Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Characters/Bulbasaur.h@25:31111e6e13ad, 2019-04-29 (annotated)
- Committer:
- yfkwok
- Date:
- Mon Apr 29 20:59:49 2019 +0000
- Revision:
- 25:31111e6e13ad
- Parent:
- 17:5d8ff39a0e49
- Child:
- 31:0d2c19a285f6
29/04/2019 - Class documentation update
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
yfkwok | 25:31111e6e13ad | 1 | |
yfkwok | 25:31111e6e13ad | 2 | #ifndef BULBASAUR_H |
yfkwok | 25:31111e6e13ad | 3 | #define BULBASAUR_H |
yfkwok | 25:31111e6e13ad | 4 | |
yfkwok | 25:31111e6e13ad | 5 | #include "mbed.h" |
yfkwok | 25:31111e6e13ad | 6 | #include "N5110.h" |
yfkwok | 25:31111e6e13ad | 7 | #include "Gamepad.h" |
yfkwok | 25:31111e6e13ad | 8 | |
yfkwok | 17:5d8ff39a0e49 | 9 | /** Bulbasaur Class |
yfkwok | 17:5d8ff39a0e49 | 10 | * @brief This class contains all information such as sprites and descriptions for the character Bulbasaur |
yfkwok | 17:5d8ff39a0e49 | 11 | * @version 1.0 |
yfkwok | 17:5d8ff39a0e49 | 12 | * @author Yiu Fai Kwok |
yfkwok | 17:5d8ff39a0e49 | 13 | * @date Match, 2019 |
yfkwok | 17:5d8ff39a0e49 | 14 | */ |
yfkwok | 2:464c7e62d97d | 15 | |
yfkwok | 2:464c7e62d97d | 16 | class Bulbasaur |
yfkwok | 2:464c7e62d97d | 17 | { |
yfkwok | 2:464c7e62d97d | 18 | |
yfkwok | 2:464c7e62d97d | 19 | public: |
yfkwok | 17:5d8ff39a0e49 | 20 | /** Constructor */ |
yfkwok | 2:464c7e62d97d | 21 | Bulbasaur(); |
yfkwok | 17:5d8ff39a0e49 | 22 | /** Deconstructor */ |
yfkwok | 2:464c7e62d97d | 23 | ~Bulbasaur(); |
yfkwok | 2:464c7e62d97d | 24 | |
yfkwok | 17:5d8ff39a0e49 | 25 | /** |
yfkwok | 17:5d8ff39a0e49 | 26 | * @brief Draw the primary sprite |
yfkwok | 17:5d8ff39a0e49 | 27 | * @param position x pos_x (int) |
yfkwok | 17:5d8ff39a0e49 | 28 | * @param position y pos_y (int) |
yfkwok | 17:5d8ff39a0e49 | 29 | * @details Draws the primary evolution of the character, the position will be determined by parameters pos_x and pos_y |
yfkwok | 17:5d8ff39a0e49 | 30 | */ |
yfkwok | 2:464c7e62d97d | 31 | void draw_cha1_sprite(int pos_x,int pos_y,N5110 &lcd); |
yfkwok | 17:5d8ff39a0e49 | 32 | |
yfkwok | 17:5d8ff39a0e49 | 33 | /** |
yfkwok | 17:5d8ff39a0e49 | 34 | * @brief Draw the evolution 1 sprite |
yfkwok | 17:5d8ff39a0e49 | 35 | * @details Draws the primary evolution of the character which is displayed when evolving |
yfkwok | 17:5d8ff39a0e49 | 36 | */ |
yfkwok | 12:71683453f66a | 37 | void evo_1_sprite(N5110 &lcd); |
yfkwok | 17:5d8ff39a0e49 | 38 | |
yfkwok | 17:5d8ff39a0e49 | 39 | /** |
yfkwok | 17:5d8ff39a0e49 | 40 | * @brief Draw the evolution 2 sprite |
yfkwok | 17:5d8ff39a0e49 | 41 | * @details Draws the secondary evolution of the character which is displayed when evolving |
yfkwok | 17:5d8ff39a0e49 | 42 | */ |
yfkwok | 10:adff3c804985 | 43 | void evo_2_sprite(N5110 &lcd); |
yfkwok | 17:5d8ff39a0e49 | 44 | |
yfkwok | 17:5d8ff39a0e49 | 45 | /** |
yfkwok | 17:5d8ff39a0e49 | 46 | * @brief Draw the name title |
yfkwok | 17:5d8ff39a0e49 | 47 | * @param position x x (int) |
yfkwok | 17:5d8ff39a0e49 | 48 | * @param position y y (int) |
yfkwok | 17:5d8ff39a0e49 | 49 | * @details Draws the name tile of the character, the position will be determined by parameters x and y |
yfkwok | 17:5d8ff39a0e49 | 50 | */ |
yfkwok | 10:adff3c804985 | 51 | void evo_3_sprite(N5110 &lcd, int x, int y); |
yfkwok | 17:5d8ff39a0e49 | 52 | |
yfkwok | 17:5d8ff39a0e49 | 53 | /** |
yfkwok | 17:5d8ff39a0e49 | 54 | * @brief Draw the congratulation sprite for evolution 1 |
yfkwok | 17:5d8ff39a0e49 | 55 | * @details Draws the primary evolution of the character which is displayed after evolution |
yfkwok | 17:5d8ff39a0e49 | 56 | */ |
yfkwok | 10:adff3c804985 | 57 | void evo_1_cong(N5110 &lcd); |
yfkwok | 17:5d8ff39a0e49 | 58 | |
yfkwok | 17:5d8ff39a0e49 | 59 | /** |
yfkwok | 17:5d8ff39a0e49 | 60 | * @brief Draw the congratulation sprite for evolution 2 |
yfkwok | 17:5d8ff39a0e49 | 61 | * @details Draws the secondary evolution of the character which is displayed after evolution |
yfkwok | 17:5d8ff39a0e49 | 62 | */ |
yfkwok | 10:adff3c804985 | 63 | void evo_2_cong(N5110 &lcd); |
yfkwok | 17:5d8ff39a0e49 | 64 | |
yfkwok | 17:5d8ff39a0e49 | 65 | /** |
yfkwok | 17:5d8ff39a0e49 | 66 | * @brief Draw the congratulation sprite for evolution 3 |
yfkwok | 17:5d8ff39a0e49 | 67 | * @details Draws the final evolution of the character which is displayed after evolution |
yfkwok | 17:5d8ff39a0e49 | 68 | */ |
yfkwok | 10:adff3c804985 | 69 | void evo_3_cong(N5110 &lcd); |
yfkwok | 17:5d8ff39a0e49 | 70 | |
yfkwok | 17:5d8ff39a0e49 | 71 | /** |
yfkwok | 17:5d8ff39a0e49 | 72 | * @brief Display the descrption of the character |
yfkwok | 17:5d8ff39a0e49 | 73 | * @details Contain the detail description of the character and the instruction sets to navigate through the manual |
yfkwok | 17:5d8ff39a0e49 | 74 | */ |
yfkwok | 2:464c7e62d97d | 75 | void description(Gamepad &pad, N5110 &lcd); |
yfkwok | 2:464c7e62d97d | 76 | |
yfkwok | 2:464c7e62d97d | 77 | private: |
yfkwok | 2:464c7e62d97d | 78 | |
yfkwok | 2:464c7e62d97d | 79 | int _pos_x; |
yfkwok | 2:464c7e62d97d | 80 | int _pos_y; |
yfkwok | 12:71683453f66a | 81 | int _x; |
yfkwok | 12:71683453f66a | 82 | int _y; |
yfkwok | 2:464c7e62d97d | 83 | |
yfkwok | 2:464c7e62d97d | 84 | }; |
yfkwok | 2:464c7e62d97d | 85 | |
yfkwok | 2:464c7e62d97d | 86 | #endif |