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Enemy/Enemy.cpp
- Committer:
- el17ttds
- Date:
- 2019-05-07
- Revision:
- 4:3446009e2f38
- Child:
- 5:096017b99011
File content as of revision 4:3446009e2f38:
#include "Enemy.h" Enemy::Enemy() { } void Enemy::init() { // Once an enemy has been created it writes nothing new until it dies } int Enemy::write(int enemy_true, int map_x1, int map_y1) { // use collision mechanic to re-draw if both enemies are in 1 location if (enemy_true == -1) { return -1; } else if (enemy_true == 0) { // create new enemy only if required random_position(); _x = map_x1 + 42 + _col * 20; // x pos of left wall + screen width / 2 + x pos of enemy _y = map_y1 + 24 + _row * 10; // y pos of left wall + screen height / 2 + y pos of enemy return 1; } else { return 1; } } void Enemy::draw(N5110 &lcd) { lcd.drawCircle( _x, _y, 10, FILL_BLACK); /* int enemy[10][20] = { {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,1,1,1,0,1,0,0,1,0,1,1,1,0,0,0,0}, {0,0,1,1,1,0,0,1,0,1,1,0,1,0,0,1,1,1,0,0}, {1,1,1,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,1,1}, {1,1,1,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,1,1}, {0,0,1,1,1,0,0,1,0,1,1,0,1,0,0,1,1,1,0,0}, {0,0,0,0,1,1,1,0,1,0,0,1,0,1,1,1,0,0,0,0}, {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}, }; lcd.drawSprite( _x, _y, 20, 10, (int *)enemy); */ } void Enemy::random_position() { // finds random postion for enemy out of 50 options _col = rand() % 5; _row = rand() % 10; // spacesi = _row * 5 + _col; :: int Shows space 0 - 49. Could be useful. }