ELEC2645 (2018/19) / Mbed 2 deprecated el17ttds

Dependencies:   mbed N5110_tf

Revision:
4:3446009e2f38
Child:
5:096017b99011
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Enemy/Enemy.cpp	Tue May 07 19:25:20 2019 +0000
@@ -0,0 +1,48 @@
+#include "Enemy.h"
+
+Enemy::Enemy() {
+
+}
+
+void Enemy::init() { // Once an enemy has been created it writes nothing new until it dies
+}
+
+int Enemy::write(int enemy_true, int map_x1, int map_y1) {  // use collision mechanic to re-draw if both enemies are in 1 location
+  if (enemy_true == -1) {
+    return -1;
+  } else if (enemy_true == 0) { // create new enemy only if required
+    random_position();
+    _x = map_x1 + 42 + _col * 20; // x pos of left wall + screen width / 2 + x pos of enemy
+    _y = map_y1 + 24 + _row * 10; // y pos of left wall + screen height / 2 + y pos of enemy
+    return 1;
+  } else {
+    return 1;
+  }
+}
+
+void Enemy::draw(N5110 &lcd) {
+  lcd.drawCircle( _x, _y, 10, FILL_BLACK);
+
+
+  /*
+  int enemy[10][20] = {
+    {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,1,1,1,0,1,0,0,1,0,1,1,1,0,0,0,0},
+    {0,0,1,1,1,0,0,1,0,1,1,0,1,0,0,1,1,1,0,0},
+    {1,1,1,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,1,1},
+    {1,1,1,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,1,1},
+    {0,0,1,1,1,0,0,1,0,1,1,0,1,0,0,1,1,1,0,0},
+    {0,0,0,0,1,1,1,0,1,0,0,1,0,1,1,1,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
+  };
+  lcd.drawSprite( _x, _y, 20, 10, (int *)enemy);
+  */
+}
+
+void Enemy::random_position() { // finds random postion for enemy out of 50 options
+    _col = rand() % 5;
+    _row = rand() % 10;
+    // spacesi = _row * 5 + _col; :: int Shows space 0 - 49. Could be useful.
+}