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Dependencies: mbed
Fork of el17zl by
Diff: PushingEngine/PushingEngine.cpp
- Revision:
- 2:9f0d9516a6cd
- Child:
- 3:9fa31396d89d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/PushingEngine/PushingEngine.cpp Sun Mar 24 10:45:30 2019 +0000
@@ -0,0 +1,187 @@
+#include "PushingEngine.h"
+
+PushingEngine::PushingEngine()
+{
+
+}
+
+PushingEngine::~PushingEngine()
+{
+
+}
+
+void PushingEngine::init(int box1_x,int box1_y,int box2_x,int box2_y,
+ int ppl_x,int ppl_y,
+ int cross1_x,int corss2_x,int cross1_x,int cross2_y)
+{
+ // boxes position on screen
+ _b1x = box1_x;
+ _b2x = box2_x;
+ _b1y = box1_y;
+ _b2y = box2_y;
+
+ // ppl position on screen
+ _pplx = ppl_x;
+ _pply = ppl_y;
+
+ //cross position on screen
+ _c1x = cross1_x;
+ _c2x = cross2_x;
+ _c1y = cross1_y;
+ _c2y = cross2_y;
+
+ // inital boxes cross and ppl
+ _b1.init(_b1x,_b1y);
+ _b2.init(_b2x,_b2y);
+ _ppl.init(_pplx,_pply);
+ _c1.init(_c1x,_c1y);
+ _c2.init(_c2x,_c2y);
+}
+
+void PushingEngine::read_input(Gamepad &pad)
+{
+ _d = pad.get_direction(); // return direction of joystick
+ _mag = pad.get_mag();
+}
+
+void PushingEngine::draw(N5110 &lcd)
+{
+ // draw the elements in the LCD buffer
+ // pitch
+ lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
+ // scores
+ print_scores(lcd);
+ // boxes
+ _b1.draw(lcd);
+ _b2.draw(lcd);
+ // ppl
+ _ppl.draw(lcd);
+ //cross
+ _c1.draw(lcd);
+ _c2.draw(lcd);
+}
+
+void PushingEngine::update(Gamepad &pad)
+{
+ check_goal(pad);
+ // important to update boxes and crosses before checking collisions so can
+ // correct for it before updating the display
+ _b1.update(_d,_mag);
+ _b2.update(_d,_mag);
+ _ppl.update();
+ _c1.update();
+ _c2.update();
+
+ //check_wall_collision(pad);
+ //check_paddle_collisions(pad);
+}
+
+void PushingEngine::check_wall_collision(Gamepad &pad)
+{
+ // read current ball attributes
+ Vector2D box1_pos = _b1.get_pos();
+ Vector2D box2_pos = _b2.get_pos();
+
+ // check if topleft touch wall
+ if (box1_pos.y <= 1 ||box1_pos.x <= 1) { // 1 due to 1 pixel boundary
+ box1_pos.y = 1; // keep the position at (1,1)
+ // audio feedback
+ pad.tone(750.0,0.1);
+ }
+ // check if hit bottom wall
+ else if (ball_pos.y + _ball_size >= (HEIGHT-1) ) { // bottom pixel is 47
+ // hit bottom
+ ball_pos.y = (HEIGHT-1) - _ball_size; // stops ball going off screen
+ ball_velocity.y = -ball_velocity.y;
+ // audio feedback
+ pad.tone(750.0,0.1);
+ }
+
+ // update ball parameters
+ _ball.set_velocity(ball_velocity);
+ _ball.set_pos(ball_pos);
+}
+
+void PushingEngine::check_paddle_collisions(Gamepad &pad)
+{
+ // read current ball attributes
+ Vector2D ball_pos = _ball.get_pos();
+ Vector2D ball_velocity = _ball.get_velocity();
+
+ // check p1 first
+ Vector2D p1_pos = _p1.get_pos();
+
+ // see if ball has hit the paddle by checking for overlaps
+ if (
+ (ball_pos.y >= p1_pos.y) && //top
+ (ball_pos.y <= p1_pos.y + _paddle_height) && //bottom
+ (ball_pos.x >= _p1x) && //left
+ (ball_pos.x <= _p1x + _paddle_width) //right
+ ) {
+ // if it has, fix position and reflect x velocity
+ ball_pos.x = _p1x + _paddle_width;
+ ball_velocity.x = -ball_velocity.x;
+ // audio feedback
+ pad.tone(1000.0,0.1);
+ }
+
+ // check p2 next
+ Vector2D p2_pos = _p2.get_pos();
+
+ // see if ball has hit the paddle by checking for overlaps
+ if (
+ (ball_pos.y >= p2_pos.y) && //top
+ (ball_pos.y <= p2_pos.y + _paddle_height) && //bottom
+ (ball_pos.x + _ball_size >= _p2x) && //left
+ (ball_pos.x + _ball_size <= _p2x + _paddle_width) //right
+ ) {
+ // if it has, fix position and reflect x velocity
+ ball_pos.x = _p2x - _ball_size;
+ ball_velocity.x = -ball_velocity.x;
+ // audio feedback
+ pad.tone(1000.0,0.1);
+ }
+
+ // write new attributes
+ _ball.set_velocity(ball_velocity);
+ _ball.set_pos(ball_pos);
+}
+
+void PongEngine::check_goal(Gamepad &pad)
+{
+ Vector2D ball_pos = _ball.get_pos();
+ // P2 has scored
+ if (ball_pos.x + _ball_size < 0) {
+ _p2.add_score();
+ _ball.init(_ball_size,_speed);
+ pad.tone(1500.0,0.5);
+ pad.leds_on();
+ wait(0.5);
+ pad.leds_off();
+ }
+
+ // P1 has scored
+ if (ball_pos.x > WIDTH) {
+ _p1.add_score();
+ _ball.init(_ball_size,_speed);
+ pad.tone(1500.0,0.5);
+ pad.leds_on();
+ wait(0.5);
+ pad.leds_off();
+ }
+}
+
+void PongEngine::print_scores(N5110 &lcd)
+{
+ // get scores from paddles
+ int p1_score = _p1.get_score();
+ int p2_score = _p2.get_score();
+
+ // print to LCD i
+ char buffer1[14];
+ sprintf(buffer1,"%2d",p1_score);
+ lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits
+ char buffer2[14];
+ sprintf(buffer2,"%2d",p2_score);
+ lcd.printString(buffer2,WIDTH/2 + 4,1);
+}
\ No newline at end of file
