Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.

Dependencies:   mbed FXOS8700CQ mbed-rtos

Committer:
yfkwok
Date:
Thu May 09 00:41:05 2019 +0000
Revision:
34:3ddfaa217eca
Parent:
31:0d2c19a285f6
09/05/2019 - Last commit before submission

Who changed what in which revision?

UserRevisionLine numberNew contents of line
yfkwok 25:31111e6e13ad 1 #ifndef BULBASAUR_H
yfkwok 25:31111e6e13ad 2 #define BULBASAUR_H
yfkwok 25:31111e6e13ad 3
yfkwok 25:31111e6e13ad 4 #include "mbed.h"
yfkwok 25:31111e6e13ad 5 #include "N5110.h"
yfkwok 25:31111e6e13ad 6 #include "Gamepad.h"
yfkwok 25:31111e6e13ad 7
yfkwok 17:5d8ff39a0e49 8 /** Bulbasaur Class
yfkwok 17:5d8ff39a0e49 9 * @brief This class contains all information such as sprites and descriptions for the character Bulbasaur
yfkwok 17:5d8ff39a0e49 10 * @version 1.0
yfkwok 17:5d8ff39a0e49 11 * @author Yiu Fai Kwok
yfkwok 17:5d8ff39a0e49 12 * @date Match, 2019
yfkwok 17:5d8ff39a0e49 13 */
yfkwok 2:464c7e62d97d 14
yfkwok 2:464c7e62d97d 15 class Bulbasaur
yfkwok 2:464c7e62d97d 16 {
yfkwok 2:464c7e62d97d 17
yfkwok 2:464c7e62d97d 18 public:
yfkwok 17:5d8ff39a0e49 19 /** Constructor */
yfkwok 2:464c7e62d97d 20 Bulbasaur();
yfkwok 17:5d8ff39a0e49 21 /** Deconstructor */
yfkwok 2:464c7e62d97d 22 ~Bulbasaur();
yfkwok 2:464c7e62d97d 23
yfkwok 17:5d8ff39a0e49 24 /**
yfkwok 17:5d8ff39a0e49 25 * @brief Draw the primary sprite
yfkwok 17:5d8ff39a0e49 26 * @param position x pos_x (int)
yfkwok 17:5d8ff39a0e49 27 * @param position y pos_y (int)
yfkwok 17:5d8ff39a0e49 28 * @details Draws the primary evolution of the character, the position will be determined by parameters pos_x and pos_y
yfkwok 17:5d8ff39a0e49 29 */
yfkwok 2:464c7e62d97d 30 void draw_cha1_sprite(int pos_x,int pos_y,N5110 &lcd);
yfkwok 17:5d8ff39a0e49 31
yfkwok 17:5d8ff39a0e49 32 /**
yfkwok 17:5d8ff39a0e49 33 * @brief Draw the evolution 1 sprite
yfkwok 31:0d2c19a285f6 34 * @param position x (int)
yfkwok 31:0d2c19a285f6 35 * @param position y (int)
yfkwok 17:5d8ff39a0e49 36 * @details Draws the primary evolution of the character which is displayed when evolving
yfkwok 17:5d8ff39a0e49 37 */
yfkwok 31:0d2c19a285f6 38 void evo_1_sprite(N5110 &lcd, int x, int y);
yfkwok 17:5d8ff39a0e49 39
yfkwok 17:5d8ff39a0e49 40 /**
yfkwok 17:5d8ff39a0e49 41 * @brief Draw the evolution 2 sprite
yfkwok 31:0d2c19a285f6 42 * @param position x (int)
yfkwok 31:0d2c19a285f6 43 * @param position y (int)
yfkwok 17:5d8ff39a0e49 44 * @details Draws the secondary evolution of the character which is displayed when evolving
yfkwok 17:5d8ff39a0e49 45 */
yfkwok 31:0d2c19a285f6 46 void evo_2_sprite(N5110 &lcd, int x, int y);
yfkwok 17:5d8ff39a0e49 47
yfkwok 17:5d8ff39a0e49 48 /**
yfkwok 17:5d8ff39a0e49 49 * @brief Draw the name title
yfkwok 17:5d8ff39a0e49 50 * @param position x x (int)
yfkwok 17:5d8ff39a0e49 51 * @param position y y (int)
yfkwok 17:5d8ff39a0e49 52 * @details Draws the name tile of the character, the position will be determined by parameters x and y
yfkwok 17:5d8ff39a0e49 53 */
yfkwok 10:adff3c804985 54 void evo_3_sprite(N5110 &lcd, int x, int y);
yfkwok 17:5d8ff39a0e49 55
yfkwok 17:5d8ff39a0e49 56 /**
yfkwok 17:5d8ff39a0e49 57 * @brief Draw the congratulation sprite for evolution 1
yfkwok 17:5d8ff39a0e49 58 * @details Draws the primary evolution of the character which is displayed after evolution
yfkwok 17:5d8ff39a0e49 59 */
yfkwok 10:adff3c804985 60 void evo_1_cong(N5110 &lcd);
yfkwok 17:5d8ff39a0e49 61
yfkwok 17:5d8ff39a0e49 62 /**
yfkwok 17:5d8ff39a0e49 63 * @brief Draw the congratulation sprite for evolution 2
yfkwok 17:5d8ff39a0e49 64 * @details Draws the secondary evolution of the character which is displayed after evolution
yfkwok 17:5d8ff39a0e49 65 */
yfkwok 10:adff3c804985 66 void evo_2_cong(N5110 &lcd);
yfkwok 17:5d8ff39a0e49 67
yfkwok 17:5d8ff39a0e49 68 /**
yfkwok 17:5d8ff39a0e49 69 * @brief Draw the congratulation sprite for evolution 3
yfkwok 17:5d8ff39a0e49 70 * @details Draws the final evolution of the character which is displayed after evolution
yfkwok 17:5d8ff39a0e49 71 */
yfkwok 10:adff3c804985 72 void evo_3_cong(N5110 &lcd);
yfkwok 17:5d8ff39a0e49 73
yfkwok 17:5d8ff39a0e49 74 /**
yfkwok 17:5d8ff39a0e49 75 * @brief Display the descrption of the character
yfkwok 17:5d8ff39a0e49 76 * @details Contain the detail description of the character and the instruction sets to navigate through the manual
yfkwok 17:5d8ff39a0e49 77 */
yfkwok 2:464c7e62d97d 78 void description(Gamepad &pad, N5110 &lcd);
yfkwok 2:464c7e62d97d 79
yfkwok 2:464c7e62d97d 80 private:
yfkwok 2:464c7e62d97d 81
yfkwok 2:464c7e62d97d 82 int _pos_x;
yfkwok 2:464c7e62d97d 83 int _pos_y;
yfkwok 12:71683453f66a 84 int _x;
yfkwok 12:71683453f66a 85 int _y;
yfkwok 2:464c7e62d97d 86
yfkwok 2:464c7e62d97d 87 };
yfkwok 2:464c7e62d97d 88
yfkwok 2:464c7e62d97d 89 #endif