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Dependencies: mbed
Floors/Floors.cpp@9:5e53bca2a4c2, 2019-04-16 (annotated)
- Committer:
- el17m2h
- Date:
- Tue Apr 16 19:51:12 2019 +0000
- Revision:
- 9:5e53bca2a4c2
- Parent:
- 8:90e789413e0b
- Child:
- 10:e1d2289705ef
Changed the values of the positions and velocities to vectors so that they are easier to manipulate. I made use of the float absolute function (fabs) function to make the ball decelerate to a zero velocity while going upwards.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17m2h | 1:0001cb3eb053 | 1 | #include "Floors.h" |
el17m2h | 1:0001cb3eb053 | 2 | |
el17m2h | 1:0001cb3eb053 | 3 | Floors::Floors(){ |
el17m2h | 1:0001cb3eb053 | 4 | } |
el17m2h | 1:0001cb3eb053 | 5 | Floors::~Floors(){ |
el17m2h | 1:0001cb3eb053 | 6 | } |
el17m2h | 3:116913e97fd7 | 7 | |
el17m2h | 3:116913e97fd7 | 8 | void Floors::init(int x, int y, int width, int height){ |
el17m2h | 1:0001cb3eb053 | 9 | _height = height; |
el17m2h | 1:0001cb3eb053 | 10 | _width = width; |
el17m2h | 3:116913e97fd7 | 11 | |
el17m2h | 9:5e53bca2a4c2 | 12 | _pos.x = x; |
el17m2h | 9:5e53bca2a4c2 | 13 | _pos.y = y; |
el17m2h | 1:0001cb3eb053 | 14 | |
el17m2h | 1:0001cb3eb053 | 15 | _velocity.x = 0; |
el17m2h | 3:116913e97fd7 | 16 | _velocity.y = 0; |
el17m2h | 1:0001cb3eb053 | 17 | } |
el17m2h | 1:0001cb3eb053 | 18 | |
el17m2h | 1:0001cb3eb053 | 19 | void Floors::draw(N5110 &lcd){ |
el17m2h | 9:5e53bca2a4c2 | 20 | lcd.drawRect(_pos.x, _pos.y, _width, _height, FILL_BLACK); |
el17m2h | 1:0001cb3eb053 | 21 | } |
el17m2h | 1:0001cb3eb053 | 22 | |
el17m2h | 9:5e53bca2a4c2 | 23 | void Floors::update(Vector2D current_pos, Vector2D current_vel){ |
el17m2h | 9:5e53bca2a4c2 | 24 | _current_pos = current_pos; |
el17m2h | 9:5e53bca2a4c2 | 25 | _current_vel = current_vel; |
el17m2h | 9:5e53bca2a4c2 | 26 | // if they are below the y bottom then they re-appear at top in a random place |
el17m2h | 8:90e789413e0b | 27 | |
el17m2h | 9:5e53bca2a4c2 | 28 | } |
el17m2h | 9:5e53bca2a4c2 | 29 | |
el17m2h | 9:5e53bca2a4c2 | 30 | Vector2D Floors::get_velocity(){ |
el17m2h | 9:5e53bca2a4c2 | 31 | Vector2D v = {_velocity.x,_velocity.y}; |
el17m2h | 9:5e53bca2a4c2 | 32 | return v; |
el17m2h | 9:5e53bca2a4c2 | 33 | } |
el17m2h | 9:5e53bca2a4c2 | 34 | |
el17m2h | 9:5e53bca2a4c2 | 35 | Vector2D Floors::get_pos(){ |
el17m2h | 9:5e53bca2a4c2 | 36 | Vector2D p = {_pos.x,_pos.y}; |
el17m2h | 9:5e53bca2a4c2 | 37 | return p; |
el17m2h | 5:8814d6de77d0 | 38 | } |
el17m2h | 5:8814d6de77d0 | 39 | |
el17m2h | 1:0001cb3eb053 | 40 | |
el17m2h | 1:0001cb3eb053 | 41 | void Floors::set_velocity(Vector2D v){ |
el17m2h | 1:0001cb3eb053 | 42 | _velocity.x = v.x; |
el17m2h | 1:0001cb3eb053 | 43 | _velocity.y = v.y; |
el17m2h | 1:0001cb3eb053 | 44 | } |
el17m2h | 1:0001cb3eb053 | 45 | |
el17m2h | 1:0001cb3eb053 | 46 | void Floors::set_pos(Vector2D p){ |
el17m2h | 9:5e53bca2a4c2 | 47 | _pos.x = p.x; |
el17m2h | 9:5e53bca2a4c2 | 48 | _pos.y = p.y; |
el17m2h | 1:0001cb3eb053 | 49 | } |