Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Characters/Bulbasaur.h@31:0d2c19a285f6, 2019-05-08 (annotated)
- Committer:
- yfkwok
- Date:
- Wed May 08 03:03:46 2019 +0000
- Revision:
- 31:0d2c19a285f6
- Parent:
- 25:31111e6e13ad
08/05/2019 - Graduation music and animation added, game loops back to title screen after graduation. Game finished, need to added final documentation.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
yfkwok | 25:31111e6e13ad | 1 | #ifndef BULBASAUR_H |
yfkwok | 25:31111e6e13ad | 2 | #define BULBASAUR_H |
yfkwok | 25:31111e6e13ad | 3 | |
yfkwok | 25:31111e6e13ad | 4 | #include "mbed.h" |
yfkwok | 25:31111e6e13ad | 5 | #include "N5110.h" |
yfkwok | 25:31111e6e13ad | 6 | #include "Gamepad.h" |
yfkwok | 25:31111e6e13ad | 7 | |
yfkwok | 17:5d8ff39a0e49 | 8 | /** Bulbasaur Class |
yfkwok | 17:5d8ff39a0e49 | 9 | * @brief This class contains all information such as sprites and descriptions for the character Bulbasaur |
yfkwok | 17:5d8ff39a0e49 | 10 | * @version 1.0 |
yfkwok | 17:5d8ff39a0e49 | 11 | * @author Yiu Fai Kwok |
yfkwok | 17:5d8ff39a0e49 | 12 | * @date Match, 2019 |
yfkwok | 17:5d8ff39a0e49 | 13 | */ |
yfkwok | 2:464c7e62d97d | 14 | |
yfkwok | 2:464c7e62d97d | 15 | class Bulbasaur |
yfkwok | 2:464c7e62d97d | 16 | { |
yfkwok | 2:464c7e62d97d | 17 | |
yfkwok | 2:464c7e62d97d | 18 | public: |
yfkwok | 17:5d8ff39a0e49 | 19 | /** Constructor */ |
yfkwok | 2:464c7e62d97d | 20 | Bulbasaur(); |
yfkwok | 17:5d8ff39a0e49 | 21 | /** Deconstructor */ |
yfkwok | 2:464c7e62d97d | 22 | ~Bulbasaur(); |
yfkwok | 2:464c7e62d97d | 23 | |
yfkwok | 17:5d8ff39a0e49 | 24 | /** |
yfkwok | 17:5d8ff39a0e49 | 25 | * @brief Draw the primary sprite |
yfkwok | 17:5d8ff39a0e49 | 26 | * @param position x pos_x (int) |
yfkwok | 17:5d8ff39a0e49 | 27 | * @param position y pos_y (int) |
yfkwok | 17:5d8ff39a0e49 | 28 | * @details Draws the primary evolution of the character, the position will be determined by parameters pos_x and pos_y |
yfkwok | 17:5d8ff39a0e49 | 29 | */ |
yfkwok | 2:464c7e62d97d | 30 | void draw_cha1_sprite(int pos_x,int pos_y,N5110 &lcd); |
yfkwok | 17:5d8ff39a0e49 | 31 | |
yfkwok | 17:5d8ff39a0e49 | 32 | /** |
yfkwok | 17:5d8ff39a0e49 | 33 | * @brief Draw the evolution 1 sprite |
yfkwok | 31:0d2c19a285f6 | 34 | * @param position x (int) |
yfkwok | 31:0d2c19a285f6 | 35 | * @param position y (int) |
yfkwok | 17:5d8ff39a0e49 | 36 | * @details Draws the primary evolution of the character which is displayed when evolving |
yfkwok | 17:5d8ff39a0e49 | 37 | */ |
yfkwok | 31:0d2c19a285f6 | 38 | void evo_1_sprite(N5110 &lcd, int x, int y); |
yfkwok | 17:5d8ff39a0e49 | 39 | |
yfkwok | 17:5d8ff39a0e49 | 40 | /** |
yfkwok | 17:5d8ff39a0e49 | 41 | * @brief Draw the evolution 2 sprite |
yfkwok | 31:0d2c19a285f6 | 42 | * @param position x (int) |
yfkwok | 31:0d2c19a285f6 | 43 | * @param position y (int) |
yfkwok | 17:5d8ff39a0e49 | 44 | * @details Draws the secondary evolution of the character which is displayed when evolving |
yfkwok | 17:5d8ff39a0e49 | 45 | */ |
yfkwok | 31:0d2c19a285f6 | 46 | void evo_2_sprite(N5110 &lcd, int x, int y); |
yfkwok | 17:5d8ff39a0e49 | 47 | |
yfkwok | 17:5d8ff39a0e49 | 48 | /** |
yfkwok | 17:5d8ff39a0e49 | 49 | * @brief Draw the name title |
yfkwok | 17:5d8ff39a0e49 | 50 | * @param position x x (int) |
yfkwok | 17:5d8ff39a0e49 | 51 | * @param position y y (int) |
yfkwok | 17:5d8ff39a0e49 | 52 | * @details Draws the name tile of the character, the position will be determined by parameters x and y |
yfkwok | 17:5d8ff39a0e49 | 53 | */ |
yfkwok | 10:adff3c804985 | 54 | void evo_3_sprite(N5110 &lcd, int x, int y); |
yfkwok | 17:5d8ff39a0e49 | 55 | |
yfkwok | 17:5d8ff39a0e49 | 56 | /** |
yfkwok | 17:5d8ff39a0e49 | 57 | * @brief Draw the congratulation sprite for evolution 1 |
yfkwok | 17:5d8ff39a0e49 | 58 | * @details Draws the primary evolution of the character which is displayed after evolution |
yfkwok | 17:5d8ff39a0e49 | 59 | */ |
yfkwok | 10:adff3c804985 | 60 | void evo_1_cong(N5110 &lcd); |
yfkwok | 17:5d8ff39a0e49 | 61 | |
yfkwok | 17:5d8ff39a0e49 | 62 | /** |
yfkwok | 17:5d8ff39a0e49 | 63 | * @brief Draw the congratulation sprite for evolution 2 |
yfkwok | 17:5d8ff39a0e49 | 64 | * @details Draws the secondary evolution of the character which is displayed after evolution |
yfkwok | 17:5d8ff39a0e49 | 65 | */ |
yfkwok | 10:adff3c804985 | 66 | void evo_2_cong(N5110 &lcd); |
yfkwok | 17:5d8ff39a0e49 | 67 | |
yfkwok | 17:5d8ff39a0e49 | 68 | /** |
yfkwok | 17:5d8ff39a0e49 | 69 | * @brief Draw the congratulation sprite for evolution 3 |
yfkwok | 17:5d8ff39a0e49 | 70 | * @details Draws the final evolution of the character which is displayed after evolution |
yfkwok | 17:5d8ff39a0e49 | 71 | */ |
yfkwok | 10:adff3c804985 | 72 | void evo_3_cong(N5110 &lcd); |
yfkwok | 17:5d8ff39a0e49 | 73 | |
yfkwok | 17:5d8ff39a0e49 | 74 | /** |
yfkwok | 17:5d8ff39a0e49 | 75 | * @brief Display the descrption of the character |
yfkwok | 17:5d8ff39a0e49 | 76 | * @details Contain the detail description of the character and the instruction sets to navigate through the manual |
yfkwok | 17:5d8ff39a0e49 | 77 | */ |
yfkwok | 2:464c7e62d97d | 78 | void description(Gamepad &pad, N5110 &lcd); |
yfkwok | 2:464c7e62d97d | 79 | |
yfkwok | 2:464c7e62d97d | 80 | private: |
yfkwok | 2:464c7e62d97d | 81 | |
yfkwok | 2:464c7e62d97d | 82 | int _pos_x; |
yfkwok | 2:464c7e62d97d | 83 | int _pos_y; |
yfkwok | 12:71683453f66a | 84 | int _x; |
yfkwok | 12:71683453f66a | 85 | int _y; |
yfkwok | 2:464c7e62d97d | 86 | |
yfkwok | 2:464c7e62d97d | 87 | }; |
yfkwok | 2:464c7e62d97d | 88 | |
yfkwok | 2:464c7e62d97d | 89 | #endif |