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main.cpp
- Committer:
- ll16o2l
- Date:
- 2019-04-06
- Revision:
- 2:888634fff8ff
- Parent:
- 1:2d3139578aca
- Child:
- 3:aa82968b7a8e
File content as of revision 2:888634fff8ff:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Oliver Luong Username: ll16o2l Student ID Number:201140613 Date:05/03/2019 */ ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "DodgeEngine.h" #include "Stopwatch.h" // published library #define PLAYER_WIDTH 14 #define PLAYER_HEIGHT 14 #define OBJECTS_SIZE 2 #define OBJECTS_SPEED 3 /////////////////Want to make it changing //#ifdef WITH_TESTING //# include "tests.h" //#endif /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; DodgeEngine dodge; Stopwatch _stopwatch; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { //#ifdef WITH_TESTING // int number_of_failures = run_all_tests(); // // if(number_of_failures > 0) return number_of_failures; //#endif int fps = 15; // frames per second init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start render(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period int lose = dodge.get_lose(); // game loop - read input, update the game state and render the display while (lose == 0) { dodge.read_input(pad); dodge.update(pad); render(); wait(1.0f/fps); } welcome(); } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game with correct ball and paddle sizes dodge.init(PLAYER_WIDTH,PLAYER_HEIGHT,OBJECTS_SIZE,OBJECTS_SPEED); ////////////CHANGE } // this function draws each frame on the LCD void render() { // clear screen, re-draw and refresh lcd.clear(); dodge.draw(lcd); lcd.refresh(); } // simple splash screen displayed on start-up void welcome() { lcd.printString(" Dodge! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while (pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } _stopwatch.start(); } //void lose(){ // int _lose = DodgeEngine.get_lose; //}