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Dependencies: mbed
Fork of el17zl by
PushingEngine/PushingEngine.cpp
- Committer:
- franklzw
- Date:
- 2019-03-24
- Revision:
- 2:9f0d9516a6cd
- Child:
- 3:9fa31396d89d
File content as of revision 2:9f0d9516a6cd:
#include "PushingEngine.h"
PushingEngine::PushingEngine()
{
}
PushingEngine::~PushingEngine()
{
}
void PushingEngine::init(int box1_x,int box1_y,int box2_x,int box2_y,
int ppl_x,int ppl_y,
int cross1_x,int corss2_x,int cross1_x,int cross2_y)
{
// boxes position on screen
_b1x = box1_x;
_b2x = box2_x;
_b1y = box1_y;
_b2y = box2_y;
// ppl position on screen
_pplx = ppl_x;
_pply = ppl_y;
//cross position on screen
_c1x = cross1_x;
_c2x = cross2_x;
_c1y = cross1_y;
_c2y = cross2_y;
// inital boxes cross and ppl
_b1.init(_b1x,_b1y);
_b2.init(_b2x,_b2y);
_ppl.init(_pplx,_pply);
_c1.init(_c1x,_c1y);
_c2.init(_c2x,_c2y);
}
void PushingEngine::read_input(Gamepad &pad)
{
_d = pad.get_direction(); // return direction of joystick
_mag = pad.get_mag();
}
void PushingEngine::draw(N5110 &lcd)
{
// draw the elements in the LCD buffer
// pitch
lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
// scores
print_scores(lcd);
// boxes
_b1.draw(lcd);
_b2.draw(lcd);
// ppl
_ppl.draw(lcd);
//cross
_c1.draw(lcd);
_c2.draw(lcd);
}
void PushingEngine::update(Gamepad &pad)
{
check_goal(pad);
// important to update boxes and crosses before checking collisions so can
// correct for it before updating the display
_b1.update(_d,_mag);
_b2.update(_d,_mag);
_ppl.update();
_c1.update();
_c2.update();
//check_wall_collision(pad);
//check_paddle_collisions(pad);
}
void PushingEngine::check_wall_collision(Gamepad &pad)
{
// read current ball attributes
Vector2D box1_pos = _b1.get_pos();
Vector2D box2_pos = _b2.get_pos();
// check if topleft touch wall
if (box1_pos.y <= 1 ||box1_pos.x <= 1) { // 1 due to 1 pixel boundary
box1_pos.y = 1; // keep the position at (1,1)
// audio feedback
pad.tone(750.0,0.1);
}
// check if hit bottom wall
else if (ball_pos.y + _ball_size >= (HEIGHT-1) ) { // bottom pixel is 47
// hit bottom
ball_pos.y = (HEIGHT-1) - _ball_size; // stops ball going off screen
ball_velocity.y = -ball_velocity.y;
// audio feedback
pad.tone(750.0,0.1);
}
// update ball parameters
_ball.set_velocity(ball_velocity);
_ball.set_pos(ball_pos);
}
void PushingEngine::check_paddle_collisions(Gamepad &pad)
{
// read current ball attributes
Vector2D ball_pos = _ball.get_pos();
Vector2D ball_velocity = _ball.get_velocity();
// check p1 first
Vector2D p1_pos = _p1.get_pos();
// see if ball has hit the paddle by checking for overlaps
if (
(ball_pos.y >= p1_pos.y) && //top
(ball_pos.y <= p1_pos.y + _paddle_height) && //bottom
(ball_pos.x >= _p1x) && //left
(ball_pos.x <= _p1x + _paddle_width) //right
) {
// if it has, fix position and reflect x velocity
ball_pos.x = _p1x + _paddle_width;
ball_velocity.x = -ball_velocity.x;
// audio feedback
pad.tone(1000.0,0.1);
}
// check p2 next
Vector2D p2_pos = _p2.get_pos();
// see if ball has hit the paddle by checking for overlaps
if (
(ball_pos.y >= p2_pos.y) && //top
(ball_pos.y <= p2_pos.y + _paddle_height) && //bottom
(ball_pos.x + _ball_size >= _p2x) && //left
(ball_pos.x + _ball_size <= _p2x + _paddle_width) //right
) {
// if it has, fix position and reflect x velocity
ball_pos.x = _p2x - _ball_size;
ball_velocity.x = -ball_velocity.x;
// audio feedback
pad.tone(1000.0,0.1);
}
// write new attributes
_ball.set_velocity(ball_velocity);
_ball.set_pos(ball_pos);
}
void PongEngine::check_goal(Gamepad &pad)
{
Vector2D ball_pos = _ball.get_pos();
// P2 has scored
if (ball_pos.x + _ball_size < 0) {
_p2.add_score();
_ball.init(_ball_size,_speed);
pad.tone(1500.0,0.5);
pad.leds_on();
wait(0.5);
pad.leds_off();
}
// P1 has scored
if (ball_pos.x > WIDTH) {
_p1.add_score();
_ball.init(_ball_size,_speed);
pad.tone(1500.0,0.5);
pad.leds_on();
wait(0.5);
pad.leds_off();
}
}
void PongEngine::print_scores(N5110 &lcd)
{
// get scores from paddles
int p1_score = _p1.get_score();
int p2_score = _p2.get_score();
// print to LCD i
char buffer1[14];
sprintf(buffer1,"%2d",p1_score);
lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits
char buffer2[14];
sprintf(buffer2,"%2d",p2_score);
lcd.printString(buffer2,WIDTH/2 + 4,1);
}
