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main.cpp@3:aa82968b7a8e, 2019-04-25 (annotated)
- Committer:
- ll16o2l
- Date:
- Thu Apr 25 15:08:52 2019 +0000
- Revision:
- 3:aa82968b7a8e
- Parent:
- 2:888634fff8ff
- Child:
- 8:c3153fd4d8ce
Completed Dodge game
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ll16o2l | 3:aa82968b7a8e | 1 | /** |
ll16o2l | 3:aa82968b7a8e | 2 | * ELEC2645 Embedded Systems Project |
ll16o2l | 3:aa82968b7a8e | 3 | * School of Electronic & Electrical Engineering |
ll16o2l | 3:aa82968b7a8e | 4 | * University of Leeds |
ll16o2l | 3:aa82968b7a8e | 5 | * @file main.cpp |
ll16o2l | 3:aa82968b7a8e | 6 | * @brief |
ll16o2l | 3:aa82968b7a8e | 7 | * @author Oliver Luong |
ll16o2l | 3:aa82968b7a8e | 8 | * Username: ll16o2l |
ll16o2l | 3:aa82968b7a8e | 9 | * Student ID Number:201140613 |
ll16o2l | 3:aa82968b7a8e | 10 | * @Date 05/03/2019 |
ll16o2l | 1:2d3139578aca | 11 | */ |
ll16o2l | 1:2d3139578aca | 12 | |
ll16o2l | 1:2d3139578aca | 13 | ///////// pre-processor directives //////// |
ll16o2l | 1:2d3139578aca | 14 | #include "mbed.h" |
ll16o2l | 1:2d3139578aca | 15 | #include "Gamepad.h" |
ll16o2l | 1:2d3139578aca | 16 | #include "N5110.h" |
ll16o2l | 2:888634fff8ff | 17 | #include "DodgeEngine.h" |
ll16o2l | 1:2d3139578aca | 18 | |
ll16o2l | 2:888634fff8ff | 19 | #define PLAYER_WIDTH 14 |
ll16o2l | 2:888634fff8ff | 20 | #define PLAYER_HEIGHT 14 |
ll16o2l | 2:888634fff8ff | 21 | #define OBJECTS_SIZE 2 |
ll16o2l | 3:aa82968b7a8e | 22 | #define OBJECTS_SPEED 4 /////////////////Want to make it changing |
ll16o2l | 3:aa82968b7a8e | 23 | #define LIVES 5 |
ll16o2l | 3:aa82968b7a8e | 24 | #define KIT_SIZE 7 |
ll16o2l | 1:2d3139578aca | 25 | |
ll16o2l | 1:2d3139578aca | 26 | /////////////// structs ///////////////// |
ll16o2l | 1:2d3139578aca | 27 | struct UserInput { |
ll16o2l | 2:888634fff8ff | 28 | Direction d; |
ll16o2l | 2:888634fff8ff | 29 | float mag; |
ll16o2l | 1:2d3139578aca | 30 | }; |
ll16o2l | 1:2d3139578aca | 31 | /////////////// objects /////////////// |
ll16o2l | 1:2d3139578aca | 32 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
ll16o2l | 1:2d3139578aca | 33 | Gamepad pad; |
ll16o2l | 2:888634fff8ff | 34 | DodgeEngine dodge; |
ll16o2l | 1:2d3139578aca | 35 | |
ll16o2l | 1:2d3139578aca | 36 | ///////////// prototypes /////////////// |
ll16o2l | 1:2d3139578aca | 37 | void init(); |
ll16o2l | 1:2d3139578aca | 38 | void update_game(UserInput input); |
ll16o2l | 1:2d3139578aca | 39 | void render(); |
ll16o2l | 1:2d3139578aca | 40 | void welcome(); |
ll16o2l | 1:2d3139578aca | 41 | |
ll16o2l | 1:2d3139578aca | 42 | ///////////// functions //////////////// |
ll16o2l | 1:2d3139578aca | 43 | int main() |
ll16o2l | 1:2d3139578aca | 44 | { |
ll16o2l | 3:aa82968b7a8e | 45 | // This is used for how many loops per second (i.e frames per second) |
ll16o2l | 3:aa82968b7a8e | 46 | int fps = 15; |
ll16o2l | 1:2d3139578aca | 47 | |
ll16o2l | 3:aa82968b7a8e | 48 | init(); // initialise and then display welcome screen |
ll16o2l | 1:2d3139578aca | 49 | welcome(); // waiting for the user to start |
ll16o2l | 1:2d3139578aca | 50 | |
ll16o2l | 1:2d3139578aca | 51 | render(); // first draw the initial frame |
ll16o2l | 1:2d3139578aca | 52 | wait(1.0f/fps); // and wait for one frame period |
ll16o2l | 3:aa82968b7a8e | 53 | |
ll16o2l | 3:aa82968b7a8e | 54 | // This will set the initial value to be used in the loop |
ll16o2l | 3:aa82968b7a8e | 55 | int lose = 0; |
ll16o2l | 3:aa82968b7a8e | 56 | // This sets the time to 0 until the game starts |
ll16o2l | 3:aa82968b7a8e | 57 | float time = 0; |
ll16o2l | 3:aa82968b7a8e | 58 | |
ll16o2l | 1:2d3139578aca | 59 | // game loop - read input, update the game state and render the display |
ll16o2l | 3:aa82968b7a8e | 60 | while (lose == 0) { // Until the value of lose changes to 1 keep looping |
ll16o2l | 3:aa82968b7a8e | 61 | dodge.read_input(pad); // Execute the read_input method from dodge source file |
ll16o2l | 3:aa82968b7a8e | 62 | dodge.update(pad); // Execute the update method from dodge source file |
ll16o2l | 3:aa82968b7a8e | 63 | render(); // Execute the render method |
ll16o2l | 3:aa82968b7a8e | 64 | wait(1.0f/fps); // This controls how fast the while loop iterates |
ll16o2l | 3:aa82968b7a8e | 65 | time = time + 0.06666f; // Adds the time for every iteration to count the time |
ll16o2l | 3:aa82968b7a8e | 66 | // printf("Time = %.2f \n", time); // Used to test the time is working |
ll16o2l | 3:aa82968b7a8e | 67 | dodge.time(time); // Input the time from the main file to dodge source file |
ll16o2l | 3:aa82968b7a8e | 68 | lose = dodge.get_lose(); // Execute the get_lose method then save return value to time variable |
ll16o2l | 1:2d3139578aca | 69 | } |
ll16o2l | 3:aa82968b7a8e | 70 | main(); // Execute the main method after lose = 1 and the while loop stops |
ll16o2l | 3:aa82968b7a8e | 71 | wait(1.0f); |
ll16o2l | 3:aa82968b7a8e | 72 | }/** |
ll16o2l | 3:aa82968b7a8e | 73 | * This method will be used to initialies all classes and libraries. |
ll16o2l | 3:aa82968b7a8e | 74 | * @author Oliver Luong |
ll16o2l | 3:aa82968b7a8e | 75 | * @date 22/04/2019 |
ll16o2l | 3:aa82968b7a8e | 76 | */ |
ll16o2l | 1:2d3139578aca | 77 | void init() |
ll16o2l | 1:2d3139578aca | 78 | { |
ll16o2l | 3:aa82968b7a8e | 79 | // initialise LCD and Gamepad |
ll16o2l | 1:2d3139578aca | 80 | lcd.init(); |
ll16o2l | 1:2d3139578aca | 81 | pad.init(); |
ll16o2l | 1:2d3139578aca | 82 | |
ll16o2l | 3:aa82968b7a8e | 83 | // initialise the game with pre-determerined directives |
ll16o2l | 3:aa82968b7a8e | 84 | dodge.init(PLAYER_WIDTH,PLAYER_HEIGHT,OBJECTS_SIZE,OBJECTS_SPEED,LIVES,KIT_SIZE); |
ll16o2l | 1:2d3139578aca | 85 | |
ll16o2l | 1:2d3139578aca | 86 | } |
ll16o2l | 1:2d3139578aca | 87 | |
ll16o2l | 3:aa82968b7a8e | 88 | /** |
ll16o2l | 3:aa82968b7a8e | 89 | * This method will be used to draw the frames onto the LCD. |
ll16o2l | 3:aa82968b7a8e | 90 | * @author Oliver Luong |
ll16o2l | 3:aa82968b7a8e | 91 | * @date 22/04/2019 |
ll16o2l | 3:aa82968b7a8e | 92 | */ |
ll16o2l | 1:2d3139578aca | 93 | void render() |
ll16o2l | 1:2d3139578aca | 94 | { |
ll16o2l | 1:2d3139578aca | 95 | // clear screen, re-draw and refresh |
ll16o2l | 1:2d3139578aca | 96 | lcd.clear(); |
ll16o2l | 2:888634fff8ff | 97 | dodge.draw(lcd); |
ll16o2l | 1:2d3139578aca | 98 | lcd.refresh(); |
ll16o2l | 1:2d3139578aca | 99 | } |
ll16o2l | 3:aa82968b7a8e | 100 | /** |
ll16o2l | 3:aa82968b7a8e | 101 | * This method will be used to initialies the |
ll16o2l | 3:aa82968b7a8e | 102 | * welcome screen and wait for user input. |
ll16o2l | 3:aa82968b7a8e | 103 | * @author Oliver Luong |
ll16o2l | 3:aa82968b7a8e | 104 | * @date 22/04/2019 |
ll16o2l | 3:aa82968b7a8e | 105 | */ |
ll16o2l | 1:2d3139578aca | 106 | void welcome() { |
ll16o2l | 1:2d3139578aca | 107 | |
ll16o2l | 3:aa82968b7a8e | 108 | // Write onto the LCD and refresh |
ll16o2l | 2:888634fff8ff | 109 | lcd.printString(" Dodge! ",0,1); |
ll16o2l | 1:2d3139578aca | 110 | lcd.printString(" Press Start ",0,4); |
ll16o2l | 1:2d3139578aca | 111 | lcd.refresh(); |
ll16o2l | 1:2d3139578aca | 112 | |
ll16o2l | 1:2d3139578aca | 113 | // wait flashing LEDs until start button is pressed |
ll16o2l | 2:888634fff8ff | 114 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
ll16o2l | 1:2d3139578aca | 115 | pad.leds_on(); |
ll16o2l | 1:2d3139578aca | 116 | wait(0.1); |
ll16o2l | 1:2d3139578aca | 117 | pad.leds_off(); |
ll16o2l | 1:2d3139578aca | 118 | wait(0.1); |
ll16o2l | 1:2d3139578aca | 119 | } |
ll16o2l | 3:aa82968b7a8e | 120 | } |