Albert Tan Mulligan Submission

Dependencies:   mbed

Committer:
Albutt
Date:
Wed May 20 21:39:09 2020 +0000
Revision:
5:51fd6635141f
Parent:
4:b16b6078a432
Child:
6:546eba371942
Enemy Class Finished;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
eencae 0:b7f1f47bb26a 1 /*
eencae 0:b7f1f47bb26a 2 ELEC2645 Embedded Systems Project
eencae 0:b7f1f47bb26a 3 School of Electronic & Electrical Engineering
eencae 0:b7f1f47bb26a 4 University of Leeds
eencae 0:b7f1f47bb26a 5 2019/20
eencae 0:b7f1f47bb26a 6
Albutt 1:a52187d01a78 7 Name: Albert Tan Mulligan
Albutt 1:a52187d01a78 8 Username: el18ajst
Albutt 1:a52187d01a78 9 Student ID Number:201241153
Albutt 1:a52187d01a78 10 Date:10/4/2020
eencae 0:b7f1f47bb26a 11 */
eencae 0:b7f1f47bb26a 12
eencae 0:b7f1f47bb26a 13 // includes
eencae 0:b7f1f47bb26a 14 #include "mbed.h"
eencae 0:b7f1f47bb26a 15 #include "Gamepad.h"
eencae 0:b7f1f47bb26a 16 #include "N5110.h"
Albutt 2:c25ec0da7636 17 #include "Character.h"
Albutt 4:b16b6078a432 18 #include "Bullets.h"
Albutt 5:51fd6635141f 19 #include "Enemy.h"
Albutt 2:c25ec0da7636 20 Serial pc(USBTX, USBRX);
Albutt 3:fcc9cf213a61 21 //STRUCTS
Albutt 3:fcc9cf213a61 22 struct State {
Albutt 3:fcc9cf213a61 23 int number;
Albutt 3:fcc9cf213a61 24 int next_state[2];
Albutt 3:fcc9cf213a61 25 };
Albutt 3:fcc9cf213a61 26
Albutt 3:fcc9cf213a61 27 //OBJECTS
eencae 0:b7f1f47bb26a 28 Gamepad pad;
eencae 0:b7f1f47bb26a 29 N5110 lcd;
Albutt 2:c25ec0da7636 30 Character p1;
Albutt 4:b16b6078a432 31 Bullets shot;
Albutt 5:51fd6635141f 32 Enemy boi;
Albutt 3:fcc9cf213a61 33 //Variables
Albutt 3:fcc9cf213a61 34 State fsm[3] = {
Albutt 3:fcc9cf213a61 35 {0,{1,1}},
Albutt 3:fcc9cf213a61 36 {1,{2,2}},
Albutt 3:fcc9cf213a61 37 {2,{1,0}}
Albutt 3:fcc9cf213a61 38 };
Albutt 3:fcc9cf213a61 39 volatile int Current_State = 0;
Albutt 3:fcc9cf213a61 40 //PROTOTYPES
Albutt 3:fcc9cf213a61 41 void menu();
Albutt 3:fcc9cf213a61 42 void GameRun();
Albutt 3:fcc9cf213a61 43 void Pause();
Albutt 3:fcc9cf213a61 44 void LevelUp();
Albutt 3:fcc9cf213a61 45 //FUNCTIONS
eencae 0:b7f1f47bb26a 46 int main()
Albutt 3:fcc9cf213a61 47 {
Albutt 3:fcc9cf213a61 48 //pc.printf("Main Open");
Albutt 3:fcc9cf213a61 49 //SETUPS
Albutt 3:fcc9cf213a61 50 pad.init();
Albutt 2:c25ec0da7636 51 lcd.init();
Albutt 3:fcc9cf213a61 52 lcd.clear();
Albutt 3:fcc9cf213a61 53 //testing CoolTerm
Albutt 3:fcc9cf213a61 54 //pc.printf("CoolTerm is Connected\n");
Albutt 3:fcc9cf213a61 55 //pc.printf("CurrentState = %d\n", Current_State);
Albutt 2:c25ec0da7636 56
Albutt 3:fcc9cf213a61 57 while(1){
Albutt 3:fcc9cf213a61 58 if(Current_State == 0){
Albutt 3:fcc9cf213a61 59 menu();
Albutt 3:fcc9cf213a61 60 }
Albutt 3:fcc9cf213a61 61 else if (Current_State == 1){
Albutt 3:fcc9cf213a61 62 GameRun();
Albutt 3:fcc9cf213a61 63 }
Albutt 3:fcc9cf213a61 64 else if (Current_State ==2){
Albutt 3:fcc9cf213a61 65 Pause();
Albutt 3:fcc9cf213a61 66 }
Albutt 3:fcc9cf213a61 67 }
Albutt 3:fcc9cf213a61 68 }
Albutt 3:fcc9cf213a61 69
Albutt 3:fcc9cf213a61 70 void menu(){
Albutt 3:fcc9cf213a61 71 //pc.printf("Menu Open");
Albutt 3:fcc9cf213a61 72 lcd.printString(" BoxHead ",0,1);
Albutt 4:b16b6078a432 73 lcd.printString(" Choose your",0,3);
Albutt 4:b16b6078a432 74 lcd.printString(" Weapon",0,4);
Albutt 3:fcc9cf213a61 75 lcd.refresh();
Albutt 3:fcc9cf213a61 76 while (1) {
Albutt 3:fcc9cf213a61 77 //pc.printf("While Loop + %d", g_pad.Button_A_flag);
Albutt 3:fcc9cf213a61 78 if (pad.A_pressed()) {
Albutt 3:fcc9cf213a61 79 //pc.printf("Button_A");
Albutt 3:fcc9cf213a61 80 Current_State = fsm[0].next_state[0];
Albutt 5:51fd6635141f 81 boi.init();
Albutt 3:fcc9cf213a61 82 p1.init(40,22);
Albutt 3:fcc9cf213a61 83 return;
Albutt 3:fcc9cf213a61 84 }
Albutt 3:fcc9cf213a61 85 if (pad.X_pressed()) {
Albutt 3:fcc9cf213a61 86 //pc.printf("Button_X");
Albutt 3:fcc9cf213a61 87 Current_State = fsm[0].next_state[0];
Albutt 5:51fd6635141f 88 boi.init();
Albutt 3:fcc9cf213a61 89 p1.init(40,22);
Albutt 3:fcc9cf213a61 90 return;
Albutt 3:fcc9cf213a61 91 }
Albutt 3:fcc9cf213a61 92 if (pad.Y_pressed()) {
Albutt 3:fcc9cf213a61 93 //pc.printf("Button_Y");
Albutt 3:fcc9cf213a61 94 Current_State = fsm[0].next_state[0];
Albutt 5:51fd6635141f 95 boi.init();
Albutt 3:fcc9cf213a61 96 p1.init(40,22);
Albutt 3:fcc9cf213a61 97 return;
Albutt 3:fcc9cf213a61 98 }
Albutt 4:b16b6078a432 99 sleep();
Albutt 3:fcc9cf213a61 100 }
Albutt 3:fcc9cf213a61 101 }
Albutt 3:fcc9cf213a61 102
Albutt 3:fcc9cf213a61 103 void GameRun(){
Albutt 3:fcc9cf213a61 104 //pc.printf("Game Open");
Albutt 2:c25ec0da7636 105 Direction dir = pad.get_direction();
Albutt 2:c25ec0da7636 106 float mag = pad.get_mag();
Albutt 2:c25ec0da7636 107 while(1){
Albutt 3:fcc9cf213a61 108 //movement code
Albutt 2:c25ec0da7636 109 dir = pad.get_direction();
Albutt 2:c25ec0da7636 110 mag = pad.get_mag();
Albutt 4:b16b6078a432 111
Albutt 4:b16b6078a432 112 if (pad.A_pressed()) {
Albutt 4:b16b6078a432 113 shot.init(p1.get_x()+2, p1.get_y()+2, 1);
Albutt 4:b16b6078a432 114 }
Albutt 4:b16b6078a432 115 else if (pad.B_pressed()) {
Albutt 4:b16b6078a432 116 shot.init(p1.get_x()+2, p1.get_y()+2, 2);
Albutt 4:b16b6078a432 117 }
Albutt 4:b16b6078a432 118 else if (pad.Y_pressed()) {
Albutt 4:b16b6078a432 119 shot.init(p1.get_x()+2, p1.get_y()+2, 3);
Albutt 4:b16b6078a432 120 }
Albutt 4:b16b6078a432 121 else if (pad.X_pressed()) {
Albutt 4:b16b6078a432 122 shot.init(p1.get_x()+2, p1.get_y()+2, 0);
Albutt 4:b16b6078a432 123 }
Albutt 5:51fd6635141f 124 boi.update(p1.get_x()+1, p1.get_y()+1);
Albutt 2:c25ec0da7636 125 p1.update(dir, mag);
Albutt 4:b16b6078a432 126 shot.update(p1.get_x()+2, p1.get_y()+2);
Albutt 4:b16b6078a432 127 lcd.clear();
Albutt 5:51fd6635141f 128 boi.draw(lcd);
Albutt 2:c25ec0da7636 129 p1.draw(lcd);
Albutt 4:b16b6078a432 130 shot.draw(lcd);
Albutt 2:c25ec0da7636 131 lcd.refresh();
Albutt 4:b16b6078a432 132 wait(1.0f/10.0f);
Albutt 3:fcc9cf213a61 133 if (pad.start_pressed()) {
Albutt 3:fcc9cf213a61 134 Current_State = fsm[Current_State].next_state[0];
Albutt 3:fcc9cf213a61 135 return;
Albutt 3:fcc9cf213a61 136
Albutt 3:fcc9cf213a61 137 }
Albutt 2:c25ec0da7636 138 }
eencae 0:b7f1f47bb26a 139 }
Albutt 3:fcc9cf213a61 140 void Pause(){
Albutt 4:b16b6078a432 141 lcd.printString(" PAUSED ",0,1);
Albutt 3:fcc9cf213a61 142 lcd.refresh();
Albutt 3:fcc9cf213a61 143 // put the MCU to sleep until an interrupt wakes it up
Albutt 3:fcc9cf213a61 144 if (pad.start_pressed()) {
Albutt 3:fcc9cf213a61 145 Current_State = fsm[Current_State].next_state[0];
Albutt 3:fcc9cf213a61 146 return;
eencae 0:b7f1f47bb26a 147
Albutt 3:fcc9cf213a61 148 }
Albutt 3:fcc9cf213a61 149 if (pad.B_pressed()) {
Albutt 3:fcc9cf213a61 150 Current_State = fsm[Current_State].next_state[1];
Albutt 3:fcc9cf213a61 151 lcd.clear();
Albutt 3:fcc9cf213a61 152 return;
Albutt 3:fcc9cf213a61 153
Albutt 3:fcc9cf213a61 154 }
Albutt 3:fcc9cf213a61 155 sleep();
Albutt 3:fcc9cf213a61 156 }
Albutt 3:fcc9cf213a61 157 void LevelUp(){
Albutt 3:fcc9cf213a61 158
Albutt 3:fcc9cf213a61 159 lcd.printString(" NEXT LEVEL ",0,1);
Albutt 3:fcc9cf213a61 160 wait(2.0);
Albutt 3:fcc9cf213a61 161 lcd.refresh();
Albutt 3:fcc9cf213a61 162 p1.level_up();
Albutt 3:fcc9cf213a61 163 Current_State = fsm[Current_State].next_state[0];
Albutt 3:fcc9cf213a61 164 return;
Albutt 3:fcc9cf213a61 165 }