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main.cpp@2:888634fff8ff, 2019-04-06 (annotated)
- Committer:
- ll16o2l
- Date:
- Sat Apr 06 12:08:39 2019 +0000
- Revision:
- 2:888634fff8ff
- Parent:
- 1:2d3139578aca
- Child:
- 3:aa82968b7a8e
Added stopwatch however still needs adjusting
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| ll16o2l | 0:03363a508918 | 1 | /* |
| ll16o2l | 0:03363a508918 | 2 | ELEC2645 Embedded Systems Project |
| ll16o2l | 0:03363a508918 | 3 | School of Electronic & Electrical Engineering |
| ll16o2l | 0:03363a508918 | 4 | University of Leeds |
| ll16o2l | 0:03363a508918 | 5 | Name: Oliver Luong |
| ll16o2l | 0:03363a508918 | 6 | Username: ll16o2l |
| ll16o2l | 0:03363a508918 | 7 | Student ID Number:201140613 |
| ll16o2l | 0:03363a508918 | 8 | Date:05/03/2019 |
| ll16o2l | 1:2d3139578aca | 9 | */ |
| ll16o2l | 1:2d3139578aca | 10 | |
| ll16o2l | 1:2d3139578aca | 11 | ///////// pre-processor directives //////// |
| ll16o2l | 1:2d3139578aca | 12 | #include "mbed.h" |
| ll16o2l | 1:2d3139578aca | 13 | #include "Gamepad.h" |
| ll16o2l | 1:2d3139578aca | 14 | #include "N5110.h" |
| ll16o2l | 2:888634fff8ff | 15 | #include "DodgeEngine.h" |
| ll16o2l | 2:888634fff8ff | 16 | #include "Stopwatch.h" // published library |
| ll16o2l | 2:888634fff8ff | 17 | |
| ll16o2l | 1:2d3139578aca | 18 | |
| ll16o2l | 2:888634fff8ff | 19 | #define PLAYER_WIDTH 14 |
| ll16o2l | 2:888634fff8ff | 20 | #define PLAYER_HEIGHT 14 |
| ll16o2l | 2:888634fff8ff | 21 | #define OBJECTS_SIZE 2 |
| ll16o2l | 2:888634fff8ff | 22 | #define OBJECTS_SPEED 3 /////////////////Want to make it changing |
| ll16o2l | 2:888634fff8ff | 23 | |
| ll16o2l | 2:888634fff8ff | 24 | //#ifdef WITH_TESTING |
| ll16o2l | 2:888634fff8ff | 25 | //# include "tests.h" |
| ll16o2l | 2:888634fff8ff | 26 | //#endif |
| ll16o2l | 1:2d3139578aca | 27 | |
| ll16o2l | 1:2d3139578aca | 28 | /////////////// structs ///////////////// |
| ll16o2l | 1:2d3139578aca | 29 | struct UserInput { |
| ll16o2l | 2:888634fff8ff | 30 | Direction d; |
| ll16o2l | 2:888634fff8ff | 31 | float mag; |
| ll16o2l | 1:2d3139578aca | 32 | }; |
| ll16o2l | 1:2d3139578aca | 33 | /////////////// objects /////////////// |
| ll16o2l | 1:2d3139578aca | 34 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| ll16o2l | 1:2d3139578aca | 35 | Gamepad pad; |
| ll16o2l | 2:888634fff8ff | 36 | DodgeEngine dodge; |
| ll16o2l | 2:888634fff8ff | 37 | Stopwatch _stopwatch; |
| ll16o2l | 1:2d3139578aca | 38 | |
| ll16o2l | 1:2d3139578aca | 39 | ///////////// prototypes /////////////// |
| ll16o2l | 1:2d3139578aca | 40 | void init(); |
| ll16o2l | 1:2d3139578aca | 41 | void update_game(UserInput input); |
| ll16o2l | 1:2d3139578aca | 42 | void render(); |
| ll16o2l | 1:2d3139578aca | 43 | void welcome(); |
| ll16o2l | 1:2d3139578aca | 44 | |
| ll16o2l | 1:2d3139578aca | 45 | ///////////// functions //////////////// |
| ll16o2l | 1:2d3139578aca | 46 | int main() |
| ll16o2l | 1:2d3139578aca | 47 | { |
| ll16o2l | 2:888634fff8ff | 48 | //#ifdef WITH_TESTING |
| ll16o2l | 2:888634fff8ff | 49 | // int number_of_failures = run_all_tests(); |
| ll16o2l | 2:888634fff8ff | 50 | // |
| ll16o2l | 2:888634fff8ff | 51 | // if(number_of_failures > 0) return number_of_failures; |
| ll16o2l | 2:888634fff8ff | 52 | //#endif |
| ll16o2l | 1:2d3139578aca | 53 | |
| ll16o2l | 2:888634fff8ff | 54 | int fps = 15; // frames per second |
| ll16o2l | 1:2d3139578aca | 55 | |
| ll16o2l | 1:2d3139578aca | 56 | init(); // initialise and then display welcome screen... |
| ll16o2l | 1:2d3139578aca | 57 | welcome(); // waiting for the user to start |
| ll16o2l | 1:2d3139578aca | 58 | |
| ll16o2l | 1:2d3139578aca | 59 | render(); // first draw the initial frame |
| ll16o2l | 1:2d3139578aca | 60 | wait(1.0f/fps); // and wait for one frame period |
| ll16o2l | 1:2d3139578aca | 61 | |
| ll16o2l | 2:888634fff8ff | 62 | int lose = dodge.get_lose(); |
| ll16o2l | 1:2d3139578aca | 63 | // game loop - read input, update the game state and render the display |
| ll16o2l | 2:888634fff8ff | 64 | while (lose == 0) { |
| ll16o2l | 2:888634fff8ff | 65 | dodge.read_input(pad); |
| ll16o2l | 2:888634fff8ff | 66 | dodge.update(pad); |
| ll16o2l | 1:2d3139578aca | 67 | render(); |
| ll16o2l | 1:2d3139578aca | 68 | wait(1.0f/fps); |
| ll16o2l | 1:2d3139578aca | 69 | } |
| ll16o2l | 2:888634fff8ff | 70 | welcome(); |
| ll16o2l | 1:2d3139578aca | 71 | } |
| ll16o2l | 1:2d3139578aca | 72 | |
| ll16o2l | 1:2d3139578aca | 73 | // initialies all classes and libraries |
| ll16o2l | 1:2d3139578aca | 74 | void init() |
| ll16o2l | 1:2d3139578aca | 75 | { |
| ll16o2l | 1:2d3139578aca | 76 | // need to initialise LCD and Gamepad |
| ll16o2l | 1:2d3139578aca | 77 | lcd.init(); |
| ll16o2l | 1:2d3139578aca | 78 | pad.init(); |
| ll16o2l | 1:2d3139578aca | 79 | |
| ll16o2l | 1:2d3139578aca | 80 | // initialise the game with correct ball and paddle sizes |
| ll16o2l | 2:888634fff8ff | 81 | dodge.init(PLAYER_WIDTH,PLAYER_HEIGHT,OBJECTS_SIZE,OBJECTS_SPEED); ////////////CHANGE |
| ll16o2l | 1:2d3139578aca | 82 | |
| ll16o2l | 1:2d3139578aca | 83 | } |
| ll16o2l | 1:2d3139578aca | 84 | |
| ll16o2l | 1:2d3139578aca | 85 | // this function draws each frame on the LCD |
| ll16o2l | 1:2d3139578aca | 86 | void render() |
| ll16o2l | 1:2d3139578aca | 87 | { |
| ll16o2l | 1:2d3139578aca | 88 | // clear screen, re-draw and refresh |
| ll16o2l | 1:2d3139578aca | 89 | lcd.clear(); |
| ll16o2l | 2:888634fff8ff | 90 | dodge.draw(lcd); |
| ll16o2l | 1:2d3139578aca | 91 | lcd.refresh(); |
| ll16o2l | 1:2d3139578aca | 92 | } |
| ll16o2l | 1:2d3139578aca | 93 | |
| ll16o2l | 1:2d3139578aca | 94 | // simple splash screen displayed on start-up |
| ll16o2l | 1:2d3139578aca | 95 | void welcome() { |
| ll16o2l | 1:2d3139578aca | 96 | |
| ll16o2l | 2:888634fff8ff | 97 | lcd.printString(" Dodge! ",0,1); |
| ll16o2l | 1:2d3139578aca | 98 | lcd.printString(" Press Start ",0,4); |
| ll16o2l | 1:2d3139578aca | 99 | lcd.refresh(); |
| ll16o2l | 1:2d3139578aca | 100 | |
| ll16o2l | 1:2d3139578aca | 101 | // wait flashing LEDs until start button is pressed |
| ll16o2l | 2:888634fff8ff | 102 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
| ll16o2l | 1:2d3139578aca | 103 | pad.leds_on(); |
| ll16o2l | 1:2d3139578aca | 104 | wait(0.1); |
| ll16o2l | 1:2d3139578aca | 105 | pad.leds_off(); |
| ll16o2l | 1:2d3139578aca | 106 | wait(0.1); |
| ll16o2l | 1:2d3139578aca | 107 | } |
| ll16o2l | 2:888634fff8ff | 108 | _stopwatch.start(); |
| ll16o2l | 1:2d3139578aca | 109 | |
| ll16o2l | 2:888634fff8ff | 110 | } |
| ll16o2l | 2:888634fff8ff | 111 | |
| ll16o2l | 2:888634fff8ff | 112 | //void lose(){ |
| ll16o2l | 2:888634fff8ff | 113 | // int _lose = DodgeEngine.get_lose; |
| ll16o2l | 2:888634fff8ff | 114 | //} |