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Dependencies: mbed
Fork of el17zl by
Diff: PushingEngine/PushingEngine.cpp
- Revision:
- 3:9fa31396d89d
- Parent:
- 2:9f0d9516a6cd
- Child:
- 4:750d3f9b54de
--- a/PushingEngine/PushingEngine.cpp Sun Mar 24 10:45:30 2019 +0000
+++ b/PushingEngine/PushingEngine.cpp Sun Mar 24 22:41:22 2019 +0000
@@ -30,7 +30,7 @@
_c1y = cross1_y;
_c2y = cross2_y;
- // inital boxes cross and ppl
+ // inital boxes, crosses and ppl
_b1.init(_b1x,_b1y);
_b2.init(_b2x,_b2y);
_ppl.init(_pplx,_pply);
@@ -40,148 +40,177 @@
void PushingEngine::read_input(Gamepad &pad)
{
- _d = pad.get_direction(); // return direction of joystick
- _mag = pad.get_mag();
+ _bstart = pad.check_event(Gamepad::START_PRESSED);
+ _bback = pad.check_event(Gamepad::BACK_PRESSED);
+ _ba = pad.check_event(Gamepad::A_PRESSED);
+ _bb = pad.check_event(Gamepad::B_PRESSED);
+ _bx = pad.check_event(Gamepad::X_PRESSED);
+ _by = pad.check_event(Gamepad::Y_PRESSED);
+ _bjoy = pad.check_event(Gamepad::JOY_PRESSED);
+ _djoy = pad.get_direction();
}
void PushingEngine::draw(N5110 &lcd)
{
// draw the elements in the LCD buffer
// pitch
- lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
- // scores
- print_scores(lcd);
+ lcd.drawLine(0,4,83,4,1);
+ lcd.drawLine(0,5,0,47,1);
+ lcd.drawLine(1,47,83,47,1);
+ lcd.drawLine(83,5,83,46,1);
// boxes
_b1.draw(lcd);
_b2.draw(lcd);
// ppl
_ppl.draw(lcd);
- //cross
+ // cross
_c1.draw(lcd);
_c2.draw(lcd);
}
-void PushingEngine::update(Gamepad &pad)
+void PushingEngine::update(Gamepad &pad) //
{
check_goal(pad);
- // important to update boxes and crosses before checking collisions so can
+ // important to update paddles and ball before checking collisions so can
// correct for it before updating the display
- _b1.update(_d,_mag);
- _b2.update(_d,_mag);
+ _b1.update();
+ _b2.update();
_ppl.update();
- _c1.update();
- _c2.update();
- //check_wall_collision(pad);
- //check_paddle_collisions(pad);
+ check_cross_box_matching(pad);
+ check_cross_box_touching(pad);
}
-void PushingEngine::check_wall_collision(Gamepad &pad)
+void PushingEngine::check_cross_box_matching(Gamepad &pad)
{
- // read current ball attributes
- Vector2D box1_pos = _b1.get_pos();
- Vector2D box2_pos = _b2.get_pos();
-
- // check if topleft touch wall
- if (box1_pos.y <= 1 ||box1_pos.x <= 1) { // 1 due to 1 pixel boundary
- box1_pos.y = 1; // keep the position at (1,1)
- // audio feedback
- pad.tone(750.0,0.1);
- }
- // check if hit bottom wall
- else if (ball_pos.y + _ball_size >= (HEIGHT-1) ) { // bottom pixel is 47
- // hit bottom
- ball_pos.y = (HEIGHT-1) - _ball_size; // stops ball going off screen
- ball_velocity.y = -ball_velocity.y;
- // audio feedback
- pad.tone(750.0,0.1);
- }
-
- // update ball parameters
- _ball.set_velocity(ball_velocity);
- _ball.set_pos(ball_pos);
+ vvvv
}
-void PushingEngine::check_paddle_collisions(Gamepad &pad)
+int PushingEngine::check_ppl_box1_touching(Gamepad &pad)
{
- // read current ball attributes
- Vector2D ball_pos = _ball.get_pos();
- Vector2D ball_velocity = _ball.get_velocity();
-
- // check p1 first
- Vector2D p1_pos = _p1.get_pos();
+ Vector2D b1_pos = _b1.get_pos();
+ Vector2D ppl_pos = _ppl.get_pos();
- // see if ball has hit the paddle by checking for overlaps
- if (
- (ball_pos.y >= p1_pos.y) && //top
- (ball_pos.y <= p1_pos.y + _paddle_height) && //bottom
- (ball_pos.x >= _p1x) && //left
- (ball_pos.x <= _p1x + _paddle_width) //right
- ) {
- // if it has, fix position and reflect x velocity
- ball_pos.x = _p1x + _paddle_width;
- ball_velocity.x = -ball_velocity.x;
- // audio feedback
- pad.tone(1000.0,0.1);
+ if (b1_pos.y == ppl_pos.y)
+ {
+ if((ppl_pos.x-b1_pos.x) =8)
+ {
+ _s = 1; // can push to left
+ } else if((b1_pos.x-ppl_pos.x)=8)
+ {
+ _s = 2; // can push to right
+ }
}
- // check p2 next
- Vector2D p2_pos = _p2.get_pos();
-
- // see if ball has hit the paddle by checking for overlaps
- if (
- (ball_pos.y >= p2_pos.y) && //top
- (ball_pos.y <= p2_pos.y + _paddle_height) && //bottom
- (ball_pos.x + _ball_size >= _p2x) && //left
- (ball_pos.x + _ball_size <= _p2x + _paddle_width) //right
- ) {
- // if it has, fix position and reflect x velocity
- ball_pos.x = _p2x - _ball_size;
- ball_velocity.x = -ball_velocity.x;
- // audio feedback
- pad.tone(1000.0,0.1);
- }
-
- // write new attributes
- _ball.set_velocity(ball_velocity);
- _ball.set_pos(ball_pos);
-}
-
-void PongEngine::check_goal(Gamepad &pad)
-{
- Vector2D ball_pos = _ball.get_pos();
- // P2 has scored
- if (ball_pos.x + _ball_size < 0) {
- _p2.add_score();
- _ball.init(_ball_size,_speed);
- pad.tone(1500.0,0.5);
- pad.leds_on();
- wait(0.5);
- pad.leds_off();
- }
-
- // P1 has scored
- if (ball_pos.x > WIDTH) {
- _p1.add_score();
- _ball.init(_ball_size,_speed);
- pad.tone(1500.0,0.5);
- pad.leds_on();
- wait(0.5);
- pad.leds_off();
+ if (b1_pos.x == ppl_pos.x)
+ {
+ if((ppl_pos.y-b1_pos.y) =8)
+ {
+ _s = 4; // can push up
+ } else if((b1_pos.y-ppl_pos.y)=8)
+ {
+ _s = 3; // can push down
+ }
}
}
-void PongEngine::print_scores(N5110 &lcd)
+int PushingEngine::check_ppl_box2_touching(Gamepad &pad) //
{
- // get scores from paddles
- int p1_score = _p1.get_score();
- int p2_score = _p2.get_score();
+ Vector2D b2_pos = _b2.get_pos();
+ Vector2D ppl_pos = _ppl.get_pos();
+
+ if (b2_pos.y == ppl_pos.y)
+ {
+ if((ppl_pos.x-b2_pos.x) =8)
+ {
+ _r = 1; // can push to left
+ } else if((b2_pos.x-ppl_pos.x)=8)
+ {
+ _r = 2; // can push to right
+ }
+ }
+
+ if (b2_pos.x == ppl_pos.x)
+ {
+ if((ppl_pos.y-b2_pos.y) =8)
+ {
+ _r = 4; // can push up
+ } else if((b2_pos.y-ppl_pos.y)=8)
+ {
+ _r = 3; // can push down
+ }
+ }
+}
+
+void PushingEngine::box1_moving(Gamepad &pad)
+{
+ Vector2D b1_pos = _b1.get_pos();
+ Vector2D ppl_pos = _ppl.get_pos();
+
+ read_input(pad);
+ check_ppl_box1_touching(pad);
+
+ if(_bx == 1 && _s == 1 )
+ {
+ b1_pos.x=b1_pos.x-8;
+ ppl_pos.x=ppl_pos.x-8;
+ }
+
+ if(_bb == 1 && _s == 2 )
+ {
+ b1_pos.x=b1_pos.x+8;
+ ppl_pos.x=ppl_pos.x+8;
+ }
- // print to LCD i
- char buffer1[14];
- sprintf(buffer1,"%2d",p1_score);
- lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits
- char buffer2[14];
- sprintf(buffer2,"%2d",p2_score);
- lcd.printString(buffer2,WIDTH/2 + 4,1);
-}
\ No newline at end of file
+ if(_ba == 1 && _s == 3 )
+ {
+ b1_pos.y=b1_pos.y+8;
+ ppl_pos.y=ppl_pos.y+8;
+ }
+
+ if(_by == 1 && _s == 4 )
+ {
+ b1_pos.y=b1_pos.y-8;
+ ppl_pos.y=ppl_pos.y-8;
+ }
+
+ _b1.set_pos(b1_pos);
+ _ppl.set_pos(ppl_pos);
+}
+
+void PushingEngine::box2_moving(Gamepad &pad)
+{
+ Vector2D b2_pos = _b2.get_pos();
+ Vector2D ppl_pos = _ppl.get_pos();
+
+ read_input(pad);
+ check_ppl_box1_touching(pad);
+
+ if(_bx == 1 && _s == 1 )
+ {
+ b2_pos.x=b2_pos.x-8;
+ ppl_pos.x=ppl_pos.x-8;
+ }
+
+ if(_bb == 1 && _s == 2 )
+ {
+ b2_pos.x=b2_pos.x+8;
+ ppl_pos.x=ppl_pos.x+8;
+ }
+
+ if(_ba == 1 && _s == 3 )
+ {
+ b2_pos.y=b2_pos.y+8;
+ ppl_pos.y=ppl_pos.y+8;
+ }
+
+ if(_by == 1 && _s == 4 )
+ {
+ b2_pos.y=b2_pos.y-8;
+ ppl_pos.y=ppl_pos.y-8;
+ }
+
+ _b2.set_pos(b2_pos);
+ _ppl.set_pos(ppl_pos);
+}
+
