ELEC2645 (2018/19) / Mbed 2 deprecated el17ttds

Dependencies:   mbed N5110_tf

Committer:
el17ttds
Date:
Tue May 07 19:25:20 2019 +0000
Revision:
4:3446009e2f38
Child:
5:096017b99011
Free movement from engine not map

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17ttds 4:3446009e2f38 1 #include "Enemy.h"
el17ttds 4:3446009e2f38 2
el17ttds 4:3446009e2f38 3 Enemy::Enemy() {
el17ttds 4:3446009e2f38 4
el17ttds 4:3446009e2f38 5 }
el17ttds 4:3446009e2f38 6
el17ttds 4:3446009e2f38 7 void Enemy::init() { // Once an enemy has been created it writes nothing new until it dies
el17ttds 4:3446009e2f38 8 }
el17ttds 4:3446009e2f38 9
el17ttds 4:3446009e2f38 10 int Enemy::write(int enemy_true, int map_x1, int map_y1) { // use collision mechanic to re-draw if both enemies are in 1 location
el17ttds 4:3446009e2f38 11 if (enemy_true == -1) {
el17ttds 4:3446009e2f38 12 return -1;
el17ttds 4:3446009e2f38 13 } else if (enemy_true == 0) { // create new enemy only if required
el17ttds 4:3446009e2f38 14 random_position();
el17ttds 4:3446009e2f38 15 _x = map_x1 + 42 + _col * 20; // x pos of left wall + screen width / 2 + x pos of enemy
el17ttds 4:3446009e2f38 16 _y = map_y1 + 24 + _row * 10; // y pos of left wall + screen height / 2 + y pos of enemy
el17ttds 4:3446009e2f38 17 return 1;
el17ttds 4:3446009e2f38 18 } else {
el17ttds 4:3446009e2f38 19 return 1;
el17ttds 4:3446009e2f38 20 }
el17ttds 4:3446009e2f38 21 }
el17ttds 4:3446009e2f38 22
el17ttds 4:3446009e2f38 23 void Enemy::draw(N5110 &lcd) {
el17ttds 4:3446009e2f38 24 lcd.drawCircle( _x, _y, 10, FILL_BLACK);
el17ttds 4:3446009e2f38 25
el17ttds 4:3446009e2f38 26
el17ttds 4:3446009e2f38 27 /*
el17ttds 4:3446009e2f38 28 int enemy[10][20] = {
el17ttds 4:3446009e2f38 29 {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
el17ttds 4:3446009e2f38 30 {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0},
el17ttds 4:3446009e2f38 31 {0,0,0,0,1,1,1,0,1,0,0,1,0,1,1,1,0,0,0,0},
el17ttds 4:3446009e2f38 32 {0,0,1,1,1,0,0,1,0,1,1,0,1,0,0,1,1,1,0,0},
el17ttds 4:3446009e2f38 33 {1,1,1,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,1,1},
el17ttds 4:3446009e2f38 34 {1,1,1,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,1,1},
el17ttds 4:3446009e2f38 35 {0,0,1,1,1,0,0,1,0,1,1,0,1,0,0,1,1,1,0,0},
el17ttds 4:3446009e2f38 36 {0,0,0,0,1,1,1,0,1,0,0,1,0,1,1,1,0,0,0,0},
el17ttds 4:3446009e2f38 37 {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0},
el17ttds 4:3446009e2f38 38 {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
el17ttds 4:3446009e2f38 39 };
el17ttds 4:3446009e2f38 40 lcd.drawSprite( _x, _y, 20, 10, (int *)enemy);
el17ttds 4:3446009e2f38 41 */
el17ttds 4:3446009e2f38 42 }
el17ttds 4:3446009e2f38 43
el17ttds 4:3446009e2f38 44 void Enemy::random_position() { // finds random postion for enemy out of 50 options
el17ttds 4:3446009e2f38 45 _col = rand() % 5;
el17ttds 4:3446009e2f38 46 _row = rand() % 10;
el17ttds 4:3446009e2f38 47 // spacesi = _row * 5 + _col; :: int Shows space 0 - 49. Could be useful.
el17ttds 4:3446009e2f38 48 }