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main.cpp@12:1dfc34bc8382, 2019-05-05 (annotated)
- Committer:
- ll16o2l
- Date:
- Sun May 05 11:19:38 2019 +0000
- Revision:
- 12:1dfc34bc8382
- Parent:
- 11:1c5c549ba75e
Fixed the Instructions, problems with moving the screen up and down.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ll16o2l | 3:aa82968b7a8e | 1 | /** |
ll16o2l | 3:aa82968b7a8e | 2 | * ELEC2645 Embedded Systems Project |
ll16o2l | 3:aa82968b7a8e | 3 | * School of Electronic & Electrical Engineering |
ll16o2l | 3:aa82968b7a8e | 4 | * University of Leeds |
ll16o2l | 3:aa82968b7a8e | 5 | * @file main.cpp |
ll16o2l | 3:aa82968b7a8e | 6 | * @brief |
ll16o2l | 3:aa82968b7a8e | 7 | * @author Oliver Luong |
ll16o2l | 3:aa82968b7a8e | 8 | * Username: ll16o2l |
ll16o2l | 3:aa82968b7a8e | 9 | * Student ID Number:201140613 |
ll16o2l | 3:aa82968b7a8e | 10 | * @Date 05/03/2019 |
ll16o2l | 1:2d3139578aca | 11 | */ |
ll16o2l | 1:2d3139578aca | 12 | |
ll16o2l | 1:2d3139578aca | 13 | ///////// pre-processor directives //////// |
ll16o2l | 1:2d3139578aca | 14 | #include "mbed.h" |
ll16o2l | 1:2d3139578aca | 15 | #include "Gamepad.h" |
ll16o2l | 1:2d3139578aca | 16 | #include "N5110.h" |
ll16o2l | 2:888634fff8ff | 17 | #include "DodgeEngine.h" |
ll16o2l | 11:1c5c549ba75e | 18 | #include "Instruction.h" |
ll16o2l | 1:2d3139578aca | 19 | |
ll16o2l | 2:888634fff8ff | 20 | #define PLAYER_WIDTH 14 |
ll16o2l | 2:888634fff8ff | 21 | #define PLAYER_HEIGHT 14 |
ll16o2l | 2:888634fff8ff | 22 | #define OBJECTS_SIZE 2 |
ll16o2l | 3:aa82968b7a8e | 23 | #define OBJECTS_SPEED 4 /////////////////Want to make it changing |
ll16o2l | 3:aa82968b7a8e | 24 | #define LIVES 5 |
ll16o2l | 3:aa82968b7a8e | 25 | #define KIT_SIZE 7 |
ll16o2l | 1:2d3139578aca | 26 | |
ll16o2l | 1:2d3139578aca | 27 | /////////////// structs ///////////////// |
ll16o2l | 1:2d3139578aca | 28 | struct UserInput { |
ll16o2l | 2:888634fff8ff | 29 | Direction d; |
ll16o2l | 2:888634fff8ff | 30 | float mag; |
ll16o2l | 1:2d3139578aca | 31 | }; |
ll16o2l | 1:2d3139578aca | 32 | /////////////// objects /////////////// |
ll16o2l | 1:2d3139578aca | 33 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
ll16o2l | 1:2d3139578aca | 34 | Gamepad pad; |
ll16o2l | 2:888634fff8ff | 35 | DodgeEngine dodge; |
ll16o2l | 10:0c200ed5973a | 36 | Instruction instruction; |
ll16o2l | 12:1dfc34bc8382 | 37 | Direction d; |
ll16o2l | 1:2d3139578aca | 38 | |
ll16o2l | 1:2d3139578aca | 39 | ///////////// prototypes /////////////// |
ll16o2l | 1:2d3139578aca | 40 | void init(); |
ll16o2l | 1:2d3139578aca | 41 | void update_game(UserInput input); |
ll16o2l | 1:2d3139578aca | 42 | void render(); |
ll16o2l | 1:2d3139578aca | 43 | void welcome(); |
ll16o2l | 10:0c200ed5973a | 44 | void instructions(); |
ll16o2l | 1:2d3139578aca | 45 | |
ll16o2l | 1:2d3139578aca | 46 | ///////////// functions //////////////// |
ll16o2l | 1:2d3139578aca | 47 | int main() |
ll16o2l | 1:2d3139578aca | 48 | { |
ll16o2l | 3:aa82968b7a8e | 49 | // This is used for how many loops per second (i.e frames per second) |
ll16o2l | 3:aa82968b7a8e | 50 | int fps = 15; |
ll16o2l | 1:2d3139578aca | 51 | |
ll16o2l | 3:aa82968b7a8e | 52 | init(); // initialise and then display welcome screen |
ll16o2l | 1:2d3139578aca | 53 | welcome(); // waiting for the user to start |
ll16o2l | 10:0c200ed5973a | 54 | instructions(); // waiting for the user to start |
ll16o2l | 1:2d3139578aca | 55 | |
ll16o2l | 1:2d3139578aca | 56 | render(); // first draw the initial frame |
ll16o2l | 1:2d3139578aca | 57 | wait(1.0f/fps); // and wait for one frame period |
ll16o2l | 3:aa82968b7a8e | 58 | |
ll16o2l | 3:aa82968b7a8e | 59 | // This will set the initial value to be used in the loop |
ll16o2l | 3:aa82968b7a8e | 60 | int lose = 0; |
ll16o2l | 3:aa82968b7a8e | 61 | // This sets the time to 0 until the game starts |
ll16o2l | 3:aa82968b7a8e | 62 | float time = 0; |
ll16o2l | 3:aa82968b7a8e | 63 | |
ll16o2l | 1:2d3139578aca | 64 | // game loop - read input, update the game state and render the display |
ll16o2l | 3:aa82968b7a8e | 65 | while (lose == 0) { // Until the value of lose changes to 1 keep looping |
ll16o2l | 3:aa82968b7a8e | 66 | dodge.read_input(pad); // Execute the read_input method from dodge source file |
ll16o2l | 3:aa82968b7a8e | 67 | dodge.update(pad); // Execute the update method from dodge source file |
ll16o2l | 3:aa82968b7a8e | 68 | render(); // Execute the render method |
ll16o2l | 3:aa82968b7a8e | 69 | wait(1.0f/fps); // This controls how fast the while loop iterates |
ll16o2l | 3:aa82968b7a8e | 70 | time = time + 0.06666f; // Adds the time for every iteration to count the time |
ll16o2l | 3:aa82968b7a8e | 71 | // printf("Time = %.2f \n", time); // Used to test the time is working |
ll16o2l | 3:aa82968b7a8e | 72 | dodge.time(time); // Input the time from the main file to dodge source file |
ll16o2l | 3:aa82968b7a8e | 73 | lose = dodge.get_lose(); // Execute the get_lose method then save return value to time variable |
ll16o2l | 8:c3153fd4d8ce | 74 | // printf("Lose = %2d" ,lose); |
ll16o2l | 1:2d3139578aca | 75 | } |
ll16o2l | 3:aa82968b7a8e | 76 | main(); // Execute the main method after lose = 1 and the while loop stops |
ll16o2l | 3:aa82968b7a8e | 77 | wait(1.0f); |
ll16o2l | 3:aa82968b7a8e | 78 | }/** |
ll16o2l | 3:aa82968b7a8e | 79 | * This method will be used to initialies all classes and libraries. |
ll16o2l | 3:aa82968b7a8e | 80 | * @author Oliver Luong |
ll16o2l | 3:aa82968b7a8e | 81 | * @date 22/04/2019 |
ll16o2l | 3:aa82968b7a8e | 82 | */ |
ll16o2l | 1:2d3139578aca | 83 | void init() |
ll16o2l | 1:2d3139578aca | 84 | { |
ll16o2l | 3:aa82968b7a8e | 85 | // initialise LCD and Gamepad |
ll16o2l | 1:2d3139578aca | 86 | lcd.init(); |
ll16o2l | 1:2d3139578aca | 87 | pad.init(); |
ll16o2l | 1:2d3139578aca | 88 | |
ll16o2l | 3:aa82968b7a8e | 89 | // initialise the game with pre-determerined directives |
ll16o2l | 3:aa82968b7a8e | 90 | dodge.init(PLAYER_WIDTH,PLAYER_HEIGHT,OBJECTS_SIZE,OBJECTS_SPEED,LIVES,KIT_SIZE); |
ll16o2l | 1:2d3139578aca | 91 | |
ll16o2l | 1:2d3139578aca | 92 | } |
ll16o2l | 1:2d3139578aca | 93 | |
ll16o2l | 3:aa82968b7a8e | 94 | /** |
ll16o2l | 3:aa82968b7a8e | 95 | * This method will be used to draw the frames onto the LCD. |
ll16o2l | 3:aa82968b7a8e | 96 | * @author Oliver Luong |
ll16o2l | 3:aa82968b7a8e | 97 | * @date 22/04/2019 |
ll16o2l | 3:aa82968b7a8e | 98 | */ |
ll16o2l | 1:2d3139578aca | 99 | void render() |
ll16o2l | 1:2d3139578aca | 100 | { |
ll16o2l | 1:2d3139578aca | 101 | // clear screen, re-draw and refresh |
ll16o2l | 1:2d3139578aca | 102 | lcd.clear(); |
ll16o2l | 2:888634fff8ff | 103 | dodge.draw(lcd); |
ll16o2l | 1:2d3139578aca | 104 | lcd.refresh(); |
ll16o2l | 1:2d3139578aca | 105 | } |
ll16o2l | 3:aa82968b7a8e | 106 | /** |
ll16o2l | 3:aa82968b7a8e | 107 | * This method will be used to initialies the |
ll16o2l | 3:aa82968b7a8e | 108 | * welcome screen and wait for user input. |
ll16o2l | 3:aa82968b7a8e | 109 | * @author Oliver Luong |
ll16o2l | 3:aa82968b7a8e | 110 | * @date 22/04/2019 |
ll16o2l | 3:aa82968b7a8e | 111 | */ |
ll16o2l | 1:2d3139578aca | 112 | void welcome() { |
ll16o2l | 1:2d3139578aca | 113 | |
ll16o2l | 3:aa82968b7a8e | 114 | // Write onto the LCD and refresh |
ll16o2l | 2:888634fff8ff | 115 | lcd.printString(" Dodge! ",0,1); |
ll16o2l | 1:2d3139578aca | 116 | lcd.printString(" Press Start ",0,4); |
ll16o2l | 1:2d3139578aca | 117 | lcd.refresh(); |
ll16o2l | 1:2d3139578aca | 118 | |
ll16o2l | 1:2d3139578aca | 119 | // wait flashing LEDs until start button is pressed |
ll16o2l | 2:888634fff8ff | 120 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
ll16o2l | 1:2d3139578aca | 121 | pad.leds_on(); |
ll16o2l | 1:2d3139578aca | 122 | wait(0.1); |
ll16o2l | 1:2d3139578aca | 123 | pad.leds_off(); |
ll16o2l | 1:2d3139578aca | 124 | wait(0.1); |
ll16o2l | 1:2d3139578aca | 125 | } |
ll16o2l | 10:0c200ed5973a | 126 | } |
ll16o2l | 10:0c200ed5973a | 127 | |
ll16o2l | 11:1c5c549ba75e | 128 | void instructions() { |
ll16o2l | 12:1dfc34bc8382 | 129 | instruction.init(); |
ll16o2l | 11:1c5c549ba75e | 130 | while (pad.check_event(Gamepad::A_PRESSED) == false) { |
ll16o2l | 12:1dfc34bc8382 | 131 | instruction.write(lcd); |
ll16o2l | 12:1dfc34bc8382 | 132 | instruction.control(pad); |
ll16o2l | 10:0c200ed5973a | 133 | } |
ll16o2l | 3:aa82968b7a8e | 134 | } |