | |
Albutt | 4:b16b6078a432 | 116 | if (pad.A_pressed()) { |
Albutt | 7:0434857199cf | 117 | shots.push_back(Bullets(p1.get_x()+2, p1.get_y()+2, dir)); |
Albutt | 4:b16b6078a432 | 118 | } |
Albutt | 6:546eba371942 | 119 | if (enemies.size()== 0) { |
Albutt | 6:546eba371942 | 120 | LevelUp(); |
Albutt | 4:b16b6078a432 | 121 | } |
Albutt | 2:c25ec0da7636 | 122 | p1.update(dir, mag); |
Albutt | 6:546eba371942 | 123 | for(int i = 0; i<enemies.size(); i++){ |
Albutt | 6:546eba371942 | 124 | enemies.at(i).update(p1.get_x()+2, p1.get_y()+2); |
Albutt | 6:546eba371942 | 125 | } |
Albutt | 7:0434857199cf | 126 | for(int i = 0; i<shots.size(); i++){ |
Albutt | 7:0434857199cf | 127 | if(shots.at(i).get_x()>84||shots.at(i).get_x()<0||shots.at(i).get_y()>48||shots.at(i).get_x()<0){ |
Albutt | 7:0434857199cf | 128 | shots.erase(shots.begin()+i); |
Albutt | 7:0434857199cf | 129 | } |
Albutt | 7:0434857199cf | 130 | shots.at(i).update(); |
Albutt | 7:0434857199cf | 131 | } |
Albutt | 4:b16b6078a432 | 132 | lcd.clear(); |
Albutt | 6:546eba371942 | 133 | for(int i = 0; i<enemies.size(); i++){ |
Albutt | 6:546eba371942 | 134 | enemies.at(i).draw(lcd); |
Albutt | 6:546eba371942 | 135 | } |
Albutt | 7:0434857199cf | 136 | for(int i = 0; i<shots.size(); i++){ |
Albutt | 7:0434857199cf | 137 | shots.at(i).draw(lcd); |
Albutt | 7:0434857199cf | 138 | } |
Albutt | 2:c25ec0da7636 | 139 | p1.draw(lcd); |
Albutt | 2:c25ec0da7636 | 140 | lcd.refresh(); |
Albutt | 4:b16b6078a432 | 141 | wait(1.0f/10.0f); |
Albutt | 3:fcc9cf213a61 | 142 | if (pad.start_pressed()) { |
Albutt | 3:fcc9cf213a61 | 143 | Current_State = fsm[Current_State].next_state[0]; |
Albutt | 3:fcc9cf213a61 | 144 | return; |
Albutt | 3:fcc9cf213a61 | 145 | |
Albutt | 3:fcc9cf213a61 | 146 | } |
Albutt | 2:c25ec0da7636 | 147 | } |
eencae | 0:b7f1f47bb26a | 148 | } |
Albutt | 3:fcc9cf213a61 | 149 | void Pause(){ |
Albutt | 4:b16b6078a432 | 150 | lcd.printString(" PAUSED ",0,1); |
Albutt | 3:fcc9cf213a61 | 151 | lcd.refresh(); |
Albutt | 3:fcc9cf213a61 | 152 | // put the MCU to sleep until an interrupt wakes it up |
Albutt | 3:fcc9cf213a61 | 153 | if (pad.start_pressed()) { |
Albutt | 3:fcc9cf213a61 | 154 | Current_State = fsm[Current_State].next_state[0]; |
Albutt | 3:fcc9cf213a61 | 155 | return; |
eencae | 0:b7f1f47bb26a | 156 | |
Albutt | 3:fcc9cf213a61 | 157 | } |
Albutt | 3:fcc9cf213a61 | 158 | if (pad.B_pressed()) { |
Albutt | 3:fcc9cf213a61 | 159 | Current_State = fsm[Current_State].next_state[1]; |
Albutt | 3:fcc9cf213a61 | 160 | lcd.clear(); |
Albutt | 3:fcc9cf213a61 | 161 | return; |
Albutt | 3:fcc9cf213a61 | 162 | |
Albutt | 3:fcc9cf213a61 | 163 | } |
Albutt | 3:fcc9cf213a61 | 164 | sleep(); |
Albutt | 3:fcc9cf213a61 | 165 | } |
Albutt | 3:fcc9cf213a61 | 166 | void LevelUp(){ |
Albutt | 3:fcc9cf213a61 | 167 | |
Albutt | 6:546eba371942 | 168 | lcd.printString("NEXT LEVEL ",0,1); |
Albutt | 6:546eba371942 | 169 | lcd.refresh(); |
Albutt | 3:fcc9cf213a61 | 170 | wait(2.0); |
Albutt | 6:546eba371942 | 171 | enemy_number *= 2; |
Albutt | 6:546eba371942 | 172 | for(int i = 0; i < enemy_number; i++){ |
Albutt | 6:546eba371942 | 173 | enemies.push_back(Enemy(timer)); |
Albutt | 6:546eba371942 | 174 | } |
Albutt | 3:fcc9cf213a61 | 175 | p1.level_up(); |
Albutt | 6:546eba371942 | 176 | Current_State = 1; |
Albutt | 3:fcc9cf213a61 | 177 | return; |
Albutt | 3:fcc9cf213a61 | 178 | } |